Téma: education
- Game-Based Learning and Gamification for Education
- Game Theory
- Game-Based Learning, Gamification in Education and Serious Games 2023
- Current Trends, Innovations and Issues in Nursing Practice and Education
- Gamification and Advanced Technology to Enhance Motivation in Education
- Internet and Smartphone Use-Related Addiction Health Problems: Treatment, Education and Research
Téma: higher education
- Game-Based Learning and Gamification for Education
- Higher Education Research
- Current Trends, Innovations and Issues in Nursing Practice and Education
- Present and Future of E-Learning Technologies
- Gamification and Advanced Technology to Enhance Motivation in Education
- Training, Education and Research in COVID-19 Times: Innovative Methodological Approaches, Best Practices, and Case Studies
Autor: Adamowski, Jan Franklin
Autor: Breyer, Christian
Podobné jednotky: Game-Based Learning and Gamification for Education
- Trends on Educational Gamification: Challenges and Learning Opportunities
- Game-Based Learning, Gamification in Education and Serious Games 2023
- Gamification and Advanced Technology to Enhance Motivation in Education
- Chapter: 'Social Facilitation Due to Online Inter-classrooms Tournaments' from book: Adaptive and Adaptable Learning: 11th European Conference on Technology Enhanced Learning, EC-TEL 2016, Lyon, France, September 13-16, 2016, Proceedings
- Chapter 37 A Systematic Literature Review of Game-based Learning and Gamification Research in Asia
- Game-Based Learning, Gamification in Education and Serious Games