Chapter A Collaborative Planning Model for Offsite Construction Based on Virtual Reality and Game Engines
Accurate process planning is essential for successfully implementing offsite construction projects. New technologies, such as virtual reality (VR), have been proposed as potential proactive solutions that allow users to experience and train on OSC processes to ensure safety and efficiency in an imme...
I tiakina i:
| Ngā kaituhi matua: | , , , |
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| Hōputu: | Online |
| Reo: | Ingarihi |
| I whakaputaina: |
Firenze University Press
2024
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| Ngā marau: | |
| Urunga tuihono: | ONIX_20240402_9791221502893_120 |
| Ngā Tūtohu: |
Kāore He Tūtohu, Me noho koe te mea tuatahi ki te tūtohu i tēnei pūkete!
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| _version_ | 1869524242001821696 |
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| author | Assaf, Mohamed Lemouchi, Rafik Al-Hussein, Mohamed Li, Xinming |
| author_browse | Al-Hussein, Mohamed Assaf, Mohamed Lemouchi, Rafik Li, Xinming |
| author_facet | Assaf, Mohamed Lemouchi, Rafik Al-Hussein, Mohamed Li, Xinming |
| author_sort | Assaf, Mohamed |
| collection | Directory of Open Access Books |
| description | Accurate process planning is essential for successfully implementing offsite construction projects. New technologies, such as virtual reality (VR), have been proposed as potential proactive solutions that allow users to experience and train on OSC processes to ensure safety and efficiency in an immersive environment. However, current VR applications in OSC projects (VR-OSC) problems are limited to residential projects and target single phases of the OSC implementation. This study proposes a VR framework to train participants on modular bridge construction processes. The developed model comprises several OSC phases, such as fabrication, transportation, and assembly. Furthermore, the study explores the use of collaborative platforms that can be associated with the VR model to ease the model and the developed scenes. The model is tested on a sample of participants that evaluated the performance of the model and provided areas of improvement. The results showed the capabilities of the model in providing an immersive experience for participants and connecting different phases of the OSC projects. Also, the results show that the experiment length and complex controlling buttons are among the areas of improvement. The developed model is expected to facilitate safe and efficient training for complex OSC projects |
| format | Online |
| id | doab-20.500.12854ir-136081 |
| institution | Directory of Open Access Books |
| language | eng |
| publishDate | 2024 |
| publishDateRange | 2024 |
| publishDateSort | 2024 |
| publisher | Firenze University Press |
| publisherStr | Firenze University Press |
| record_format | ojs |
| spelling | doab-20.500.12854ir-1360812025-07-18T09:46:44Z Chapter A Collaborative Planning Model for Offsite Construction Based on Virtual Reality and Game Engines Assaf, Mohamed Lemouchi, Rafik Al-Hussein, Mohamed Li, Xinming Offsite Construction Building Information Modeling Virtual Reality Game Engines thema EDItEUR::U Computing and Information Technology::UT Computer networking and communications::UTV Virtualization thema EDItEUR::U Computing and Information Technology::UT Computer networking and communications::UTV Virtualization Accurate process planning is essential for successfully implementing offsite construction projects. New technologies, such as virtual reality (VR), have been proposed as potential proactive solutions that allow users to experience and train on OSC processes to ensure safety and efficiency in an immersive environment. However, current VR applications in OSC projects (VR-OSC) problems are limited to residential projects and target single phases of the OSC implementation. This study proposes a VR framework to train participants on modular bridge construction processes. The developed model comprises several OSC phases, such as fabrication, transportation, and assembly. Furthermore, the study explores the use of collaborative platforms that can be associated with the VR model to ease the model and the developed scenes. The model is tested on a sample of participants that evaluated the performance of the model and provided areas of improvement. The results showed the capabilities of the model in providing an immersive experience for participants and connecting different phases of the OSC projects. Also, the results show that the experiment length and complex controlling buttons are among the areas of improvement. The developed model is expected to facilitate safe and efficient training for complex OSC projects 2024-04-04T04:05:56Z 2024-04-04T04:05:56Z 2024-04-02T15:48:04Z 2023 chapter ONIX_20240402_9791221502893_120 2704-5846 https://library.oapen.org/handle/20.500.12657/89151 9791221502893 https://directory.doabooks.org/handle/20.500.12854/136081 eng Proceedings e report open access image/jpeg n/a https://library.oapen.org/bitstream/20.500.12657/89151/1/9791221502893_05.pdf Firenze University Press 10.36253/979-12-215-0289-3.05 10.36253/979-12-215-0289-3.05 2ec4474d-93b1-4cfa-b313-9c6019b51b1a 9791221502893 11 Florence open access |
| spellingShingle | Offsite Construction Building Information Modeling Virtual Reality Game Engines thema EDItEUR::U Computing and Information Technology::UT Computer networking and communications::UTV Virtualization thema EDItEUR::U Computing and Information Technology::UT Computer networking and communications::UTV Virtualization Assaf, Mohamed Lemouchi, Rafik Al-Hussein, Mohamed Li, Xinming Chapter A Collaborative Planning Model for Offsite Construction Based on Virtual Reality and Game Engines |
| title | Chapter A Collaborative Planning Model for Offsite Construction Based on Virtual Reality and Game Engines |
| title_full | Chapter A Collaborative Planning Model for Offsite Construction Based on Virtual Reality and Game Engines |
| title_fullStr | Chapter A Collaborative Planning Model for Offsite Construction Based on Virtual Reality and Game Engines |
| title_full_unstemmed | Chapter A Collaborative Planning Model for Offsite Construction Based on Virtual Reality and Game Engines |
| title_short | Chapter A Collaborative Planning Model for Offsite Construction Based on Virtual Reality and Game Engines |
| title_sort | chapter a collaborative planning model for offsite construction based on virtual reality and game engines |
| topic | Offsite Construction Building Information Modeling Virtual Reality Game Engines thema EDItEUR::U Computing and Information Technology::UT Computer networking and communications::UTV Virtualization thema EDItEUR::U Computing and Information Technology::UT Computer networking and communications::UTV Virtualization |
| topic_facet | Offsite Construction Building Information Modeling Virtual Reality Game Engines thema EDItEUR::U Computing and Information Technology::UT Computer networking and communications::UTV Virtualization thema EDItEUR::U Computing and Information Technology::UT Computer networking and communications::UTV Virtualization |
| url | ONIX_20240402_9791221502893_120 |
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