Emne: thema EDItEUR::K Economics, Finance, Business and Management::KN Industry and industrial studies::KNT Media, entertainment, information and communication industries::KNTX Information technology industries
Emne: Bayesian models
Lignende værker: Swarms and Network Intelligence
Lignende værker: Gamification and Advanced Technology to Enhance Motivation in Education
- Journal of Games, Game Art, and Gamification
- Game-Based Learning, Gamification in Education and Serious Games
- Game-Based Learning, Gamification in Education and Serious Games 2023
- Chapter 31: Serious games for evaluation
- Trends on Educational Gamification: Challenges and Learning Opportunities
- Game-Based Learning and Gamification for Education