Lignende værker: Internet and Smartphone Use-Related Addiction Health Problems: Treatment, Education and Research
- Internet and Mobile Phone Addiction. Health and Educational Effects
- Neurobiological Perspectives in Behavioral Addiction
- Families Affected by Addiction
- Gry komputerowe: ryzykowna dwunasta muza? Identyfikacja psychologicznych aspektów problemowego grania
- Assessment & Treatment of Addictions
- Eating Disorders and Addictive Behaviors: Implications for Human Health
- Drug and Alcohol Dependence Reports
- Diagnosis and Management of Addiction and Other Mental Disorders (Dual Disorders)
- Contributions to Tobacco and Nicotine Research
- The Clinical Utility of Food Addiction and Eating Addiction
- Recent Advances in Dual Disorders (Addiction and Other Mental Disorders)
- Addictive Behaviors Reports
- Chapter Potential risk of gambling products and online gambling among European adolescents
- Addicta: The Turkish Journal on Addictions
- Chapter 9 Hateful Games: Why White Supremacist Recruiters Target Gamers and How to Stop Them
- Humans in the Cyber Loop
- Spirituality and Addiction
- Tobacco Use Insights
- Modern methods of diagnosing disaeses
- Qualitative Research in Gambling
- Food Addiction, Eating Addiction and Other Forms of Addictive-Like Eating Behavior
- Baclofen in the Treatment of Alcohol Use Disorder
- Journal of Behavioral Addictions
- Erklärungs- und Präventionsansätze für eine unkontrollierte Nutzung digitaler Medien
Emne: smartphone use
- Emne: scale validation
- Emne: attention deficit hyperactivity disorder (ADHD)
- Emne: smartphone addiction
- Emne: social media/messenger apps
- Emne: Facebook
- Emne: WhatsApp
- Emne: Internet addiction
- Emne: Internet use disorder
- Emne: smartphone use disorder
- Emne: internet gaming disorder
- Emne: stress
- Emne: resilience
- Emne: escape
- Emne: depression
- Emne: internet addiction
- Emne: PI
- Emne: EA
- Emne: self-identity
- Emne: social exclusion
- Emne: surveillance
- Emne: Facebook addiction
- Emne: online gambling
- Emne: self-exclusion
- Emne: responsible gambling
- Emne: comparative study
- Emne: poker
- Emne: public health model
- Emne: Internet game advertising
- Emne: accessibility
- Emne: environmental factors
- Emne: e-gambling
- Emne: e-gambling prevalence
- Emne: forms of e-gambling
- Emne: problem e-gambling
- Emne: problematic smartphone use
- Emne: pro-gamers
- Emne: Child Behavior Check List
- Emne: resting-state functional magnetic resonance imaging
- Emne: problematic pornography use
- Emne: internet pornography use
- Emne: problematic pornography consumption scale
- Emne: problematic pornography use scale
- Emne: the short internet addiction test adapted to online sexual activities
- Emne: problematic Internet use
- Emne: non-medical use of prescription drugs
- Emne: depressive symptoms
- Emne: adolescents
- Emne: anxiety
- Emne: mental well-being
- Emne: population-based study
- Emne: parental monitoring
- Emne: problematic mobile phone use
- Emne: escape motivation
- Emne: shyness
- Emne: cluster analysis
- Emne: video game
- Emne: video game addiction
- Emne: personality
- Emne: comorbidity
- Emne: Internet Gaming Disorder
- Emne: gaming disorder
- Emne: gaming addiction
- Emne: behavioral addiction
- Emne: Internet Gaming Disorder Scale-Short Form
- Emne: adolescent internet use
- Emne: excessive internet use
- Emne: family factors
- Emne: parenting styles
- Emne: gaming
- Emne: social media
- Emne: behavior addiction
- Emne: sleep quality
- Emne: psychological distress
- Emne: problematic use
- Emne: addiction
- Emne: Twitter
- Emne: psychopathology
- Emne: suicide
- Emne: suicide attempts
- Emne: intervention
- Emne: case management
- Emne: adolescence
- Emne: marketing
- Emne: unhook
- Emne: gamification
- Emne: social-networks-use disorder
- Emne: social media use
- Emne: social networking sites
- Emne: protective competences
- Emne: self-regulation
- Emne: social needs
- Emne: solution-focused group counseling
- Emne: college students
- Emne: scientific production
- Emne: bibliometric analysis
- Emne: scientific mapping
- Emne: internet
- Emne: Web of Science
- Emne: phone
- Emne: BMI percentile
- Emne: food addiction
- Emne: emotional eating
- Emne: impulsivity
- Emne: emotion regulation
- Emne: compulsive buying
- Emne: addictive shopping
- Emne: online shopping
- Emne: dissociation
- Emne: problematic usage of pornography
- Emne: manifesto
- Emne: problematic usage of the internet
- Emne: COST action network
- Emne: behavioural addiction research.
