Chapter A Collaborative Planning Model for Offsite Construction Based on Virtual Reality and Game Engines

Accurate process planning is essential for successfully implementing offsite construction projects. New technologies, such as virtual reality (VR), have been proposed as potential proactive solutions that allow users to experience and train on OSC processes to ensure safety and efficiency in an imme...

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Ngā kaituhi matua: Assaf, Mohamed, Lemouchi, Rafik, Al-Hussein, Mohamed, Li, Xinming
Hōputu: Online
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I whakaputaina: Firenze University Press 2024
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Urunga tuihono:ONIX_20240402_9791221502893_120
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author Assaf, Mohamed
Lemouchi, Rafik
Al-Hussein, Mohamed
Li, Xinming
author_browse Al-Hussein, Mohamed
Assaf, Mohamed
Lemouchi, Rafik
Li, Xinming
author_facet Assaf, Mohamed
Lemouchi, Rafik
Al-Hussein, Mohamed
Li, Xinming
author_sort Assaf, Mohamed
collection Directory of Open Access Books
description Accurate process planning is essential for successfully implementing offsite construction projects. New technologies, such as virtual reality (VR), have been proposed as potential proactive solutions that allow users to experience and train on OSC processes to ensure safety and efficiency in an immersive environment. However, current VR applications in OSC projects (VR-OSC) problems are limited to residential projects and target single phases of the OSC implementation. This study proposes a VR framework to train participants on modular bridge construction processes. The developed model comprises several OSC phases, such as fabrication, transportation, and assembly. Furthermore, the study explores the use of collaborative platforms that can be associated with the VR model to ease the model and the developed scenes. The model is tested on a sample of participants that evaluated the performance of the model and provided areas of improvement. The results showed the capabilities of the model in providing an immersive experience for participants and connecting different phases of the OSC projects. Also, the results show that the experiment length and complex controlling buttons are among the areas of improvement. The developed model is expected to facilitate safe and efficient training for complex OSC projects
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language eng
publishDate 2024
publishDateRange 2024
publishDateSort 2024
publisher Firenze University Press
publisherStr Firenze University Press
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spelling doab-20.500.12854ir-1360812025-07-18T09:46:44Z Chapter A Collaborative Planning Model for Offsite Construction Based on Virtual Reality and Game Engines Assaf, Mohamed Lemouchi, Rafik Al-Hussein, Mohamed Li, Xinming Offsite Construction Building Information Modeling Virtual Reality Game Engines thema EDItEUR::U Computing and Information Technology::UT Computer networking and communications::UTV Virtualization thema EDItEUR::U Computing and Information Technology::UT Computer networking and communications::UTV Virtualization Accurate process planning is essential for successfully implementing offsite construction projects. New technologies, such as virtual reality (VR), have been proposed as potential proactive solutions that allow users to experience and train on OSC processes to ensure safety and efficiency in an immersive environment. However, current VR applications in OSC projects (VR-OSC) problems are limited to residential projects and target single phases of the OSC implementation. This study proposes a VR framework to train participants on modular bridge construction processes. The developed model comprises several OSC phases, such as fabrication, transportation, and assembly. Furthermore, the study explores the use of collaborative platforms that can be associated with the VR model to ease the model and the developed scenes. The model is tested on a sample of participants that evaluated the performance of the model and provided areas of improvement. The results showed the capabilities of the model in providing an immersive experience for participants and connecting different phases of the OSC projects. Also, the results show that the experiment length and complex controlling buttons are among the areas of improvement. The developed model is expected to facilitate safe and efficient training for complex OSC projects 2024-04-04T04:05:56Z 2024-04-04T04:05:56Z 2024-04-02T15:48:04Z 2023 chapter ONIX_20240402_9791221502893_120 2704-5846 https://library.oapen.org/handle/20.500.12657/89151 9791221502893 https://directory.doabooks.org/handle/20.500.12854/136081 eng Proceedings e report open access image/jpeg n/a https://library.oapen.org/bitstream/20.500.12657/89151/1/9791221502893_05.pdf Firenze University Press 10.36253/979-12-215-0289-3.05 10.36253/979-12-215-0289-3.05 2ec4474d-93b1-4cfa-b313-9c6019b51b1a 9791221502893 11 Florence open access
spellingShingle Offsite Construction
Building Information Modeling
Virtual Reality
Game Engines
thema EDItEUR::U Computing and Information Technology::UT Computer networking and communications::UTV Virtualization
thema EDItEUR::U Computing and Information Technology::UT Computer networking and communications::UTV Virtualization
Assaf, Mohamed
Lemouchi, Rafik
Al-Hussein, Mohamed
Li, Xinming
Chapter A Collaborative Planning Model for Offsite Construction Based on Virtual Reality and Game Engines
title Chapter A Collaborative Planning Model for Offsite Construction Based on Virtual Reality and Game Engines
title_full Chapter A Collaborative Planning Model for Offsite Construction Based on Virtual Reality and Game Engines
title_fullStr Chapter A Collaborative Planning Model for Offsite Construction Based on Virtual Reality and Game Engines
title_full_unstemmed Chapter A Collaborative Planning Model for Offsite Construction Based on Virtual Reality and Game Engines
title_short Chapter A Collaborative Planning Model for Offsite Construction Based on Virtual Reality and Game Engines
title_sort chapter a collaborative planning model for offsite construction based on virtual reality and game engines
topic Offsite Construction
Building Information Modeling
Virtual Reality
Game Engines
thema EDItEUR::U Computing and Information Technology::UT Computer networking and communications::UTV Virtualization
thema EDItEUR::U Computing and Information Technology::UT Computer networking and communications::UTV Virtualization
topic_facet Offsite Construction
Building Information Modeling
Virtual Reality
Game Engines
thema EDItEUR::U Computing and Information Technology::UT Computer networking and communications::UTV Virtualization
thema EDItEUR::U Computing and Information Technology::UT Computer networking and communications::UTV Virtualization
url ONIX_20240402_9791221502893_120
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