Fictional Practices of Spirituality I

»Fictional Practices of Spirituality« provides critical insight into the implementation of belief, mysticism, religion, and spirituality into worlds of fiction, be it interactive or non-interactive. This first volume focuses on interactive, virtual worlds - may that be the digital realms of video ga...

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collection Directory of Open Access Books
description »Fictional Practices of Spirituality« provides critical insight into the implementation of belief, mysticism, religion, and spirituality into worlds of fiction, be it interactive or non-interactive. This first volume focuses on interactive, virtual worlds - may that be the digital realms of video games and VR applications or the imaginary spaces of life action role-playing and soul-searching practices. It features analyses of spirituality as gameplay facilitator, sacred spaces and architecture in video game geography, religion in video games and spiritual acts and their dramaturgic function in video games, tabletop, or LARP, among other topics. The contributors offer a first-time ever comprehensive overview of play-rites as spiritual incentives and playful spirituality in various medial incarnations.
format Online
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institution Directory of Open Access Books
language eng
publishDate 2023
publishDateRange 2023
publishDateSort 2023
publisher transcript Verlag
publisherStr transcript Verlag
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spelling doab-20.500.12854ir-1313102025-03-24T09:11:54Z Fictional Practices of Spirituality I Marcato, Leonardo Schniz, Felix Experience Game Design Interactive Fiction Spirituality Videogames Media Popular Culture Religion Computer Games Religious Studies Digital Media Media Studies »Fictional Practices of Spirituality« provides critical insight into the implementation of belief, mysticism, religion, and spirituality into worlds of fiction, be it interactive or non-interactive. This first volume focuses on interactive, virtual worlds - may that be the digital realms of video games and VR applications or the imaginary spaces of life action role-playing and soul-searching practices. It features analyses of spirituality as gameplay facilitator, sacred spaces and architecture in video game geography, religion in video games and spiritual acts and their dramaturgic function in video games, tabletop, or LARP, among other topics. The contributors offer a first-time ever comprehensive overview of play-rites as spiritual incentives and playful spirituality in various medial incarnations. 2023-12-02T04:05:20Z 2023-12-02T04:05:20Z 2023-12-01T08:52:44Z 2023 book ONIX_20231201_9783839461921_23 OCN: 1409180772 https://library.oapen.org/handle/20.500.12657/85726 9783839461921 9783837661927 https://directory.doabooks.org/handle/20.500.12854/131310 eng Edition Kulturwissenschaft open access image/png image/jpeg image/jpeg Attribution-NonCommercial-NoDerivatives 4.0 International Attribution-NonCommercial-NoDerivatives 4.0 International Attribution-NonCommercial-NoDerivatives 4.0 International https://library.oapen.org/bitstream/20.500.12657/85726/1/9783839461921.pdf https://library.oapen.org/bitstream/20.500.12657/85726/1/9783839461921.pdf https://library.oapen.org/bitstream/20.500.12657/85726/1/9783839461921.pdf transcript Verlag 10.14361/9783839461921 10.14361/9783839461921 7e97f9b9-be2b-4d9c-a928-3c8ebdfa443c 9783839461921 9783837661927 476 Bielefeld open access
spellingShingle Experience
Game Design
Interactive Fiction
Spirituality
Videogames
Media
Popular Culture
Religion
Computer Games
Religious Studies
Digital Media
Media Studies
Fictional Practices of Spirituality I
title Fictional Practices of Spirituality I
title_full Fictional Practices of Spirituality I
title_fullStr Fictional Practices of Spirituality I
title_full_unstemmed Fictional Practices of Spirituality I
title_short Fictional Practices of Spirituality I
title_sort fictional practices of spirituality i
topic Experience
Game Design
Interactive Fiction
Spirituality
Videogames
Media
Popular Culture
Religion
Computer Games
Religious Studies
Digital Media
Media Studies
topic_facet Experience
Game Design
Interactive Fiction
Spirituality
Videogames
Media
Popular Culture
Religion
Computer Games
Religious Studies
Digital Media
Media Studies
url ONIX_20231201_9783839461921_23