- Emne: generalized Internet addiction
- Emne: online gaming addiction
- Emne: online gambling addiction
- Emne: Europe
- Emne: policy option
- Emne: prevention
- Emne: public health
- Emne: confirmatory factor analysis
- Emne: Malay version
- Emne: medical student
- Emne: validation study
- Emne: smartphones
- Emne: self-perceived addiction
- Emne: ROC analysis
- Emne: cutoff point
- Emne: SPAI–Spain
- Emne: video games
- Emne: mixed methods research
- Emne: stakeholder engagement
- Emne: consensus development
- Emne: social networking
- Emne: body self-esteem
- Emne: personality traits
- Emne: fsQCA models
- Emne: problematic phone use
- Emne: pain
- Emne: dry eye
- Emne: quality of life
- Emne: recovery
- Emne: prognosis
- Emne: cohort
- Emne: college student
- Emne: distraction
- Emne: randomized controlled trial
- Emne: social media addiction
- Emne: autonomy need dissatisfaction
- Emne: boredom proneness
- Emne: mobile phone gaming
- Emne: multiple mediation
- Emne: university student
- Emne: MPPUSA
- Emne: internet addiction test
- Emne: university students
- Emne: Peruvian sample
- Emne: psychometric properties
- Emne: pathological Internet use
- Emne: Internet gaming disorder
- Emne: social networking site addiction
- Emne: problem drinking
- Emne: alcohol
- Emne: adolescent
- Emne: Internet problematic use
- Emne: Internet use-related addiction problems
- Emne: technologies
- Emne: education
- Emne: health
- Emne: treatment
- Emne: COVID-19
- Emne: thema EDItEUR::N History and Archaeology::NH History
- Emne: thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBF Social and...
- The Use of Digital Technology for Sustainable Teaching and Learning
- Internet and Smartphone Use-Related Addiction Health Problems: Treatment, Education and Research
- Internet and Mobile Phone Addiction. Health and Educational Effects
Emne: parental management
- Emne: scale validation
- Emne: attention deficit hyperactivity disorder (ADHD)
- Emne: smartphone addiction
- Emne: social media/messenger apps
- Emne: Facebook
- Emne: WhatsApp
- Emne: Internet addiction
- Emne: Internet use disorder
- Emne: smartphone use disorder
- Emne: internet gaming disorder
- Emne: stress
- Emne: resilience
- Emne: escape
- Emne: depression
- Emne: internet addiction
- Emne: PI
- Emne: EA
- Emne: self-identity
- Emne: social exclusion
- Emne: surveillance
- Emne: Facebook addiction
- Emne: online gambling
- Emne: self-exclusion
- Emne: responsible gambling
- Emne: comparative study
- Emne: poker
- Emne: public health model
- Emne: Internet game advertising
- Emne: accessibility
- Emne: environmental factors
- Emne: e-gambling
- Emne: e-gambling prevalence
- Emne: forms of e-gambling
- Emne: problem e-gambling
- Emne: problematic smartphone use
- Emne: pro-gamers
- Emne: Child Behavior Check List
- Emne: resting-state functional magnetic resonance imaging
- Emne: problematic pornography use
- Emne: internet pornography use
- Emne: problematic pornography consumption scale
- Emne: problematic pornography use scale
- Emne: the short internet addiction test adapted to online sexual activities
- Emne: problematic Internet use
- Emne: non-medical use of prescription drugs
- Emne: depressive symptoms
- Emne: adolescents
- Emne: anxiety
