Video Game Art Reader : Volume 5

Many ambitious and experimental game forms don't fit into the digital download or retail distribution channels that support so-called “traditional” video games. Instead, these games are supported by a new global movement in video game curation. This special edition of the Video Game Art Reader featu...

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collection Directory of Open Access Books
description Many ambitious and experimental game forms don't fit into the digital download or retail distribution channels that support so-called “traditional” video games. Instead, these games are supported by a new global movement in video game curation. This special edition of the Video Game Art Reader features an international collaboration of video game professionals working together to create a resource for game exhibition organization, design, and curation. Professionals, artists, and others who organize and curate video game exhibitions and events act within a rhizomatic network of methods, missions, and goals. They establish organizations like galleries, collectives, and non-profits. Methods of sharing video games as critical cultural phenomena continue to evolve and expand. Conceived during the first meeting of GAIA (Game Arts International Assembly), the Game Art Curators Kit documents and shares the collective experience of an international network of video game curators and organizers. Sharing practical tips on everything from accessibility to preservation, the book also serves as a guide to support a new global movement in video game curation.
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publishDate 2024
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publisherStr Amherst College Press
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spelling doab-20.500.12854ir-1346332025-07-17T10:00:46Z Video Game Art Reader : Volume 5 Funk, Tiffany Oulton, Maria Lujan Evans, Chaz Cepeda, Rene G. Kwasny, Tim The arts: general issues;Computer game art;Electronic, holographic and video art;Fine arts: art forms thema EDItEUR::A The Arts::AB The arts: general topics thema EDItEUR::A The Arts::AG The Arts: treatments and subjects::AGB Individual artists, art monographs thema EDItEUR::A The Arts::AF The Arts: art forms::AFK Non-graphic and electronic art forms::AFKV Digital, video and new media arts thema EDItEUR::A The Arts::AF The Arts: art forms thema EDItEUR::A The Arts::AB The arts: general topics thema EDItEUR::A The Arts::AG The Arts: treatments and subjects::AGB Individual artists, art monographs thema EDItEUR::A The Arts::AF The Arts: art forms::AFK Non-graphic and electronic art forms::AFKV Digital, video and new media arts thema EDItEUR::A The Arts::AF The Arts: art forms Many ambitious and experimental game forms don't fit into the digital download or retail distribution channels that support so-called “traditional” video games. Instead, these games are supported by a new global movement in video game curation. This special edition of the Video Game Art Reader features an international collaboration of video game professionals working together to create a resource for game exhibition organization, design, and curation. Professionals, artists, and others who organize and curate video game exhibitions and events act within a rhizomatic network of methods, missions, and goals. They establish organizations like galleries, collectives, and non-profits. Methods of sharing video games as critical cultural phenomena continue to evolve and expand. Conceived during the first meeting of GAIA (Game Arts International Assembly), the Game Art Curators Kit documents and shares the collective experience of an international network of video game curators and organizers. Sharing practical tips on everything from accessibility to preservation, the book also serves as a guide to support a new global movement in video game curation. 2024-02-23T04:10:26Z 2024-02-23T04:10:26Z 2024-02-22T13:01:48Z 2024 book OCN: 1422825734 https://library.oapen.org/handle/20.500.12657/87792 9781943208630 https://directory.doabooks.org/handle/20.500.12854/134633 eng open access image/jpeg image/jpeg image/jpeg Attribution-NonCommercial-NoDerivatives 4.0 International Attribution-NonCommercial-NoDerivatives 4.0 International Attribution-NonCommercial-NoDerivatives 4.0 International https://library.oapen.org/bitstream/20.500.12657/87792/1/9781943208647.epub https://library.oapen.org/bitstream/20.500.12657/87792/1/9781943208647.epub https://library.oapen.org/bitstream/20.500.12657/87792/1/9781943208647.epub Amherst College Press 10.3998/mpub.14371652 10.3998/mpub.14371652 5132feb1-7b65-4dec-a06f-4162a0f6c93f 9781943208630 126 open access
spellingShingle The arts: general issues;Computer game art;Electronic, holographic and video art;Fine arts: art forms
thema EDItEUR::A The Arts::AB The arts: general topics
thema EDItEUR::A The Arts::AG The Arts: treatments and subjects::AGB Individual artists, art monographs
thema EDItEUR::A The Arts::AF The Arts: art forms::AFK Non-graphic and electronic art forms::AFKV Digital, video and new media arts
thema EDItEUR::A The Arts::AF The Arts: art forms
thema EDItEUR::A The Arts::AB The arts: general topics
thema EDItEUR::A The Arts::AG The Arts: treatments and subjects::AGB Individual artists, art monographs
thema EDItEUR::A The Arts::AF The Arts: art forms::AFK Non-graphic and electronic art forms::AFKV Digital, video and new media arts
thema EDItEUR::A The Arts::AF The Arts: art forms
Video Game Art Reader : Volume 5
title Video Game Art Reader : Volume 5
title_full Video Game Art Reader : Volume 5
title_fullStr Video Game Art Reader : Volume 5
title_full_unstemmed Video Game Art Reader : Volume 5
title_short Video Game Art Reader : Volume 5
title_sort video game art reader volume 5
topic The arts: general issues;Computer game art;Electronic, holographic and video art;Fine arts: art forms
thema EDItEUR::A The Arts::AB The arts: general topics
thema EDItEUR::A The Arts::AG The Arts: treatments and subjects::AGB Individual artists, art monographs
thema EDItEUR::A The Arts::AF The Arts: art forms::AFK Non-graphic and electronic art forms::AFKV Digital, video and new media arts
thema EDItEUR::A The Arts::AF The Arts: art forms
thema EDItEUR::A The Arts::AB The arts: general topics
thema EDItEUR::A The Arts::AG The Arts: treatments and subjects::AGB Individual artists, art monographs
thema EDItEUR::A The Arts::AF The Arts: art forms::AFK Non-graphic and electronic art forms::AFKV Digital, video and new media arts
thema EDItEUR::A The Arts::AF The Arts: art forms
topic_facet The arts: general issues;Computer game art;Electronic, holographic and video art;Fine arts: art forms
thema EDItEUR::A The Arts::AB The arts: general topics
thema EDItEUR::A The Arts::AG The Arts: treatments and subjects::AGB Individual artists, art monographs
thema EDItEUR::A The Arts::AF The Arts: art forms::AFK Non-graphic and electronic art forms::AFKV Digital, video and new media arts
thema EDItEUR::A The Arts::AF The Arts: art forms
thema EDItEUR::A The Arts::AB The arts: general topics
thema EDItEUR::A The Arts::AG The Arts: treatments and subjects::AGB Individual artists, art monographs
thema EDItEUR::A The Arts::AF The Arts: art forms::AFK Non-graphic and electronic art forms::AFKV Digital, video and new media arts
thema EDItEUR::A The Arts::AF The Arts: art forms
url OCN: 1422825734