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CASTA
  • Cainéil
Cuardaigh le haghaidh tuilleadh cainéal:

Topaic: virtual reality

  • Topaic: mixed reality
  • Topaic: artificial intelligence
  • Topaic: digital twin
  • Topaic: user experience
  • Topaic: COVID-19
  • Topaic: Electronic computers. Computer science
  • Topaic: HBIM
  • Topaic: QA75.5-76.95
  • Topaic: VR
  • Topaic: cultural heritage
  • Topaic: digital twins
  • Topaic: metaverse
  • Topaic: n/a
  • Topaic: photogrammetry
  • Topaic: thema EDItEUR::T Technology, Engineering, Agriculture, Industrial processes::TB Technology:...
  • Topaic: thema EDItEUR::U Computing and Information Technology::UY Computer science::UYV Virtual real...
  • Topaic: thema EDItEUR::U Computing and Information Technology::UY Computer science::UYW Augmented re...
  • Topaic: 3D Data
  • Topaic: 3D digitization
  • Topaic: 3D image registration method
  • Topaic: 3D modeling
  • Topaic: 3D survey
  • Topaic: 7T magnetic resonance
  • Topaic: AI
  • Topaic: Artificial Intelligence
  • Topaic: BIM
  • Topaic: Bayesian networks
  • Taispeáin na míreanna mar thorthaí cuardaigh
  • Breathnaigh ar chainéil ghaolmhara
  • Spléachadh Tapa
    Advances in Tangible and Embodied Interaction for Virtual and Augmented Reality
  • Spléachadh Tapa
    Chapter Application of Smart Technologies for Assessing Users’ Well-Being for Immersive Design Strategies: A State-of-the-Art Review
  • Spléachadh Tapa
    Digital Twins and Extended Reality
  • Spléachadh Tapa
    Metamodeling for Extended Reality
  • Spléachadh Tapa
    Simulations and Applications of Augmented and Virtual Reality
  • Spléachadh Tapa
    3D Research Challenges in Cultural Heritage IV
  • Spléachadh Tapa
    Innovative Learning Environments in STEM Higher Education
  • Spléachadh Tapa
    Energy Consumption in a Smart City
  • Spléachadh Tapa
    International Journal of Virtual Reality
  • Spléachadh Tapa
    Frontiers in Virtual Reality

Topaic: augmented reality

  • Topaic: mixed reality
  • Topaic: artificial intelligence
  • Topaic: digital twin
  • Topaic: user experience
  • Topaic: COVID-19
  • Topaic: Electronic computers. Computer science
  • Topaic: HBIM
  • Topaic: QA75.5-76.95
  • Topaic: VR
  • Topaic: cultural heritage
  • Topaic: digital twins
  • Topaic: metaverse
  • Topaic: n/a
  • Topaic: photogrammetry
  • Topaic: thema EDItEUR::T Technology, Engineering, Agriculture, Industrial processes::TB Technology:...
  • Topaic: thema EDItEUR::U Computing and Information Technology::UY Computer science::UYV Virtual real...
  • Topaic: thema EDItEUR::U Computing and Information Technology::UY Computer science::UYW Augmented re...
  • Topaic: 3D Data
  • Topaic: 3D digitization
  • Topaic: 3D image registration method
  • Topaic: 3D modeling
  • Topaic: 3D survey
  • Topaic: 7T magnetic resonance
  • Topaic: AI
  • Topaic: Artificial Intelligence
  • Topaic: BIM
  • Topaic: Bayesian networks
  • Taispeáin na míreanna mar thorthaí cuardaigh
  • Breathnaigh ar chainéil ghaolmhara
  • Spléachadh Tapa
    Advances in Tangible and Embodied Interaction for Virtual and Augmented Reality
  • Spléachadh Tapa
    Metamodeling for Extended Reality
  • Spléachadh Tapa
    Simulations and Applications of Augmented and Virtual Reality
  • Spléachadh Tapa
    Innovative Learning Environments in STEM Higher Education
  • Spléachadh Tapa
    Energy Consumption in a Smart City
  • Spléachadh Tapa
    International Journal of Virtual Reality
  • Spléachadh Tapa
    JMIR XR and Spatial Computing
  • Spléachadh Tapa
    Frontiers in Virtual Reality

