Aihe: n/a
- Game-Based Learning and Gamification for Education
- Optimization of Heat and Mass Exchange
- Advances and Technologies in High Voltage Power Systems Operation, Control, Protection and Security
- Discontinuous Fiber Composites, Volume II
- Advanced Nanocellulose-Based Materials: Production, Properties and Applications
- Enzymatic Bioelectrocatalysis
Aihe: thema EDItEUR::T Technology, Engineering, Agriculture, Industrial processes::TB Technology: general issues::TBX History of engineering and technology
Tekijä: Agnew, Brian
Tekijä: Alexandra Felder
Samankaltaisia teoksia: Game-Based Learning and Gamification for Education
- Trends on Educational Gamification: Challenges and Learning Opportunities
- Game-Based Learning, Gamification in Education and Serious Games 2023
- Gamification and Advanced Technology to Enhance Motivation in Education
- Chapter: 'Social Facilitation Due to Online Inter-classrooms Tournaments' from book: Adaptive and Adaptable Learning: 11th European Conference on Technology Enhanced Learning, EC-TEL 2016, Lyon, France, September 13-16, 2016, Proceedings
- Chapter 37 A Systematic Literature Review of Game-based Learning and Gamification Research in Asia
- Game-Based Learning, Gamification in Education and Serious Games
Samankaltaisia teoksia: Buildings: 10th Anniversary
- Buildings: 10th Anniversary
- Energy and Seismic Renovation Strategies for Sustainable Cities
- Volume III: Thermal Behaviour, Energy Efficiency in Buildings and Sustainable Construction
- Journal of Facade Design and Engineering
- Seismic Assessment and Retrofit of Reinforced Concrete Structures
- Buildings' Thermal Performance and Energy Efficiency for a Sustainable Construction