Ngā hua rapu - "gamification"
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- gamification 34
- education 13
- higher education 11
- n/a 11
- Gamification 10
- game-based learning 10
- thema EDItEUR::J Society and Social Sciences::JN Education 10
- COVID-19 9
- motivation 8
- assessment 6
- serious games 6
- thema EDItEUR::N History and Archaeology::NH History 6
- active methodologies 5
- learning 5
- machine learning 5
- serious game 5
- stress 5
- video games 5
- virtual reality 5
- ICT 4
- MOOC 4
- artificial intelligence 4
- attitudes 4
- computational thinking 4
- escape room 4
- online learning 4
- resilience 4
- satisfaction 4
- sustainability 4
- teacher training 4
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Internet and Smartphone Use-Related Addiction Health Problems: Treatment, Education and Research
I whakaputaina 2022Ngā marau: “…gamification…”
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Training, Education and Research in COVID-19 Times: Innovative Methodological Approaches, Best Practices, and Case Studies
I whakaputaina 2022Ngā marau: “…gamification…”
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New Trends in Sport and Exercise Medicine
I whakaputaina 2022Ngā marau: “…gamification…”
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New Research and Trends in Higher Education
I whakaputaina 2022Ngā marau: “…gamification…”
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Game-Based Learning, Gamification in Education and Serious Games
I whakaputaina 2022Ngā marau: “…gamification…”
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Trends on Educational Gamification: Challenges and Learning Opportunities
I whakaputaina 2022Ngā marau: “…gamification…”
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Approaches and Methods of Science Teaching and Sustainable Development
I whakaputaina 2022Ngā marau: “…gamification…”
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Active Methodologies for the Promotion of Mathematical Learning
I whakaputaina 2022Ngā marau: “…gamification…”
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The Philosophy of Online Manipulation
I whakaputaina 2022Ngā marau: “…Adam Pham;Alan Rubel;Alexander Fischer;Alfred Archer;Anne Barnhill;affective injustice;agency;algorithms;artificial intelligence;artificial manipulation;autonomy;Bart Engelen;Christopher Burr;Clinton Castro;Constantine Sandis;commercial online choice architecture;deception;digital ethics;domination;Eliot Michaelson;exploitation;Fleur Jonepier;Geoff Keeling;gamification;Hanna Kiri Gunn;Jan Willem Wieland;Jared Parmer;Jessica Pepp;Jiahong Chen;Kalle Grill…”
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Women in Artificial intelligence (AI)
I whakaputaina 2022Ngā marau: “…gamification…”
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Gamification for Innovators and Entrepreneurs
I whakaputaina 2022Ngā marau: “…Gamification…”
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Educational Technology's Influence in Higher Education Teaching and Learning
I whakaputaina 2023Ngā marau: “…gamification…”
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Big Data Analytics for Cultural Heritage
I whakaputaina 2023Ngā marau: “…gamification…”
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Herausforderungen und Zukunftsperspektiven für den Sachunterricht
I whakaputaina 2023Ngā marau: “…Sachunterricht; GDSU; Demokratiebildung; Didaktik, Lehrerinnenbildung, Gamification, game-based learning, Digitalisierung, Digitalität, digitale Medien, Lern-App, Globales Lernen, Sachunterrichtsstudierende, politische Bildung, Medienpolitik, Demokratieförderung, open access, GDSU-Jahrestagung 2022…”
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International Journal of Digital Content Management
I whakaputaina 2023Ngā marau: “…gamification…”
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Journal of Games, Game Art, and Gamification
I whakaputaina 2025Ngā marau: “…gamification…”
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Online