Údar: D'Ascenzi, Eleonora

  • Údar: Getuli, Vito
  • Údar: Muff, Fabian
  • Taispeáin na míreanna mar thorthaí cuardaigh
  • Breathnaigh ar chainéil ghaolmhara
  • Spléachadh Tapa
    Chapter Application of Smart Technologies for Assessing Users’ Well-Being for Immersive Design Strategies: A State-of-the-Art Review

Údar: Fiesoli, Irene

  • Údar: Getuli, Vito
  • Údar: Muff, Fabian
  • Taispeáin na míreanna mar thorthaí cuardaigh
  • Breathnaigh ar chainéil ghaolmhara
  • Spléachadh Tapa
    Chapter Application of Smart Technologies for Assessing Users’ Well-Being for Immersive Design Strategies: A State-of-the-Art Review

Míreanna comhchosúla: Advances in Tangible and Embodied Interaction for Virtual and Augmented Reality

  • Míreanna comhchosúla: Artificial Intelligence and Big Data Applications
  • Míreanna comhchosúla: Modeling, Optimization and Control of Robotic Systems
  • Míreanna comhchosúla: Digital Twins and Extended Reality
  • Míreanna comhchosúla: Metamodeling for Extended Reality
  • Míreanna comhchosúla: Simulations and Applications of Augmented and Virtual Reality
  • Míreanna comhchosúla: 3D Research Challenges in Cultural Heritage IV
  • Míreanna comhchosúla: Innovative Learning Environments in STEM Higher Education
  • Míreanna comhchosúla: Energy Consumption in a Smart City
  • Míreanna comhchosúla: Journal of Games, Game Art, and Gamification
  • Míreanna comhchosúla: International Journal of Virtual Reality
  • Míreanna comhchosúla: JMIR XR and Spatial Computing
  • Míreanna comhchosúla: Frontiers in Virtual Reality
  • Breathnaigh ar an taifead
  • Breathnaigh ar chainéil ghaolmhara
  • Spléachadh Tapa
    Frontiers in Virtual Reality
  • Spléachadh Tapa
    International Journal of Virtual Reality
  • Spléachadh Tapa
    Updates on Software Usability
  • Spléachadh Tapa
    Chapter Introducing the material experience concept in the metaverse and in virtual environments
  • Spléachadh Tapa
    Current Trends in Game-Based Learning
  • Spléachadh Tapa
    Sensory Nudges: The Influences of Environmental Contexts on Consumers’ Sensory Perception, Emotional Responses, and Behaviors toward Food and Beverages
  • Spléachadh Tapa
    CTE Workshop Proceedings
  • Spléachadh Tapa
    Computers & Education: X Reality
  • Spléachadh Tapa
    Immersive Journalism as Storytelling
  • Spléachadh Tapa
    Bildhafte Räume, begehbare Bilder
  • Spléachadh Tapa
    Medical and Surgical Education
  • Spléachadh Tapa
    Haptics: Science, Technology, Applications
  • Spléachadh Tapa
    Digital Libraries
  • Spléachadh Tapa
    Positive Technology: Designing E-experiences for Positive Change
  • Spléachadh Tapa
    Chapter Seamless Indoor/Outdoor Marker-Less Augmented Reality Registration Supporting Facility Management Operations
  • Spléachadh Tapa
    Chapter Fantastical reality
  • Spléachadh Tapa
    Augmented Reality
  • Spléachadh Tapa
    Virtual Worlds
  • Spléachadh Tapa
    Virtual Reality
  • Spléachadh Tapa
    Chapter Design perspectives for the future of work in Industry 5.0 environment
  • Spléachadh Tapa
    Serious Games and Mixed Reality Applications for Healthcare
  • Spléachadh Tapa
    Visual Informatics
  • Spléachadh Tapa
    Virtual and Augmented Reality Methods in Neuroscience and Neuropathology
  • Spléachadh Tapa
    Digital Archaeologies, Material Worlds (Past and Present)

Míreanna comhchosúla: Chapter Application of Smart Technologies for Assessing Users’ Well-Being for Immersive Design Strategies: A State-of-the-Art Review

