Video Game Characters and Transmedia Storytelling

Characters are a vital aspect of today’s transmedia practices. Combining theories on fictional persons from Japanese and Euro-American practices, this book discusses video game characters embedded in our popular media culture in which they are constantly produced and re-imagined. This book intro...

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Príomhchruthaitheoir: Blom, Joleen
Formáid: Online
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Foilsithe / Cruthaithe: Amsterdam University Press 2023
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Rochtain ar líne:OCN: 1382315711
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author Blom, Joleen
author_browse Blom, Joleen
author_facet Blom, Joleen
author_sort Blom, Joleen
collection Directory of Open Access Books
description Characters are a vital aspect of today’s transmedia practices. Combining theories on fictional persons from Japanese and Euro-American practices, this book discusses video game characters embedded in our popular media culture in which they are constantly produced and re-imagined. This book introduces the dynamic game character, a type of game character with a development structure that consists of multiple outcomes in a game. Through their actions and choices, players can influence these game characters’ identities and affect their possible destinies. Games subvert the idea that fictional persons must maintain a coherent identity. This book shows that dynamic game characters challenge strategies of top-down control through close readings of the Mass Effect series, Persona 5, Hades, Animal Crossing: New Horizons and more. It is directed to all scholars interested in the topics of transmedia storytelling, video games, characters, and Japanese narratology.
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language eng
publishDate 2023
publishDateRange 2023
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publisher Amsterdam University Press
publisherStr Amsterdam University Press
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spelling doab-20.500.12854ir-1223512025-07-31T17:26:30Z Video Game Characters and Transmedia Storytelling Blom, Joleen Dynamic Game Characters, transmedia practices, game studies, reader-response theory Characters are a vital aspect of today’s transmedia practices. Combining theories on fictional persons from Japanese and Euro-American practices, this book discusses video game characters embedded in our popular media culture in which they are constantly produced and re-imagined. This book introduces the dynamic game character, a type of game character with a development structure that consists of multiple outcomes in a game. Through their actions and choices, players can influence these game characters’ identities and affect their possible destinies. Games subvert the idea that fictional persons must maintain a coherent identity. This book shows that dynamic game characters challenge strategies of top-down control through close readings of the Mass Effect series, Persona 5, Hades, Animal Crossing: New Horizons and more. It is directed to all scholars interested in the topics of transmedia storytelling, video games, characters, and Japanese narratology. 2023-11-17T10:13:35Z 2023-11-17T10:13:35Z 2023-10-02T09:43:23Z 2023 book OCN: 1382315711 https://library.oapen.org/handle/20.500.12657/76516 9789463722957 https://directory.doabooks.org/handle/20.500.12854/122351 eng Games and Play open access image/jpeg image/jpeg image/jpeg image/jpeg image/jpeg image/jpeg Attribution-NonCommercial-NoDerivatives 4.0 International Attribution-NonCommercial-NoDerivatives 4.0 International Attribution-NonCommercial-NoDerivatives 4.0 International Attribution-NonCommercial-NoDerivatives 4.0 International Attribution-NonCommercial-NoDerivatives 4.0 International Attribution-NonCommercial-NoDerivatives 4.0 International https://library.oapen.org/bitstream/20.500.12657/76516/1/9789048553495.pdf https://library.oapen.org/bitstream/20.500.12657/76516/1/9789048553495.pdf https://library.oapen.org/bitstream/20.500.12657/76516/1/9789048553495.pdf https://library.oapen.org/bitstream/20.500.12657/76516/1/9789048553495.pdf https://library.oapen.org/bitstream/20.500.12657/76516/1/9789048553495.pdf https://library.oapen.org/bitstream/20.500.12657/76516/1/9789048553495.pdf Amsterdam University Press 10.5117/9789463722957 10.5117/9789463722957 de2ecbe7-1037-4e96-8c3a-5a842d921e04 H2020 European Research Council Research Council of Finland 178e65b9-dd53-4922-b85c-0aaa74fce079 9789463722957 EU collection European Research Council (ERC) Knowledge Unlatched (KU) KU Select 2023: HSS Frontlist Books 208 Amsterdam 695528] open access
spellingShingle Dynamic Game Characters, transmedia practices, game studies, reader-response theory
Blom, Joleen
Video Game Characters and Transmedia Storytelling
title Video Game Characters and Transmedia Storytelling
title_full Video Game Characters and Transmedia Storytelling
title_fullStr Video Game Characters and Transmedia Storytelling
title_full_unstemmed Video Game Characters and Transmedia Storytelling
title_short Video Game Characters and Transmedia Storytelling
title_sort video game characters and transmedia storytelling
topic Dynamic Game Characters, transmedia practices, game studies, reader-response theory
topic_facet Dynamic Game Characters, transmedia practices, game studies, reader-response theory
url OCN: 1382315711
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