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The Game That Never Ends
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Resonant Games
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Videogames and Agency
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Eludamos
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Fictional Practices of Spirituality I
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The Videogame Industry Does Not Exist
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ADE for Games
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What Happens When We Play
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Playing at a Distance
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The Pop Theology of Videogames
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Chapter Digital Shogun and Electronic Imperialism: Japanese History through the Lens of Historical Videogames
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Hanging Out, Messing Around, and Geeking Out
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This Gaming Life: Travels in Three Cities
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More than a game: The computer game as fictional form
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International Journal of Film and Media Arts
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Gamepaddle. Video Games, Education, Empowerment.
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Myst and Riven: The World of the D'ni
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DOOM: SCARYDARKFAST
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Silent Hill: The Terror Engine
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Applications of Monte Carlo Methods in Biology, Medicine and Other Fields of Science
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What is the Avatar?
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Ultima and Worldbuilding in the Computer Role-Playing Game
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Interaktywne fantasy
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Play Redux
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Gaming and the Arts of Storytelling
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Temat: global videogame market
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Temat: technology law
Temat: technology history
Temat: technology industry
Temat: intellectual property law and history
Temat: First Amendment history
Temat: free speech and videogames
Temat: thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world:...
Temat: thema EDItEUR::P Mathematics and Science::PD Science: general issues::PDK Science funding and...
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Autor: Mailland, Julien
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