Offene-Welt-Strukturen

What role do algorithms play in the construction of images and the representation of the world and weather in computer games? How does the design of rooms, levels and topographies influence the decisions and behavior of the players? Is Brutalism the first genuine architectural style of computer game...

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Auteur principal: Bonner, Marc
Format: Online
Langue:allemand
Publié: Büchner-Verlag 2023
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Accès en ligne:https://library.oapen.org/handle/20.500.12657/63649
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author Bonner, Marc
author_browse Bonner, Marc
author_facet Bonner, Marc
author_sort Bonner, Marc
collection Directory of Open Access Books
description What role do algorithms play in the construction of images and the representation of the world and weather in computer games? How does the design of rooms, levels and topographies influence the decisions and behavior of the players? Is Brutalism the first genuine architectural style of computer games? What is the importance of landscape gardens and national parks in structuring game worlds? How is nature represented in times of climate change? Particularly in the last 20 years, digital game worlds are adapting features of the physical real world more meticulously than ever before. Through elaborate production processes and complex visualization strategies, the adaptation to the rest of our everyday world is always created in dependence on game mechanics and worldliness. As can be seen at the latest in the example of open-world games, the adoption of certain worldviews and visual traditions leads to ideological implications that go far beyond the narrative conventions transferred from other media formats that have been the focus of research so far. With his theory of architecture as a medial hinge, Marc Bonner reveals that digital game worlds exhibit media-specific properties that were previously out of reach and awaited exploration. By interweaving concepts from media studies, game studies, philosophy, architectural theory, human geography, landscape theory, and art history, among others, Bonner develops a transdisciplinary theoretical model and, using the analytical methods developed from it, makes it possible for the first time to understand and name the complex structure of today's computer games - from indie games to AAA open worlds. With »Offene-Welt-Strukturen« (»Open World Structures«) the architectonics of digital game worlds becomes comprehensively accessible.
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institution Directory of Open Access Books
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publishDate 2023
publishDateRange 2023
publishDateSort 2023
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publisherStr Büchner-Verlag
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spelling doab-20.500.12854ir-1016232025-07-29T18:12:09Z Offene-Welt-Strukturen Bonner, Marc Media Studies; Game Studies; Game Art; Production Studies; Game Design; Game Architecture; Open World; World-Building thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies thema EDItEUR::U Computing and Information Technology::UG Graphical and digital media applications::UGD Desktop publishing thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDB Internet guides and online services::UDBV Virtual worlds thema EDItEUR::U Computing and Information Technology::UM Computer programming / software engineering::UMK Games development and programming thema EDItEUR::A The Arts::AM Architecture::AMA Theory of architecture thema EDItEUR::A The Arts::AM Architecture::AMV Landscape architecture and design thema EDItEUR::A The Arts::AG The Arts: treatments and subjects::AGA History of art What role do algorithms play in the construction of images and the representation of the world and weather in computer games? How does the design of rooms, levels and topographies influence the decisions and behavior of the players? Is Brutalism the first genuine architectural style of computer games? What is the importance of landscape gardens and national parks in structuring game worlds? How is nature represented in times of climate change? Particularly in the last 20 years, digital game worlds are adapting features of the physical real world more meticulously than ever before. Through elaborate production processes and complex visualization strategies, the adaptation to the rest of our everyday world is always created in dependence on game mechanics and worldliness. As can be seen at the latest in the example of open-world games, the adoption of certain worldviews and visual traditions leads to ideological implications that go far beyond the narrative conventions transferred from other media formats that have been the focus of research so far. With his theory of architecture as a medial hinge, Marc Bonner reveals that digital game worlds exhibit media-specific properties that were previously out of reach and awaited exploration. By interweaving concepts from media studies, game studies, philosophy, architectural theory, human geography, landscape theory, and art history, among others, Bonner develops a transdisciplinary theoretical model and, using the analytical methods developed from it, makes it possible for the first time to understand and name the complex structure of today's computer games - from indie games to AAA open worlds. With »Offene-Welt-Strukturen« (»Open World Structures«) the architectonics of digital game worlds becomes comprehensively accessible. 2023-07-19T08:14:40Z 2023-07-19T08:14:40Z 2023-06-21T13:07:32Z 2023 book https://library.oapen.org/handle/20.500.12657/63649 9783963173219 https://directory.doabooks.org/handle/20.500.12854/101623 ger open access image/jpeg image/jpeg image/jpeg Attribution-NonCommercial 4.0 International Attribution-NonCommercial 4.0 International Attribution-NonCommercial 4.0 International https://library.oapen.org/bitstream/20.500.12657/63649/1/9783963178733_oa.pdf https://library.oapen.org/bitstream/20.500.12657/63649/1/9783963178733_oa.pdf https://library.oapen.org/bitstream/20.500.12657/63649/1/9783963178733_oa.pdf Büchner-Verlag 10.14631/978-3-96317-873-3 10.14631/978-3-96317-873-3 2057a33c-abe5-474a-b271-9acaf528f719 Deutsche Forschungsgemeinschaft (DFG) 631ac483-8bae-460f-9987-c3f4e4b98bb5 9783963173219 DFG - German Research Foundation 820 BO 4972/1-2 open access
spellingShingle Media Studies; Game Studies; Game Art; Production Studies; Game Design; Game Architecture; Open World; World-Building
thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies
thema EDItEUR::U Computing and Information Technology::UG Graphical and digital media applications::UGD Desktop publishing
thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDB Internet guides and online services::UDBV Virtual worlds
thema EDItEUR::U Computing and Information Technology::UM Computer programming / software engineering::UMK Games development and programming
thema EDItEUR::A The Arts::AM Architecture::AMA Theory of architecture
thema EDItEUR::A The Arts::AM Architecture::AMV Landscape architecture and design
thema EDItEUR::A The Arts::AG The Arts: treatments and subjects::AGA History of art
Bonner, Marc
Offene-Welt-Strukturen
title Offene-Welt-Strukturen
title_full Offene-Welt-Strukturen
title_fullStr Offene-Welt-Strukturen
title_full_unstemmed Offene-Welt-Strukturen
title_short Offene-Welt-Strukturen
title_sort offene welt strukturen
topic Media Studies; Game Studies; Game Art; Production Studies; Game Design; Game Architecture; Open World; World-Building
thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies
thema EDItEUR::U Computing and Information Technology::UG Graphical and digital media applications::UGD Desktop publishing
thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDB Internet guides and online services::UDBV Virtual worlds
thema EDItEUR::U Computing and Information Technology::UM Computer programming / software engineering::UMK Games development and programming
thema EDItEUR::A The Arts::AM Architecture::AMA Theory of architecture
thema EDItEUR::A The Arts::AM Architecture::AMV Landscape architecture and design
thema EDItEUR::A The Arts::AG The Arts: treatments and subjects::AGA History of art
topic_facet Media Studies; Game Studies; Game Art; Production Studies; Game Design; Game Architecture; Open World; World-Building
thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies
thema EDItEUR::U Computing and Information Technology::UG Graphical and digital media applications::UGD Desktop publishing
thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDB Internet guides and online services::UDBV Virtual worlds
thema EDItEUR::U Computing and Information Technology::UM Computer programming / software engineering::UMK Games development and programming
thema EDItEUR::A The Arts::AM Architecture::AMA Theory of architecture
thema EDItEUR::A The Arts::AM Architecture::AMV Landscape architecture and design
thema EDItEUR::A The Arts::AG The Arts: treatments and subjects::AGA History of art
url https://library.oapen.org/handle/20.500.12657/63649
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