Resultats de la cerca - "videogames"
Matèries dins de la cerca
Matèries dins de la cerca
- videogames 9
- Videogames 7
- thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDX Computer games / online games: strategy guides 7
- n/a 6
- game studies 5
- video games 5
- health-related quality of life 4
- COVID-19 3
- adolescent 3
- adolescents 3
- assessment 3
- chronic disease 3
- depression 3
- digital games 3
- education 3
- film 3
- pandemic 3
- play 3
- quality of life 3
- reliability 3
- thema EDItEUR::G Reference, Information and Interdisciplinary subjects::GP Research and information: general 3
- thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies 3
- thema EDItEUR::Q Philosophy and Religion::QD Philosophy 3
- trauma 3
- validity 3
- Autism Spectrum Disorder 2
- Child and Adolescent Mindfulness Measure (CAMM) 2
- China 2
- Chinese 2
- Cinema 2
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The Videogame Industry Does Not Exist
Publicat 2023Matèries: “…videogames…”
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Fictional Practices of Spirituality I
Publicat 2023Matèries: “…Videogames…”
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Chapter Digital Shogun and Electronic Imperialism: Japanese History through the Lens of Historical Videogames
Publicat 2024Matèries: “…Historical videogames…”
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Phenomenologies of the Digital Age
Publicat 2025Matèries: “…Marco Cavallaro,Nicholas de Warren,digital technology,phenomenology,videogames,immersion,virtual reality,intimacy,augmented reality,kinaesthesis,digital memory,total recall,technological invisibility,consciousness,postphenomenology,Hermeneutic Technology Assessment,the imaginary,Leopold Blaustein,synthetic realities,the machine to be another,en-roling,conspiracy,conspiratorial reality,smart phenomenology…”
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Chapter 10 From Immersive Body Swapping to Apprehending the Other’s Emotions
Publicat 2025Matèries: “…Marco Cavallaro,Nicholas de Warren,digital technology,phenomenology,videogames,immersion,virtual reality,intimacy,augmented reality,kinaesthesis,digital memory,total recall,technological invisibility,consciousness,postphenomenology,Hermeneutic Technology Assessment,the imaginary,Leopold Blaustein,synthetic realities,the machine to be another,en-roling,conspiracy,conspiratorial reality,smart phenomenology…”
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New Articulations of Identity in Contemporary Aesthetics
Publicat 2026Matèries: “…videogames…”
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Chapter 3 Promoting Yokosuka through videogame tourism
Publicat 2021Matèries: “…videogame tourism…”
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Gamepaddle. Video Games, Education, Empowerment.
Publicat 2021Matèries: “…Videogames…”
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Gaming and the Arts of Storytelling
Publicat 2021Matèries: “…videogames…”
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The Sacred & the Digital. Critical Depictions of Religions in Video Games
Publicat 2021Matèries: “…football videogames…”
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Understanding Game-based Approaches for Improving Sustainable Water Governance: The Potential of Serious Games to Solve Water Problems
Publicat 2021Matèries: “…educational videogames…”
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Low-Cost Sensors and Biological Signals
Publicat 2022Matèries: “…serious videogames…”
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Hanging Out, Messing Around, and Geeking Out
Publicat 2022Matèries: “…videogame…”
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