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Topic: digital media

  • Topic: Bourdieu
  • Topic: creative industries
  • Topic: creative labour
  • Topic: creativity
  • Topic: cultural industries
  • Topic: democratic decay
  • Topic: digital governance
  • Topic: field theory
  • Topic: game development
  • Topic: indie
  • Topic: platform power
  • Topic: thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural a...
  • Topic: thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural a...
  • Topic: thema EDItEUR::K Economics, Finance, Business and Management::KN Industry and industrial stud...
  • Topic: thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world:...
  • Topic: videogames
  • Show items as search results
  • Explore related channels
  • Quick Look
    The Videogame Industry Does Not Exist
  • Quick Look
    Digital Media Shadowing Democracy

Topic: Australia

  • Topic: Bourdieu
  • Topic: creative industries
  • Topic: creative labour
  • Topic: creativity
  • Topic: cultural industries
  • Topic: democratic decay
  • Topic: digital governance
  • Topic: field theory
  • Topic: game development
  • Topic: indie
  • Topic: platform power
  • Topic: thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural a...
  • Topic: thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural a...
  • Topic: thema EDItEUR::K Economics, Finance, Business and Management::KN Industry and industrial stud...
  • Topic: thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world:...
  • Topic: videogames
  • Show items as search results
  • Explore related channels
  • Quick Look
    The Videogame Industry Does Not Exist

Author: Bajomi-Lázár, Péter

  • Author: Bayer, Judit
  • Author: Boldog, Dalma
  • Author: D’Arma, Alessandro
  • Author: Eder, Maximilian
  • Author: Esser, Andrea
  • Author: Harambam, Jaron
  • Author: Hilborn, Matthew
  • Author: Keogh, Brendan
  • Author: Mansell, Robin
  • Author: McGonagle, Tarlach McGonagle
  • Author: Meier, Werner A.
  • Author: Michalis, Maria
  • Author: Miconi, Andrea
  • Author: Moreno, José
  • Author: Nieminen, Hannu
  • Author: Sjøvaag, Helle
  • Author: Sousa, Helena
  • Author: Steemers, Jeanette
  • Author: Thomass, Barbara
  • Author: Tomaz, Tales
  • Author: Trappel, Josef
  • Author: Urkens, Jolan
  • Author: d’Haenens, Leen
  • Show items as search results
  • Explore related channels
  • Quick Look
    Digital Media Shadowing Democracy

Author: Balčytienė, Auksė

  • Author: Bayer, Judit
  • Author: Boldog, Dalma
  • Author: D’Arma, Alessandro
  • Author: Eder, Maximilian
  • Author: Esser, Andrea
  • Author: Harambam, Jaron
  • Author: Hilborn, Matthew
  • Author: Keogh, Brendan
  • Author: Mansell, Robin
  • Author: McGonagle, Tarlach McGonagle
  • Author: Meier, Werner A.
  • Author: Michalis, Maria
  • Author: Miconi, Andrea
  • Author: Moreno, José
  • Author: Nieminen, Hannu
  • Author: Sjøvaag, Helle
  • Author: Sousa, Helena
  • Author: Steemers, Jeanette
  • Author: Thomass, Barbara
  • Author: Tomaz, Tales
  • Author: Trappel, Josef
  • Author: Urkens, Jolan
  • Author: d’Haenens, Leen
  • Show items as search results
  • Explore related channels
  • Quick Look
    Digital Media Shadowing Democracy

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    Playthrough Poetics
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    Repairing Play
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    Virtuelle Wirklichkeiten
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    Myst and Riven
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    Comics and Videogames
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    Silent Hill: The Terror Engine
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    This Gaming Life
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    Myst and Riven: The World of the D'ni
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    DOOM: SCARYDARKFAST
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    Old World Blues
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    Mainstreaming and Game Journalism
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    Seeing Red
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    This Gaming Life: Travels in Three Cities
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    Resonant Games
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    Applications of Monte Carlo Methods in Biology, Medicine and Other Fields of Science
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    More than a game: The computer game as fictional form
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Similar Items: Digital Media Shadowing Democracy

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    The Narrative Subject
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    The Platformisation of Consumer Culture
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    Vokabular des Virtuellen
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    Radio Explorations
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    Neural Networks
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    In der Plattformfalle; Stuck on the Platform: Reclaiming the Internet
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    Critical Datafication Literacy
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    Internet Health Report 2019
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    Voice Assistants in Private Homes
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    Medienkompetenz für die digitale Welt
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    Big Screens, Small Forms
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    Making & more: gemeinsam Lernen gestalten
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    Digital Environments
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    The Post-Socialist Internet
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    Screen Encounters with Britain in the Age of Transnational Streaming

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