The Role of Gamification in Software Development Lifecycle
Increasing user awareness in various information and communication technology (ICT) activities is one of the most challenging tasks for organizations. One popular way to engage users in various domains is gamification, which is the use of game elements and digital game design techniques in non-game...
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| Format: | Online |
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| Sprog: | engelsk |
| Udgivet: |
IntechOpen
2023
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| Fag: | |
| Online adgang: | ONIX_20231201_9781839628665_2183 |
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| _version_ | 1869531461577605120 |
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| collection | Directory of Open Access Books |
| description | Increasing user awareness in various information and communication technology (ICT) activities is one of the most challenging tasks for organizations. One popular way to engage users in various domains is gamification, which is the use of game elements and digital game design techniques in non-game applications. By using game elements, applications become more attractive and provide benefits such as increased user activity and sociability, quality, and productivity of actions. Gamification is introduced in various stages of the software development lifecycle starting with the first phase of eliciting requirements to the final phases of testing and evaluation of the system to be. In parallel, the introduction of game elements in non-games raises a number of security and privacy issues. This book presents innovative research efforts and technical solutions related to gamification and improving user engagement in all stages of the development process. |
| format | Online |
| id | doab-20.500.12854ir-131072 |
| institution | Directory of Open Access Books |
| language | eng |
| publishDate | 2023 |
| publishDateRange | 2023 |
| publishDateSort | 2023 |
| publisher | IntechOpen |
| publisherStr | IntechOpen |
| record_format | ojs |
| spelling | doab-20.500.12854ir-1310722024-04-14T10:29:16Z The Role of Gamification in Software Development Lifecycle Kalloniatis, Christos higher education, privacy, game theory, method, accounting, motivation thema EDItEUR::U Computing and Information Technology::UG Graphical and digital media applications::UGD Desktop publishing Increasing user awareness in various information and communication technology (ICT) activities is one of the most challenging tasks for organizations. One popular way to engage users in various domains is gamification, which is the use of game elements and digital game design techniques in non-game applications. By using game elements, applications become more attractive and provide benefits such as increased user activity and sociability, quality, and productivity of actions. Gamification is introduced in various stages of the software development lifecycle starting with the first phase of eliciting requirements to the final phases of testing and evaluation of the system to be. In parallel, the introduction of game elements in non-games raises a number of security and privacy issues. This book presents innovative research efforts and technical solutions related to gamification and improving user engagement in all stages of the development process. 2023-12-01T18:49:09Z 2023-12-01T18:49:09Z 2021 book ONIX_20231201_9781839628665_2183 9781839628665 9781839628627 9781839628672 https://directory.doabooks.org/handle/20.500.12854/131072 eng image/jpeg n/a https://www.intechopen.com/books/10272 https://mts.intechopen.com/storage/books/10272/authors_book/authors_book.pdf IntechOpen IntechOpen 10.5772/intechopen.91113 10.5772/intechopen.91113 78a36484-2c0c-47cb-ad67-2b9f5cd4a8f6 9781839628665 9781839628627 9781839628672 IntechOpen 144 open access |
| spellingShingle | higher education, privacy, game theory, method, accounting, motivation thema EDItEUR::U Computing and Information Technology::UG Graphical and digital media applications::UGD Desktop publishing The Role of Gamification in Software Development Lifecycle |
| title | The Role of Gamification in Software Development Lifecycle |
| title_full | The Role of Gamification in Software Development Lifecycle |
| title_fullStr | The Role of Gamification in Software Development Lifecycle |
| title_full_unstemmed | The Role of Gamification in Software Development Lifecycle |
| title_short | The Role of Gamification in Software Development Lifecycle |
| title_sort | role of gamification in software development lifecycle |
| topic | higher education, privacy, game theory, method, accounting, motivation thema EDItEUR::U Computing and Information Technology::UG Graphical and digital media applications::UGD Desktop publishing |
| topic_facet | higher education, privacy, game theory, method, accounting, motivation thema EDItEUR::U Computing and Information Technology::UG Graphical and digital media applications::UGD Desktop publishing |
| url | ONIX_20231201_9781839628665_2183 |