Computer Science for Game Development and Game Development for Computer Science
Computer games have their basis in mainframe computers from the 1960s. Their spread among people came after the arrival of small (8-bit) home computers. In the beginning, their development was influenced by both the technical and program resources of these computers. These games usually form the fir...
Sparad:
| Materialtyp: | Online |
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| Språk: | engelska |
| Utgiven: |
IntechOpen
2024
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| Ämnen: | |
| Länkar: | ONIX_20240307_9781837697328_57 |
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Inga taggar, Lägg till första taggen!
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| _version_ | 1869522724650483712 |
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| collection | Directory of Open Access Books |
| description | Computer games have their basis in mainframe computers from the 1960s. Their spread among people came after the arrival of small (8-bit) home computers. In the beginning, their development was influenced by both the technical and program resources of these computers. These games usually form the first level of communication between a human and a computer. This situation is particularly striking for games on modern computers, game consoles, or smartphones. This book discusses modern approaches, procedures, and algorithms as well as devices in the field of computer game development, with a focus on both the influence of computer science on the development of computer games and the impact of computer games on the development of computer science. Among other things, the book explores virtual reality technologies and visualization, game cores (engines) and platforms, genres, formalizations, correct object-procedural graphic design, trends in interfaces and computer–player interaction, and the development of computer games. |
| format | Online |
| id | doab-20.500.12854ir-135149 |
| institution | Directory of Open Access Books |
| language | eng |
| publishDate | 2024 |
| publishDateRange | 2024 |
| publishDateSort | 2024 |
| publisher | IntechOpen |
| publisherStr | IntechOpen |
| record_format | ojs |
| spelling | doab-20.500.12854ir-1351492024-04-14T10:29:16Z Computer Science for Game Development and Game Development for Computer Science Sobota, Branislav Pietriková, Emília Game Systems Hardware Game Consoles Computer Games Hardware Game Systems Software Game Engines Game Platforms Genre Selection Story Design Virtual Reality Computer Games Algorithms Simulation Player Experience thema EDItEUR::U Computing and Information Technology::UG Graphical and digital media applications::UGD Desktop publishing Computer games have their basis in mainframe computers from the 1960s. Their spread among people came after the arrival of small (8-bit) home computers. In the beginning, their development was influenced by both the technical and program resources of these computers. These games usually form the first level of communication between a human and a computer. This situation is particularly striking for games on modern computers, game consoles, or smartphones. This book discusses modern approaches, procedures, and algorithms as well as devices in the field of computer game development, with a focus on both the influence of computer science on the development of computer games and the impact of computer games on the development of computer science. Among other things, the book explores virtual reality technologies and visualization, game cores (engines) and platforms, genres, formalizations, correct object-procedural graphic design, trends in interfaces and computer–player interaction, and the development of computer games. 2024-03-07T16:45:32Z 2024-03-07T16:45:32Z 2023 book ONIX_20240307_9781837697328_57 9781837697328 9781837697342 9781837697335 https://directory.doabooks.org/handle/20.500.12854/135149 eng image/jpeg n/a https://www.intechopen.com/books/1002598 https://intech-files.s3.amazonaws.com/a043Y00000yJC5uQAG/0014502_Authors_Book%20%282023-11-23%2011%3A23%3A35%29.pdf IntechOpen IntechOpen 10.5772/intechopen.1000364 10.5772/intechopen.1000364 78a36484-2c0c-47cb-ad67-2b9f5cd4a8f6 9781837697328 9781837697342 9781837697335 IntechOpen 152 open access |
| spellingShingle | Game Systems Hardware Game Consoles Computer Games Hardware Game Systems Software Game Engines Game Platforms Genre Selection Story Design Virtual Reality Computer Games Algorithms Simulation Player Experience thema EDItEUR::U Computing and Information Technology::UG Graphical and digital media applications::UGD Desktop publishing Computer Science for Game Development and Game Development for Computer Science |
| title | Computer Science for Game Development and Game Development for Computer Science |
| title_full | Computer Science for Game Development and Game Development for Computer Science |
| title_fullStr | Computer Science for Game Development and Game Development for Computer Science |
| title_full_unstemmed | Computer Science for Game Development and Game Development for Computer Science |
| title_short | Computer Science for Game Development and Game Development for Computer Science |
| title_sort | computer science for game development and game development for computer science |
| topic | Game Systems Hardware Game Consoles Computer Games Hardware Game Systems Software Game Engines Game Platforms Genre Selection Story Design Virtual Reality Computer Games Algorithms Simulation Player Experience thema EDItEUR::U Computing and Information Technology::UG Graphical and digital media applications::UGD Desktop publishing |
| topic_facet | Game Systems Hardware Game Consoles Computer Games Hardware Game Systems Software Game Engines Game Platforms Genre Selection Story Design Virtual Reality Computer Games Algorithms Simulation Player Experience thema EDItEUR::U Computing and Information Technology::UG Graphical and digital media applications::UGD Desktop publishing |
| url | ONIX_20240307_9781837697328_57 |