Playing Dystopia
Video games permeate our everyday existence. They immerse players in fascinating gameworlds and exciting experiences, often inviting them in various ways to reflect on the enacted events. Gerald Farca explores the genre of dystopian video games and the player's aesthetic response to their nightmaris...
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| 格式: | Online |
| 語言: | 英语 |
| 出版: |
transcript Verlag
2024
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| 主題: | |
| 在線閱讀: | ONIX_20240314_9783839445976_55 |
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| _version_ | 1869515939882467328 |
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| author | Farca, Gerald |
| author_browse | Farca, Gerald |
| author_facet | Farca, Gerald |
| author_sort | Farca, Gerald |
| collection | Directory of Open Access Books |
| description | Video games permeate our everyday existence. They immerse players in fascinating gameworlds and exciting experiences, often inviting them in various ways to reflect on the enacted events. Gerald Farca explores the genre of dystopian video games and the player's aesthetic response to their nightmarish gameworlds. Players, he argues, will gradually come to see similarities between the virtual dystopia and their own ›offline‹ environment, thus learning to stay wary of social and political developments. In his analysis, Farca draws from a variety of research fields, such as literary theory and game studies, combining them into a coherent theory of aesthetic response to dystopian games. |
| format | Online |
| id | doab-20.500.12854ir-135737 |
| institution | Directory of Open Access Books |
| language | eng |
| publishDate | 2024 |
| publishDateRange | 2024 |
| publishDateSort | 2024 |
| publisher | transcript Verlag |
| publisherStr | transcript Verlag |
| record_format | ojs |
| spelling | doab-20.500.12854ir-1357372025-07-18T09:46:38Z Playing Dystopia Farca, Gerald Video Games Utopia Dystopia Science Fiction Culture Phenomenology Media Computer Games Media Aesthetics Digital Media Sociology of Technology Media Studies thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies Video games permeate our everyday existence. They immerse players in fascinating gameworlds and exciting experiences, often inviting them in various ways to reflect on the enacted events. Gerald Farca explores the genre of dystopian video games and the player's aesthetic response to their nightmarish gameworlds. Players, he argues, will gradually come to see similarities between the virtual dystopia and their own ›offline‹ environment, thus learning to stay wary of social and political developments. In his analysis, Farca draws from a variety of research fields, such as literary theory and game studies, combining them into a coherent theory of aesthetic response to dystopian games. 2024-03-15T04:24:19Z 2024-03-15T04:24:19Z 2024-03-14T10:45:16Z 2018 book ONIX_20240314_9783839445976_55 OCN: 1064063091 https://library.oapen.org/handle/20.500.12657/88505 9783839445976 9783837645972 https://directory.doabooks.org/handle/20.500.12854/135737 eng Bild und Bit. Studien zur digitalen Medienkultur open access image/jpeg image/jpeg image/jpeg image/jpeg Attribution-NonCommercial-NoDerivatives 4.0 International Attribution-NonCommercial-NoDerivatives 4.0 International Attribution-NonCommercial-NoDerivatives 4.0 International Attribution-NonCommercial-NoDerivatives 4.0 International https://library.oapen.org/bitstream/20.500.12657/88505/1/9783839445976.pdf https://library.oapen.org/bitstream/20.500.12657/88505/1/9783839445976.pdf https://library.oapen.org/bitstream/20.500.12657/88505/1/9783839445976.pdf https://library.oapen.org/bitstream/20.500.12657/88505/1/9783839445976.pdf transcript Verlag transcript Verlag 10.14361/9783839445976 10.14361/9783839445976 7e97f9b9-be2b-4d9c-a928-3c8ebdfa443c 9783839445976 9783837645972 transcript Verlag 434 Bielefeld open access |
| spellingShingle | Video Games Utopia Dystopia Science Fiction Culture Phenomenology Media Computer Games Media Aesthetics Digital Media Sociology of Technology Media Studies thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies Farca, Gerald Playing Dystopia |
| title | Playing Dystopia |
| title_full | Playing Dystopia |
| title_fullStr | Playing Dystopia |
| title_full_unstemmed | Playing Dystopia |
| title_short | Playing Dystopia |
| title_sort | playing dystopia |
| topic | Video Games Utopia Dystopia Science Fiction Culture Phenomenology Media Computer Games Media Aesthetics Digital Media Sociology of Technology Media Studies thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies |
| topic_facet | Video Games Utopia Dystopia Science Fiction Culture Phenomenology Media Computer Games Media Aesthetics Digital Media Sociology of Technology Media Studies thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies |
| url | ONIX_20240314_9783839445976_55 |
| work_keys_str_mv | AT farcagerald playingdystopia |