Computer Science for Game Development and Game Development for Computer Science

Computer games have their basis in mainframe computers from the 1960s. Their spread among people came after the arrival of small (8-bit) home computers. In the beginning, their development was influenced by both the technical and program resources of these computers. These games usually form the fir...

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Språk:engelska
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collection Directory of Open Access Books
description Computer games have their basis in mainframe computers from the 1960s. Their spread among people came after the arrival of small (8-bit) home computers. In the beginning, their development was influenced by both the technical and program resources of these computers. These games usually form the first level of communication between a human and a computer. This situation is particularly striking for games on modern computers, game consoles, or smartphones. This book discusses modern approaches, procedures, and algorithms as well as devices in the field of computer game development, with a focus on both the influence of computer science on the development of computer games and the impact of computer games on the development of computer science. Among other things, the book explores virtual reality technologies and visualization, game cores (engines) and platforms, genres, formalizations, correct object-procedural graphic design, trends in interfaces and computer–player interaction, and the development of computer games.
format Online
id doab-20.500.12854ir-135149
institution Directory of Open Access Books
language eng
publishDate 2024
publishDateRange 2024
publishDateSort 2024
publisher IntechOpen
publisherStr IntechOpen
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spelling doab-20.500.12854ir-1351492024-04-14T10:29:16Z Computer Science for Game Development and Game Development for Computer Science Sobota, Branislav Pietriková, Emília Game Systems Hardware Game Consoles Computer Games Hardware Game Systems Software Game Engines Game Platforms Genre Selection Story Design Virtual Reality Computer Games Algorithms Simulation Player Experience thema EDItEUR::U Computing and Information Technology::UG Graphical and digital media applications::UGD Desktop publishing Computer games have their basis in mainframe computers from the 1960s. Their spread among people came after the arrival of small (8-bit) home computers. In the beginning, their development was influenced by both the technical and program resources of these computers. These games usually form the first level of communication between a human and a computer. This situation is particularly striking for games on modern computers, game consoles, or smartphones. This book discusses modern approaches, procedures, and algorithms as well as devices in the field of computer game development, with a focus on both the influence of computer science on the development of computer games and the impact of computer games on the development of computer science. Among other things, the book explores virtual reality technologies and visualization, game cores (engines) and platforms, genres, formalizations, correct object-procedural graphic design, trends in interfaces and computer–player interaction, and the development of computer games. 2024-03-07T16:45:32Z 2024-03-07T16:45:32Z 2023 book ONIX_20240307_9781837697328_57 9781837697328 9781837697342 9781837697335 https://directory.doabooks.org/handle/20.500.12854/135149 eng image/jpeg n/a https://www.intechopen.com/books/1002598 https://intech-files.s3.amazonaws.com/a043Y00000yJC5uQAG/0014502_Authors_Book%20%282023-11-23%2011%3A23%3A35%29.pdf IntechOpen IntechOpen 10.5772/intechopen.1000364 10.5772/intechopen.1000364 78a36484-2c0c-47cb-ad67-2b9f5cd4a8f6 9781837697328 9781837697342 9781837697335 IntechOpen 152 open access
spellingShingle Game Systems Hardware
Game Consoles
Computer Games Hardware
Game Systems Software
Game Engines
Game Platforms
Genre Selection
Story Design
Virtual Reality
Computer Games Algorithms
Simulation
Player Experience
thema EDItEUR::U Computing and Information Technology::UG Graphical and digital media applications::UGD Desktop publishing
Computer Science for Game Development and Game Development for Computer Science
title Computer Science for Game Development and Game Development for Computer Science
title_full Computer Science for Game Development and Game Development for Computer Science
title_fullStr Computer Science for Game Development and Game Development for Computer Science
title_full_unstemmed Computer Science for Game Development and Game Development for Computer Science
title_short Computer Science for Game Development and Game Development for Computer Science
title_sort computer science for game development and game development for computer science
topic Game Systems Hardware
Game Consoles
Computer Games Hardware
Game Systems Software
Game Engines
Game Platforms
Genre Selection
Story Design
Virtual Reality
Computer Games Algorithms
Simulation
Player Experience
thema EDItEUR::U Computing and Information Technology::UG Graphical and digital media applications::UGD Desktop publishing
topic_facet Game Systems Hardware
Game Consoles
Computer Games Hardware
Game Systems Software
Game Engines
Game Platforms
Genre Selection
Story Design
Virtual Reality
Computer Games Algorithms
Simulation
Player Experience
thema EDItEUR::U Computing and Information Technology::UG Graphical and digital media applications::UGD Desktop publishing
url ONIX_20240307_9781837697328_57