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Author: Bonatto, Daniele
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Author: Lafruit, Gauthier
Author: Teratani, Mehrdad
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Chapter View Synthesis Tool for VR Immersive Video
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Author: Fachada, Sarah
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Author: Lafruit, Gauthier
Author: Teratani, Mehrdad
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Chapter View Synthesis Tool for VR Immersive Video
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Computer Game Development
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The Role of Gamification in Software Development Lifecycle
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Gamification
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Game Production Studies
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Computer Science for Game Development and Game Development for Computer Science
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500 ICT Tips for Primary Teachers
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Virtual Heritage
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Virtuelle Wirklichkeiten
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Handbook of Research on the Global View of Open Access and Scholarly Communications
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Whose Book Is it Anyway?: A View from Elsewhere on Publishing, Copyright and Creativity
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Offene-Welt-Strukturen
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Chapter Collaborative Site Layout Planning Using Multi-Touch Table and Immersive VR
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Edición académica y difusión
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Traditionelle Verlagsprodukte im Lichte gesellschaftlich gewandelter Anschauungen nicht-diskriminierender Sprache und rechtlichen Vorgaben
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Traditionelle Verlagsprodukte im Lichte gesellschaftlich gewandelter Anschauungen nicht-diskriminierender Sprache und rechtlichen Vorgaben
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Journal of Electronic Publishing
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Print and Power in Early Modern Europe (1500–1800)
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Self-Publishing and Collection Development
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Pamphleteering
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From Book Piracy to Predatory Publishing
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Wyzwania współczesnego publikowania
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Cornell University Press, Est. 1869
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Publishing Beyond the Market
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