  • Míreanna comhchosúla: Artificial Intelligence and Big Data Applications
  • Míreanna comhchosúla: Modeling, Optimization and Control of Robotic Systems
  • Míreanna comhchosúla: Digital Twins and Extended Reality
  • Míreanna comhchosúla: Metamodeling for Extended Reality
  • Míreanna comhchosúla: Simulations and Applications of Augmented and Virtual Reality
  • Míreanna comhchosúla: 3D Research Challenges in Cultural Heritage IV
  • Míreanna comhchosúla: Innovative Learning Environments in STEM Higher Education
  • Míreanna comhchosúla: Energy Consumption in a Smart City
  • Míreanna comhchosúla: Journal of Games, Game Art, and Gamification
  • Míreanna comhchosúla: International Journal of Virtual Reality
  • Míreanna comhchosúla: JMIR XR and Spatial Computing
  • Míreanna comhchosúla: Frontiers in Virtual Reality
  • Breathnaigh ar an taifead
  • Breathnaigh ar chainéil ghaolmhara
  • Spléachadh Tapa
    Chapter Collaborative Site Layout Planning Using Multi-Touch Table and Immersive VR
  • Spléachadh Tapa
    Chapter Building Inspector XR: Streamlining Scan-to-BIM with Virtual and Mixed Reality
  • Spléachadh Tapa
    Chapter Safety Training for Rigging Using Virtual Reality
  • Spléachadh Tapa
    Chapter A Collaborative Planning Model for Offsite Construction Based on Virtual Reality and Game Engines
  • Spléachadh Tapa
    Chapter The Value of Extended Reality Techniques to Improve Remote Collaborative Maintenance Operations: A User Study
  • Spléachadh Tapa
    Chapter Virtual Human-Building Interaction Experimentation Ontology (VHBIEO): A VHBIEO-Based Metadata-Driven Exploration
  • Spléachadh Tapa
    Chapter Investigation of the Acceptance of Virtual Reality for Planning Decisions in Early Design Phases
  • Spléachadh Tapa
    Chapter Application of Diminished Reality for Construction Site Safety Management
  • Spléachadh Tapa
    Chapter Visibility Enhancement of Crane Operators Using BIM-Based Diminished Reality
  • Spléachadh Tapa
    Chapter Driving Simulator for Road Safety Design: A Comparison Between Virtual Reality Tests and In-Field Tests
  • Spléachadh Tapa
    Chapter Evaluation of Immersive VR Experiences for Safety Training of Construction Workers: A Semi-Qualitative Approach Proposal
  • Spléachadh Tapa
    Chapter Transitioning from 2D to VR in Design Review – Resistance to Engagement
  • Spléachadh Tapa
    Open and Equal Access for Learning in School Management
  • Spléachadh Tapa
    Chapter Integrating Real-Time Object Detection into an AR-Driven Task Assistance Prototype: An Approach Towards Reducing Specific Motions in Therbligs Theory
  • Spléachadh Tapa
    Chapter Fire Safety Engineering: The Computational Simulation of the Escape in a Historic Building in Bologna
  • Spléachadh Tapa
    Chapter Adapting BIM-Based AR Positioning Techniques to the Construction Site
  • Spléachadh Tapa
    Chapter A Framework for Realistic Virtual Representation for Immersive Training Environments.
  • Spléachadh Tapa
    Chapter Semi-Automatic Workflow for Air-Conditioning System Zoning and Simulation
  • Spléachadh Tapa
    Chapter Combining Large-Scale 3D Metrology and Mixed Reality for Assembly Quality Control in Modular Construction
  • Spléachadh Tapa
    Chapter Investigating the Ability of Immersive Virtual Environments to Facilitate Occupant Thermal State Data Collection Involving Face Masks
  • Spléachadh Tapa
    Chapter Optimal Number of Cue Objects for Photo-Based Indoor Localization
  • Spléachadh Tapa
    Chapter Solar Potential and Energy Assessment Data in U-BEM Models: Interoperability Analysis Between Performance Simulation Tools and OpenBIM/GIS Platforms
  • Spléachadh Tapa
    Chapter Fast and Secure BIM Design Using Blockchain: An Example of Makeshift Hospital Project for COVID-19 Treatment in Hong Kong
  • Spléachadh Tapa
    Chapter Linked Data for the Categorization of Failures Mechanisms in Existing Unreinforced Masonry Buildings

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Aimsigh tuilleadh

  • Brabhsáil an chatalóg
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