Simulation and Gaming
The book "Simulation and Gaming" discusses the following topics and research areas: game-based methods of problem solution and data processing, analysis, and information mining; educational games and game features, including game characteristics, story, mechanics, and methodology; development of int...
Պահպանված է:
| Ձևաչափ: | Online |
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| Լեզու: | անգլերեն |
| Հրապարակվել է: |
IntechOpen
2023
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| Խորագրեր: | |
| Առցանց հասանելիություն: | ONIX_20231201_9789535138006_1544 |
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Չկան պիտակներ, Եղեք առաջինը, ով նշում է այս գրառումը!
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| _version_ | 1869526364194865152 |
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| collection | Directory of Open Access Books |
| description | The book "Simulation and Gaming" discusses the following topics and research areas: game-based methods of problem solution and data processing, analysis, and information mining; educational games and game features, including game characteristics, story, mechanics, and methodology; development of integrated games tasked with helping students in interpreting, translating, and manipulating the field of kinematics through formal presentations; possibility of research integration through real and practical examples and games as well, in the field of physics; analysis of game engines from various aspects such as modularity, performance, and usability; virtual reality (VR) and interaction mechanisms used for three-dimensional (3D) game development; analysis, development, design, implementation, and evaluation of the simulation model in the field of engineering and metallurgy, according to ADDIE model; concept of computational thinking, with an accent on its inclusion in compulsory education; overview of the current prominence of AI simulation based in the gaming leisure industry, mainly for research purposes in the context of gambling and forecasting of online casino patron's churn behavior; innovative modeling and simulation approach using newly proposed advanced game-based mathematical framework, unified game-based acquisition framework, and a set of war-gaming engines to address the challenges for acquisition of future space systems; modification of simulation of a complex system and a physics model through programming, achieved with a block-based programming language. |
| format | Online |
| id | doab-20.500.12854ir-130435 |
| institution | Directory of Open Access Books |
| language | eng |
| publishDate | 2023 |
| publishDateRange | 2023 |
| publishDateSort | 2023 |
| publisher | IntechOpen |
| publisherStr | IntechOpen |
| record_format | ojs |
| spelling | doab-20.500.12854ir-1304352024-04-14T10:28:11Z Simulation and Gaming Cvetković, Dragan scaffolds, game design, game-based learning, science education, artificial intelligence, big data thema EDItEUR::U Computing and Information Technology::UY Computer science::UYF Computer architecture and logic design The book "Simulation and Gaming" discusses the following topics and research areas: game-based methods of problem solution and data processing, analysis, and information mining; educational games and game features, including game characteristics, story, mechanics, and methodology; development of integrated games tasked with helping students in interpreting, translating, and manipulating the field of kinematics through formal presentations; possibility of research integration through real and practical examples and games as well, in the field of physics; analysis of game engines from various aspects such as modularity, performance, and usability; virtual reality (VR) and interaction mechanisms used for three-dimensional (3D) game development; analysis, development, design, implementation, and evaluation of the simulation model in the field of engineering and metallurgy, according to ADDIE model; concept of computational thinking, with an accent on its inclusion in compulsory education; overview of the current prominence of AI simulation based in the gaming leisure industry, mainly for research purposes in the context of gambling and forecasting of online casino patron's churn behavior; innovative modeling and simulation approach using newly proposed advanced game-based mathematical framework, unified game-based acquisition framework, and a set of war-gaming engines to address the challenges for acquisition of future space systems; modification of simulation of a complex system and a physics model through programming, achieved with a block-based programming language. 2023-12-01T17:34:51Z 2023-12-01T17:34:51Z 2018 book ONIX_20231201_9789535138006_1544 9789535138006 9789535138037 9789535140832 https://directory.doabooks.org/handle/20.500.12854/130435 eng image/jpeg n/a https://www.intechopen.com/books/6299 https://mts.intechopen.com/storage/books/6299/authors_book/authors_book.pdf IntechOpen IntechOpen 10.5772/intechopen.69391 10.5772/intechopen.69391 78a36484-2c0c-47cb-ad67-2b9f5cd4a8f6 9789535138006 9789535138037 9789535140832 IntechOpen 232 open access |
| spellingShingle | scaffolds, game design, game-based learning, science education, artificial intelligence, big data thema EDItEUR::U Computing and Information Technology::UY Computer science::UYF Computer architecture and logic design Simulation and Gaming |
| title | Simulation and Gaming |
| title_full | Simulation and Gaming |
| title_fullStr | Simulation and Gaming |
| title_full_unstemmed | Simulation and Gaming |
| title_short | Simulation and Gaming |
| title_sort | simulation and gaming |
| topic | scaffolds, game design, game-based learning, science education, artificial intelligence, big data thema EDItEUR::U Computing and Information Technology::UY Computer science::UYF Computer architecture and logic design |
| topic_facet | scaffolds, game design, game-based learning, science education, artificial intelligence, big data thema EDItEUR::U Computing and Information Technology::UY Computer science::UYF Computer architecture and logic design |
| url | ONIX_20231201_9789535138006_1544 |