Sustainable E-learning and Education with Intelligence
In this era of rapid technological evolution, the landscape of education continually transforms. This compilation is a timely endeavor, capturing the intersection of technology and learning, a synergy pivotal for the future. This anthology, a mosaic of innovation and insight, beckons readers to witn...
Αποθηκεύτηκε σε:
| Μορφή: | Online |
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| Γλώσσα: | Αγγλικά |
| Έκδοση: |
MDPI - Multidisciplinary Digital Publishing Institute
2023
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| Θέματα: | |
| Διαθέσιμο Online: | ONIX_20230911_9783036587233_125 |
| Ετικέτες: |
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| _version_ | 1869515883031822336 |
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| collection | Directory of Open Access Books |
| description | In this era of rapid technological evolution, the landscape of education continually transforms. This compilation is a timely endeavor, capturing the intersection of technology and learning, a synergy pivotal for the future. This anthology, a mosaic of innovation and insight, beckons readers to witness the dawn of a transformative epoch in education. |
| format | Online |
| id | doab-20.500.12854ir-113992 |
| institution | Directory of Open Access Books |
| language | eng |
| publishDate | 2023 |
| publishDateRange | 2023 |
| publishDateSort | 2023 |
| publisher | MDPI - Multidisciplinary Digital Publishing Institute |
| publisherStr | MDPI - Multidisciplinary Digital Publishing Institute |
| record_format | ojs |
| spelling | doab-20.500.12854ir-1139922024-03-30T12:51:22Z Sustainable E-learning and Education with Intelligence Lin, Hao-Chiang Koong emotion recognition puzzle film learning satisfaction emotion feedback learning effectiveness infrastructure distance learning security models education e-learning interactive system intergenerational learning virtual reality tangible user interfacing traditional puppetry online virtual classrooms flow experience hearing-impaired learning style universal design student academic performance virtual learning environment random forest SMOTE blended learning continuous use intention technology acceptance model self-efficacy theory affective computing affective tutoring system eye movement analysis sentiment analysis usability assessment non-fungible token NFT educational applications sustainable education technology blockchain metaverse online learning learning engagement deep learning learning evaluation emergency remote teaching post-COVID era universities of applied sciences student preference China computational thinking visual programming language Scratch learning tracking system distance education self-regulated learning self-explanation cognitive style STEAM-6E model motivation for learning creativity thema EDItEUR::K Economics, Finance, Business and Management::KN Industry and industrial studies::KNT Media, entertainment, information and communication industries::KNTX Information technology industries thema EDItEUR::U Computing and Information Technology::UY Computer science In this era of rapid technological evolution, the landscape of education continually transforms. This compilation is a timely endeavor, capturing the intersection of technology and learning, a synergy pivotal for the future. This anthology, a mosaic of innovation and insight, beckons readers to witness the dawn of a transformative epoch in education. 2023-09-11T12:19:34Z 2023-09-11T12:19:34Z 2023 book ONIX_20230911_9783036587233_125 9783036587233 9783036587226 https://directory.doabooks.org/handle/20.500.12854/113992 eng application/octet-stream Attribution 4.0 International https://mdpi.com/books/pdfview/book/7836 https://mdpi.com/books/pdfview/book/7836 MDPI - Multidisciplinary Digital Publishing Institute 10.3390/books978-3-0365-8722-6 10.3390/books978-3-0365-8722-6 46cabcaa-dd94-4bfe-87b4-55023c1b36d0 9783036587233 9783036587226 286 open access |
| spellingShingle | emotion recognition puzzle film learning satisfaction emotion feedback learning effectiveness infrastructure distance learning security models education e-learning interactive system intergenerational learning virtual reality tangible user interfacing traditional puppetry online virtual classrooms flow experience hearing-impaired learning style universal design student academic performance virtual learning environment random forest SMOTE blended learning continuous use intention technology acceptance model self-efficacy theory affective computing affective tutoring system eye movement analysis sentiment analysis usability assessment non-fungible token NFT educational applications sustainable education technology blockchain metaverse online learning learning engagement deep learning learning evaluation emergency remote teaching post-COVID era universities of applied sciences student preference China computational thinking visual programming language Scratch learning tracking system distance education self-regulated learning self-explanation cognitive style STEAM-6E model motivation for learning creativity thema EDItEUR::K Economics, Finance, Business and Management::KN Industry and industrial studies::KNT Media, entertainment, information and communication industries::KNTX Information technology industries thema EDItEUR::U Computing and Information Technology::UY Computer science Sustainable E-learning and Education with Intelligence |
| title | Sustainable E-learning and Education with Intelligence |
| title_full | Sustainable E-learning and Education with Intelligence |
| title_fullStr | Sustainable E-learning and Education with Intelligence |
| title_full_unstemmed | Sustainable E-learning and Education with Intelligence |
| title_short | Sustainable E-learning and Education with Intelligence |
| title_sort | sustainable e learning and education with intelligence |
| topic | emotion recognition puzzle film learning satisfaction emotion feedback learning effectiveness infrastructure distance learning security models education e-learning interactive system intergenerational learning virtual reality tangible user interfacing traditional puppetry online virtual classrooms flow experience hearing-impaired learning style universal design student academic performance virtual learning environment random forest SMOTE blended learning continuous use intention technology acceptance model self-efficacy theory affective computing affective tutoring system eye movement analysis sentiment analysis usability assessment non-fungible token NFT educational applications sustainable education technology blockchain metaverse online learning learning engagement deep learning learning evaluation emergency remote teaching post-COVID era universities of applied sciences student preference China computational thinking visual programming language Scratch learning tracking system distance education self-regulated learning self-explanation cognitive style STEAM-6E model motivation for learning creativity thema EDItEUR::K Economics, Finance, Business and Management::KN Industry and industrial studies::KNT Media, entertainment, information and communication industries::KNTX Information technology industries thema EDItEUR::U Computing and Information Technology::UY Computer science |
| topic_facet | emotion recognition puzzle film learning satisfaction emotion feedback learning effectiveness infrastructure distance learning security models education e-learning interactive system intergenerational learning virtual reality tangible user interfacing traditional puppetry online virtual classrooms flow experience hearing-impaired learning style universal design student academic performance virtual learning environment random forest SMOTE blended learning continuous use intention technology acceptance model self-efficacy theory affective computing affective tutoring system eye movement analysis sentiment analysis usability assessment non-fungible token NFT educational applications sustainable education technology blockchain metaverse online learning learning engagement deep learning learning evaluation emergency remote teaching post-COVID era universities of applied sciences student preference China computational thinking visual programming language Scratch learning tracking system distance education self-regulated learning self-explanation cognitive style STEAM-6E model motivation for learning creativity thema EDItEUR::K Economics, Finance, Business and Management::KN Industry and industrial studies::KNT Media, entertainment, information and communication industries::KNTX Information technology industries thema EDItEUR::U Computing and Information Technology::UY Computer science |
| url | ONIX_20230911_9783036587233_125 |