Søgeresultater - "game-based learning"
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- game-based learning 20
- education 11
- gamification 10
- n/a 7
- serious game 5
- serious games 5
- thema EDItEUR::J Society and Social Sciences::JN Education 5
- ICT 4
- assessment 4
- augmented reality 4
- higher education 4
- motivation 4
- secondary education 4
- thema EDItEUR::N History and Archaeology::NH History 4
- virtual reality 4
- COVID-19 3
- Education 3
- active methodologies 3
- attitudes 3
- board game 3
- collaboration 3
- computational thinking 3
- escape room 3
- game based learning 3
- knowledge 3
- learning 3
- primary education 3
- primary school 3
- simulation 3
- thema EDItEUR::T Technology, Engineering, Agriculture, Industrial processes::TB Technology: general issues::TBX History of engineering and technology 3
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Game-Based Learning and Gamification for Education
Udgivet 2023Fag: “...game-based learning...”
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Advances in Tangible and Embodied Interaction for Virtual and Augmented Reality
Udgivet 2023Fag: “...game-based learning...”
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Creativity, Intelligence, and Collaboration in 21st Century Education: An Interdisciplinary Challenge
Udgivet 2023Fag: “...digital game-based learning...”
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Antimicrobial Prescribing and Stewardship, 2nd Volume
Udgivet 2023Fag: “...game-based learning...”
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Simulation and Gaming
Udgivet 2023Fag: “...scaffolds, game design, game-based learning, science education, artificial intelligence, big data...”
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Problem-based learning and pedagogies of play
Udgivet 2023Fag: “...game-based learning...”
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Blended Learning and the Global South
Udgivet 2024Fag: “...Video game-based learning,Second language acquisition,Intercultural citizenship,Blended learning,Pedagogy,Online learning,Digital portfolios,English literature,Foreign language teaching,Game-based learning,Peerinstruction,Global citizenship,Instructional design,Humanities,Flipped classroom,Italian,Digital,Reciprocal peer learning,Learning management systems,Translation,Oppressed,Educational change,Intercultural encounters,Online,Formative assessment,Text-writing,Reading postures,Virtual learning environments,eTandem,Student-centred learning,Teaching,Reflective teaching,Gamification,Intercultural competence,Language learning,Email,Gender equality,Peer-centred cycle,E-learning,Digital stories,Digital educational Technology,Literary analysis,Pre-service teachers,Computer assisted instruction,Institutional culture,Just-in-time teaching,Telecollaboration,Active citizenship,Distance learning,French foreign language,Higher education,Computer assisted language learning,Virtual exchange,E-portfolios,Students,Deep reading,Italian as a second language...”
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Chapter 37 A Systematic Literature Review of Game-based Learning and Gamification Research in Asia
Udgivet 2021Fag: “...game-based learning...”
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Digital game based learning. Proceedings of the 4th International Symposium for Information Design, 2nd of June 2005 at Stuttgart Media University
Udgivet 2021Fag: “...game based learning...”
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Understanding Game-based Approaches for Improving Sustainable Water Governance: The Potential of Serious Games to Solve Water Problems
Udgivet 2021Fag: “...game-based learning...”
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Chapter: 'Social Facilitation Due to Online Inter-classrooms Tournaments' from book: Adaptive and Adaptable Learning: 11th European Conference on Technology Enhanced Learning, EC-T...
Udgivet 2021Fag: “...game-based learning...”
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Advanced Intelligent Control through Versatile Intelligent Portable Platforms
Udgivet 2021Fag: “...game-based learning...”
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Gamification and Advanced Technology to Enhance Motivation in Education
Udgivet 2021Fag: “...game-based learning...”
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Current Trends in Game-Based Learning
Udgivet 2022Fag: “...game-based learning...”
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Game-Based Learning, Gamification in Education and Serious Games
Udgivet 2022Fag: “...game-based learning...”
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Trends on Educational Gamification: Challenges and Learning Opportunities
Udgivet 2022Fag: “...game-based learning...”
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Active Methodologies for the Promotion of Mathematical Learning
Udgivet 2022Fag: “...game-based learning...”
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