Video Game Art Reader
This volume of VGAR critically analyzes video game art as a means of survival. Though “survival strategy” exists as a defined gaming genre, all video games—as unique, participatory artworks—model both individual and collaborative means of survival through play. Video games offer opportunities to nav...
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| Formato: | Online |
| Idioma: | inglês |
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Amherst College Press
2024
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| Acesso em linha: | ONIX_20240202_9781943208418_28 |
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| _version_ | 1869519130729644032 |
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| author | Funk, Tiffany |
| author_browse | Funk, Tiffany |
| author_facet | Funk, Tiffany |
| author_sort | Funk, Tiffany |
| collection | Directory of Open Access Books |
| description | This volume of VGAR critically analyzes video game art as a means of survival. Though “survival strategy” exists as a defined gaming genre, all video games—as unique, participatory artworks—model both individual and collaborative means of survival through play. Video games offer opportunities to navigate both historical and fictional conflicts, traverse landscapes devastated by climate change or nuclear holocaust, and manage the limited resources of individuals or even whole civilizations on earth and beyond. They offer players a dizzying array of dystopian scenarios in which to build and invent, cooperate with others (through other players, NPCs, or AI) to survive another day. Contributors show how video games focus attention, hone visuospatial skills, and shape cognitive control and physical reflexes and thus have the power to participate in the larger context of radical, activist artworks that challenge destructive hegemonic structures as methods of human conditioning, coping, and creating. Contributions by Anna Anthropy , Andrew Bailey, Michael Anthony DeAnda, Luisa Salvador Dias, Tiffany Funk, Elizabeth LaPensée, Treva Michelle Legassie, Michael Paramo, and Martin Zeilinger. |
| format | Online |
| id | doab-20.500.12854ir-133877 |
| institution | Directory of Open Access Books |
| language | eng |
| publishDate | 2024 |
| publishDateRange | 2024 |
| publishDateSort | 2024 |
| publisher | Amherst College Press |
| publisherStr | Amherst College Press |
| record_format | ojs |
| spelling | doab-20.500.12854ir-1338772024-02-02T16:14:15Z Video Game Art Reader Funk, Tiffany The arts: general issues bic Book Industry Communication::A The arts::AB The arts: general issues This volume of VGAR critically analyzes video game art as a means of survival. Though “survival strategy” exists as a defined gaming genre, all video games—as unique, participatory artworks—model both individual and collaborative means of survival through play. Video games offer opportunities to navigate both historical and fictional conflicts, traverse landscapes devastated by climate change or nuclear holocaust, and manage the limited resources of individuals or even whole civilizations on earth and beyond. They offer players a dizzying array of dystopian scenarios in which to build and invent, cooperate with others (through other players, NPCs, or AI) to survive another day. Contributors show how video games focus attention, hone visuospatial skills, and shape cognitive control and physical reflexes and thus have the power to participate in the larger context of radical, activist artworks that challenge destructive hegemonic structures as methods of human conditioning, coping, and creating. Contributions by Anna Anthropy , Andrew Bailey, Michael Anthony DeAnda, Luisa Salvador Dias, Tiffany Funk, Elizabeth LaPensée, Treva Michelle Legassie, Michael Paramo, and Martin Zeilinger. 2024-02-02T16:14:04Z 2024-02-02T16:14:04Z 2022 book ONIX_20240202_9781943208418_28 9781943208418 https://directory.doabooks.org/handle/20.500.12854/133877 eng image/jpeg Attribution-NonCommercial-NoDerivatives 4.0 International https://muse.jhu.edu/book/101009 Amherst College Press 10.1353/book.101009 10.1353/book.101009 5132feb1-7b65-4dec-a06f-4162a0f6c93f 9781943208418 open access |
| spellingShingle | The arts: general issues bic Book Industry Communication::A The arts::AB The arts: general issues Funk, Tiffany Video Game Art Reader |
| title | Video Game Art Reader |
| title_full | Video Game Art Reader |
| title_fullStr | Video Game Art Reader |
| title_full_unstemmed | Video Game Art Reader |
| title_short | Video Game Art Reader |
| title_sort | video game art reader |
| topic | The arts: general issues bic Book Industry Communication::A The arts::AB The arts: general issues |
| topic_facet | The arts: general issues bic Book Industry Communication::A The arts::AB The arts: general issues |
| url | ONIX_20240202_9781943208418_28 |
| work_keys_str_mv | AT funktiffany videogameartreader |