- Emne: mental well-being
- Emne: population-based study
- Emne: parental monitoring
- Emne: problematic mobile phone use
- Emne: escape motivation
- Emne: shyness
- Emne: cluster analysis
- Emne: video game
- Emne: video game addiction
- Emne: personality
- Emne: comorbidity
- Emne: Internet Gaming Disorder
- Emne: gaming disorder
- Emne: gaming addiction
- Emne: behavioral addiction
- Emne: Internet Gaming Disorder Scale-Short Form
- Emne: adolescent internet use
- Emne: excessive internet use
- Emne: family factors
- Emne: parenting styles
- Emne: gaming
- Emne: social media
- Emne: behavior addiction
- Emne: sleep quality
- Emne: psychological distress
- Emne: problematic use
- Emne: addiction
- Emne: Twitter
- Emne: psychopathology
- Emne: suicide
- Emne: suicide attempts
- Emne: intervention
- Emne: case management
- Emne: adolescence
- Emne: marketing
- Emne: unhook
- Emne: gamification
- Emne: social-networks-use disorder
- Emne: social media use
- Emne: social networking sites
- Emne: protective competences
- Emne: self-regulation
- Emne: social needs
- Emne: solution-focused group counseling
- Emne: college students
- Emne: scientific production
- Emne: bibliometric analysis
- Emne: scientific mapping
- Emne: internet
- Emne: Web of Science
- Emne: phone
- Emne: BMI percentile
- Emne: food addiction
- Emne: emotional eating
- Emne: impulsivity
- Emne: emotion regulation
- Emne: compulsive buying
- Emne: addictive shopping
- Emne: online shopping
- Emne: dissociation
- Emne: problematic usage of pornography
- Emne: manifesto
- Emne: problematic usage of the internet
- Emne: COST action network
- Emne: behavioural addiction research.
- Emne: generalized Internet addiction
- Emne: online gaming addiction
- Emne: online gambling addiction
- Emne: Europe
- Emne: policy option
- Emne: prevention
- Emne: public health
- Emne: confirmatory factor analysis
- Emne: Malay version
- Emne: medical student
- Emne: validation study
- Emne: smartphones
- Emne: self-perceived addiction
- Emne: ROC analysis
- Emne: cutoff point
- Emne: SPAI–Spain
- Emne: video games
- Emne: mixed methods research
- Emne: stakeholder engagement
- Emne: consensus development
- Emne: social networking
- Emne: body self-esteem
- Emne: personality traits
- Emne: fsQCA models
- Emne: problematic phone use
- Emne: pain
- Emne: dry eye
- Emne: quality of life
- Emne: recovery
- Emne: prognosis
- Emne: cohort
- Emne: college student
- Emne: distraction
- Emne: randomized controlled trial
- Emne: social media addiction
- Emne: autonomy need dissatisfaction
- Emne: boredom proneness
- Emne: mobile phone gaming
- Emne: multiple mediation
- Emne: university student
- Emne: MPPUSA
- Emne: internet addiction test
- Emne: university students
- Emne: Peruvian sample
- Emne: psychometric properties
- Emne: pathological Internet use
- Emne: Internet gaming disorder
- Emne: social networking site addiction
- Emne: problem drinking
- Emne: alcohol
- Emne: adolescent
- Emne: Internet problematic use
- Emne: Internet use-related addiction problems
- Emne: technologies
- Emne: education
- Emne: health
- Emne: treatment
- Emne: COVID-19
- Emne: thema EDItEUR::N History and Archaeology::NH History
- Emne: thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBF Social and...