Video Game Characters and Transmedia Storytelling
Characters are a vital aspect of today’s transmedia practices. Combining theories on fictional persons from Japanese and Euro-American practices, this book discusses video game characters embedded in our popular media culture in which they are constantly produced and re-imagined. This book intro...
Sábháilte in:
| Príomhchruthaitheoir: | |
|---|---|
| Formáid: | Online |
| Teanga: | Béarla |
| Foilsithe / Cruthaithe: |
Amsterdam University Press
2023
|
| Ábhair: | |
| Rochtain ar líne: | OCN: 1382315711 |
| Clibeanna: |
Níl clibeanna ann, Bí ar an gcéad duine le clib a chur leis an taifead seo!
|
| _version_ | 1869526518079684608 |
|---|---|
| author | Blom, Joleen |
| author_browse | Blom, Joleen |
| author_facet | Blom, Joleen |
| author_sort | Blom, Joleen |
| collection | Directory of Open Access Books |
| description | Characters are a vital aspect of today’s transmedia practices. Combining theories on fictional persons from Japanese and Euro-American practices, this book discusses video game characters embedded in our popular media culture in which they are constantly produced and re-imagined.
This book introduces the dynamic game character, a type of game character with a development structure that consists of multiple outcomes in a game. Through their actions and choices, players can influence these game characters’ identities and affect their possible destinies.
Games subvert the idea that fictional persons must maintain a coherent identity. This book shows that dynamic game characters challenge strategies of top-down control through close readings of the Mass Effect series, Persona 5, Hades, Animal Crossing: New Horizons and more. It is directed to all scholars interested in the topics of transmedia storytelling, video games, characters, and Japanese narratology. |
| format | Online |
| id | doab-20.500.12854ir-122351 |
| institution | Directory of Open Access Books |
| language | eng |
| publishDate | 2023 |
| publishDateRange | 2023 |
| publishDateSort | 2023 |
| publisher | Amsterdam University Press |
| publisherStr | Amsterdam University Press |
| record_format | ojs |
| spelling | doab-20.500.12854ir-1223512025-07-31T17:26:30Z Video Game Characters and Transmedia Storytelling Blom, Joleen Dynamic Game Characters, transmedia practices, game studies, reader-response theory Characters are a vital aspect of today’s transmedia practices. Combining theories on fictional persons from Japanese and Euro-American practices, this book discusses video game characters embedded in our popular media culture in which they are constantly produced and re-imagined. This book introduces the dynamic game character, a type of game character with a development structure that consists of multiple outcomes in a game. Through their actions and choices, players can influence these game characters’ identities and affect their possible destinies. Games subvert the idea that fictional persons must maintain a coherent identity. This book shows that dynamic game characters challenge strategies of top-down control through close readings of the Mass Effect series, Persona 5, Hades, Animal Crossing: New Horizons and more. It is directed to all scholars interested in the topics of transmedia storytelling, video games, characters, and Japanese narratology. 2023-11-17T10:13:35Z 2023-11-17T10:13:35Z 2023-10-02T09:43:23Z 2023 book OCN: 1382315711 https://library.oapen.org/handle/20.500.12657/76516 9789463722957 https://directory.doabooks.org/handle/20.500.12854/122351 eng Games and Play open access image/jpeg image/jpeg image/jpeg image/jpeg image/jpeg image/jpeg Attribution-NonCommercial-NoDerivatives 4.0 International Attribution-NonCommercial-NoDerivatives 4.0 International Attribution-NonCommercial-NoDerivatives 4.0 International Attribution-NonCommercial-NoDerivatives 4.0 International Attribution-NonCommercial-NoDerivatives 4.0 International Attribution-NonCommercial-NoDerivatives 4.0 International https://library.oapen.org/bitstream/20.500.12657/76516/1/9789048553495.pdf https://library.oapen.org/bitstream/20.500.12657/76516/1/9789048553495.pdf https://library.oapen.org/bitstream/20.500.12657/76516/1/9789048553495.pdf https://library.oapen.org/bitstream/20.500.12657/76516/1/9789048553495.pdf https://library.oapen.org/bitstream/20.500.12657/76516/1/9789048553495.pdf https://library.oapen.org/bitstream/20.500.12657/76516/1/9789048553495.pdf Amsterdam University Press 10.5117/9789463722957 10.5117/9789463722957 de2ecbe7-1037-4e96-8c3a-5a842d921e04 H2020 European Research Council Research Council of Finland 178e65b9-dd53-4922-b85c-0aaa74fce079 9789463722957 EU collection European Research Council (ERC) Knowledge Unlatched (KU) KU Select 2023: HSS Frontlist Books 208 Amsterdam 695528] open access |
| spellingShingle | Dynamic Game Characters, transmedia practices, game studies, reader-response theory Blom, Joleen Video Game Characters and Transmedia Storytelling |
| title | Video Game Characters and Transmedia Storytelling |
| title_full | Video Game Characters and Transmedia Storytelling |
| title_fullStr | Video Game Characters and Transmedia Storytelling |
| title_full_unstemmed | Video Game Characters and Transmedia Storytelling |
| title_short | Video Game Characters and Transmedia Storytelling |
| title_sort | video game characters and transmedia storytelling |
| topic | Dynamic Game Characters, transmedia practices, game studies, reader-response theory |
| topic_facet | Dynamic Game Characters, transmedia practices, game studies, reader-response theory |
| url | OCN: 1382315711 |
| work_keys_str_mv | AT blomjoleen videogamecharactersandtransmediastorytelling |