Gaming the Stage
Rich connections between gaming and theater stretch back to the 16th and 17th centuries, when England's first commercial theaters appeared right next door to gaming houses and blood-sport arenas. In the first book-length exploration of gaming in the early modern period, Gina Bloom shows that theater...
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| Format: | Online |
| Jezik: | engleski |
| Izdano: |
University of Michigan Press
2023
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| Teme: | |
| Online pristup: | ONIX_20231005_9780472901081_41 |
| Oznake: |
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| _version_ | 1869519961829933056 |
|---|---|
| author | Bloom, Gina |
| author_browse | Bloom, Gina |
| author_facet | Bloom, Gina |
| author_sort | Bloom, Gina |
| collection | Directory of Open Access Books |
| description | Rich connections between gaming and theater stretch back to the 16th and 17th centuries, when England's first commercial theaters appeared right next door to gaming houses and blood-sport arenas. In the first book-length exploration of gaming in the early modern period, Gina Bloom shows that theaters succeeded in London's new entertainment marketplace largely because watching a play and playing a game were similar experiences. Audiences did not just see a play; they were encouraged to play the play, and knowledge of gaming helped them become better theatergoers. Examining dramas written for these theaters alongside evidence of analog games popular then and today, Bloom argues for games as theatrical media and theater as an interactive gaming technology. Gaming the Stage also introduces a new archive for game studies: scenes of onstage gaming, which appear at climactic moments in dramatic literature. Bloom reveals plays to be systems of information for theater spectators: games of withholding, divulging, speculating, and wagering on knowledge. Her book breaks new ground through examinations of plays such as The Tempest, Arden of Faversham, A Woman Killed with Kindness, and A Game at Chess; the histories of familiar games such as cards, backgammon, and chess; less familiar ones, like Game of the Goose; and even a mixed-reality theater videogame. |
| format | Online |
| id | doab-20.500.12854ir-114249 |
| institution | Directory of Open Access Books |
| language | eng |
| publishDate | 2023 |
| publishDateRange | 2023 |
| publishDateSort | 2023 |
| publisher | University of Michigan Press |
| publisherStr | University of Michigan Press |
| record_format | ojs |
| spelling | doab-20.500.12854ir-1142492025-02-04T09:03:27Z Gaming the Stage Bloom, Gina Performing Arts Language & Literature thema EDItEUR::A The Arts::AT Performing arts::ATD Theatre studies thema EDItEUR::D Biography, Literature and Literary studies::DS Literature: history and criticism::DSB Literary studies: general Rich connections between gaming and theater stretch back to the 16th and 17th centuries, when England's first commercial theaters appeared right next door to gaming houses and blood-sport arenas. In the first book-length exploration of gaming in the early modern period, Gina Bloom shows that theaters succeeded in London's new entertainment marketplace largely because watching a play and playing a game were similar experiences. Audiences did not just see a play; they were encouraged to play the play, and knowledge of gaming helped them become better theatergoers. Examining dramas written for these theaters alongside evidence of analog games popular then and today, Bloom argues for games as theatrical media and theater as an interactive gaming technology. Gaming the Stage also introduces a new archive for game studies: scenes of onstage gaming, which appear at climactic moments in dramatic literature. Bloom reveals plays to be systems of information for theater spectators: games of withholding, divulging, speculating, and wagering on knowledge. Her book breaks new ground through examinations of plays such as The Tempest, Arden of Faversham, A Woman Killed with Kindness, and A Game at Chess; the histories of familiar games such as cards, backgammon, and chess; less familiar ones, like Game of the Goose; and even a mixed-reality theater videogame. 2023-10-05T10:01:31Z 2023-10-05T10:01:31Z 2018 book ONIX_20231005_9780472901081_41 9780472901081 9780472073818 https://directory.doabooks.org/handle/20.500.12854/114249 eng Theater: Theory/Text/Performance image/jpeg Attribution-NonCommercial-NoDerivatives 4.0 International https://www.jstor.org/stable/10.2307/j.ctv3mt93h University of Michigan Press 10.2307/j.ctv3mt93h 10.2307/j.ctv3mt93h b7359529-e5f7-4510-a59f-d7dafa1d4d17 e1af42bd-0736-49e6-81bf-442af7dc9e17 9780472901081 9780472073818 [...] open access |
| spellingShingle | Performing Arts Language & Literature thema EDItEUR::A The Arts::AT Performing arts::ATD Theatre studies thema EDItEUR::D Biography, Literature and Literary studies::DS Literature: history and criticism::DSB Literary studies: general Bloom, Gina Gaming the Stage |
| title | Gaming the Stage |
| title_full | Gaming the Stage |
| title_fullStr | Gaming the Stage |
| title_full_unstemmed | Gaming the Stage |
| title_short | Gaming the Stage |
| title_sort | gaming the stage |
| topic | Performing Arts Language & Literature thema EDItEUR::A The Arts::AT Performing arts::ATD Theatre studies thema EDItEUR::D Biography, Literature and Literary studies::DS Literature: history and criticism::DSB Literary studies: general |
| topic_facet | Performing Arts Language & Literature thema EDItEUR::A The Arts::AT Performing arts::ATD Theatre studies thema EDItEUR::D Biography, Literature and Literary studies::DS Literature: history and criticism::DSB Literary studies: general |
| url | ONIX_20231005_9780472901081_41 |
| work_keys_str_mv | AT bloomgina gamingthestage |