Myst and Riven
"Myst and Riven is well-written, interesting, on-topic, insightful, and a real pleasure to read." -Edward Castronova, Indiana University Video games have become a major cultural force, and within their history, Myst and its sequel Riven stand out as influential examples. Myst and Riven: The World of...
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| Format: | Online |
| Język: | angielski |
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University of Michigan Press
2023
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| Hasła przedmiotowe: | |
| Dostęp online: | ONIX_20231005_9780472900329_26 |
| Etykiety: |
Nie ma etykietki, Dołącz pierwszą etykiete!
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| _version_ | 1869523886662483968 |
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| author | Wolf, Mark J |
| author_browse | Wolf, Mark J |
| author_facet | Wolf, Mark J |
| author_sort | Wolf, Mark J |
| collection | Directory of Open Access Books |
| description | "Myst and Riven is well-written, interesting, on-topic, insightful, and a real pleasure to read." -Edward Castronova, Indiana University Video games have become a major cultural force, and within their history, Myst and its sequel Riven stand out as influential examples. Myst and Riven: The World of the D'ni is a close analysis of two of the most popular and significant video games in the history of the genre, investigating in detail their design, their functionality, and the gameplay experience they provide players. While scholarly close analysis has been applied to films for some time now, it has only rarely been applied at this level to video games. Mark J. P. Wolf uses elements such as graphics and sound, the games' mood and atmosphere and how they are generated, the geography and design of the digital worlds, and the narrative structures of the games to examine their appeal to both critical and general audiences, their legacy, and what made them great. Myst and Riven is the inaugural book in the Landmark Video Games series, edited by Mark J. P. Wolf and Bernard Perron, which is the first series to examine individual video games of historical significance. |
| format | Online |
| id | doab-20.500.12854ir-114231 |
| institution | Directory of Open Access Books |
| language | eng |
| publishDate | 2023 |
| publishDateRange | 2023 |
| publishDateSort | 2023 |
| publisher | University of Michigan Press |
| publisherStr | University of Michigan Press |
| record_format | ojs |
| spelling | doab-20.500.12854ir-1142312025-02-04T09:15:18Z Myst and Riven Wolf, Mark J Sociology Communication Studies thema EDItEUR::W Lifestyle, Hobbies and Leisure::WD Hobbies, quizzes and games thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDX Computer games / online games: strategy guides thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies "Myst and Riven is well-written, interesting, on-topic, insightful, and a real pleasure to read." -Edward Castronova, Indiana University Video games have become a major cultural force, and within their history, Myst and its sequel Riven stand out as influential examples. Myst and Riven: The World of the D'ni is a close analysis of two of the most popular and significant video games in the history of the genre, investigating in detail their design, their functionality, and the gameplay experience they provide players. While scholarly close analysis has been applied to films for some time now, it has only rarely been applied at this level to video games. Mark J. P. Wolf uses elements such as graphics and sound, the games' mood and atmosphere and how they are generated, the geography and design of the digital worlds, and the narrative structures of the games to examine their appeal to both critical and general audiences, their legacy, and what made them great. Myst and Riven is the inaugural book in the Landmark Video Games series, edited by Mark J. P. Wolf and Bernard Perron, which is the first series to examine individual video games of historical significance. 2023-10-05T10:01:00Z 2023-10-05T10:01:00Z 2011 book ONIX_20231005_9780472900329_26 9780472900329 9780472071494 https://directory.doabooks.org/handle/20.500.12854/114231 eng Landmark Video Games image/jpeg Attribution-NonCommercial-NoDerivatives 4.0 International https://www.jstor.org/stable/10.2307/j.ctv65sx38 University of Michigan Press Digitalculturebooks 10.2307/j.ctv65sx38 10.2307/j.ctv65sx38 b7359529-e5f7-4510-a59f-d7dafa1d4d17 9780472900329 9780472071494 Digitalculturebooks open access |
| spellingShingle | Sociology Communication Studies thema EDItEUR::W Lifestyle, Hobbies and Leisure::WD Hobbies, quizzes and games thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDX Computer games / online games: strategy guides thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies Wolf, Mark J Myst and Riven |
| title | Myst and Riven |
| title_full | Myst and Riven |
| title_fullStr | Myst and Riven |
| title_full_unstemmed | Myst and Riven |
| title_short | Myst and Riven |
| title_sort | myst and riven |
| topic | Sociology Communication Studies thema EDItEUR::W Lifestyle, Hobbies and Leisure::WD Hobbies, quizzes and games thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDX Computer games / online games: strategy guides thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies |
| topic_facet | Sociology Communication Studies thema EDItEUR::W Lifestyle, Hobbies and Leisure::WD Hobbies, quizzes and games thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDX Computer games / online games: strategy guides thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies |
| url | ONIX_20231005_9780472900329_26 |
| work_keys_str_mv | AT wolfmarkj mystandriven |