Chapter Application of Smart Technologies for Assessing Users’ Well-Being for Immersive Design Strategies: A State-of-the-Art Review

As never before, during the COVID-19 pandemic, the effectiveness of the digital design strategies on the user’s well-being has been questioned. However, a research branch astride digital design and neuroscience able to overcome net discipline borders to analyse users’ well-being seems to be lacking....

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Principais autores: D'Ascenzi, Eleonora, Getuli, Vito, Fiesoli, Irene
Formato: Online
Idioma:inglês
Publicado em: Firenze University Press 2024
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Acesso em linha:ONIX_20240402_9791221502893_116
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author D'Ascenzi, Eleonora
Getuli, Vito
Fiesoli, Irene
author_browse D'Ascenzi, Eleonora
Fiesoli, Irene
Getuli, Vito
author_facet D'Ascenzi, Eleonora
Getuli, Vito
Fiesoli, Irene
author_sort D'Ascenzi, Eleonora
collection Directory of Open Access Books
description As never before, during the COVID-19 pandemic, the effectiveness of the digital design strategies on the user’s well-being has been questioned. However, a research branch astride digital design and neuroscience able to overcome net discipline borders to analyse users’ well-being seems to be lacking. Today mainly qualitative data are used in the design field for the investigation of users’ quality experience. Although fundamental, they also have great disadvantages such as unanswered questions, unconscientious responses, and respondents’ biases. As such, a systematic state of art review is presented to find methodologies and tools currently used in medicine to identify the impact of digital design strategies (XR) on users’ well-being through quantitative and objective data. The main technologies used for this purpose have been synthesized in a schematic chart by reporting the principal related biometric data (skin conductivity, heart rate metrics and breathing rates), as well as other technologies such as video/images/audio analysis based on sensors and machine learning to reach out mass numbers. In conclusion, gaps and future applications of this innovative approach within the virtual environment have been identified by the authors
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institution Directory of Open Access Books
language eng
publishDate 2024
publishDateRange 2024
publishDateSort 2024
publisher Firenze University Press
publisherStr Firenze University Press
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spelling doab-20.500.12854ir-1360902025-07-18T09:46:45Z Chapter Application of Smart Technologies for Assessing Users’ Well-Being for Immersive Design Strategies: A State-of-the-Art Review D'Ascenzi, Eleonora Getuli, Vito Fiesoli, Irene extended reality virtual reality neuro-design digital design immersive experience user experience well-being assessment thema EDItEUR::U Computing and Information Technology::UT Computer networking and communications::UTV Virtualization thema EDItEUR::U Computing and Information Technology::UT Computer networking and communications::UTV Virtualization As never before, during the COVID-19 pandemic, the effectiveness of the digital design strategies on the user’s well-being has been questioned. However, a research branch astride digital design and neuroscience able to overcome net discipline borders to analyse users’ well-being seems to be lacking. Today mainly qualitative data are used in the design field for the investigation of users’ quality experience. Although fundamental, they also have great disadvantages such as unanswered questions, unconscientious responses, and respondents’ biases. As such, a systematic state of art review is presented to find methodologies and tools currently used in medicine to identify the impact of digital design strategies (XR) on users’ well-being through quantitative and objective data. The main technologies used for this purpose have been synthesized in a schematic chart by reporting the principal related biometric data (skin conductivity, heart rate metrics and breathing rates), as well as other technologies such as video/images/audio analysis based on sensors and machine learning to reach out mass numbers. In conclusion, gaps and future applications of this innovative approach within the virtual environment have been identified by the authors 2024-04-04T06:09:37Z 2024-04-04T06:09:37Z 2024-04-02T15:47:58Z 2023 chapter ONIX_20240402_9791221502893_116 2704-5846 https://library.oapen.org/handle/20.500.12657/89147 9791221502893 https://directory.doabooks.org/handle/20.500.12854/136090 eng Proceedings e report open access image/jpeg n/a https://library.oapen.org/bitstream/20.500.12657/89147/1/9791221502893_09.pdf Firenze University Press 10.36253/979-12-215-0289-3.09 10.36253/979-12-215-0289-3.09 2ec4474d-93b1-4cfa-b313-9c6019b51b1a 9791221502893 9 Florence open access
spellingShingle extended reality
virtual reality
neuro-design
digital design
immersive experience
user experience
well-being assessment
thema EDItEUR::U Computing and Information Technology::UT Computer networking and communications::UTV Virtualization
thema EDItEUR::U Computing and Information Technology::UT Computer networking and communications::UTV Virtualization
D'Ascenzi, Eleonora
Getuli, Vito
Fiesoli, Irene
Chapter Application of Smart Technologies for Assessing Users’ Well-Being for Immersive Design Strategies: A State-of-the-Art Review
title Chapter Application of Smart Technologies for Assessing Users’ Well-Being for Immersive Design Strategies: A State-of-the-Art Review
title_full Chapter Application of Smart Technologies for Assessing Users’ Well-Being for Immersive Design Strategies: A State-of-the-Art Review
title_fullStr Chapter Application of Smart Technologies for Assessing Users’ Well-Being for Immersive Design Strategies: A State-of-the-Art Review
title_full_unstemmed Chapter Application of Smart Technologies for Assessing Users’ Well-Being for Immersive Design Strategies: A State-of-the-Art Review
title_short Chapter Application of Smart Technologies for Assessing Users’ Well-Being for Immersive Design Strategies: A State-of-the-Art Review
title_sort chapter application of smart technologies for assessing users well being for immersive design strategies a state of the art review
topic extended reality
virtual reality
neuro-design
digital design
immersive experience
user experience
well-being assessment
thema EDItEUR::U Computing and Information Technology::UT Computer networking and communications::UTV Virtualization
thema EDItEUR::U Computing and Information Technology::UT Computer networking and communications::UTV Virtualization
topic_facet extended reality
virtual reality
neuro-design
digital design
immersive experience
user experience
well-being assessment
thema EDItEUR::U Computing and Information Technology::UT Computer networking and communications::UTV Virtualization
thema EDItEUR::U Computing and Information Technology::UT Computer networking and communications::UTV Virtualization
url ONIX_20240402_9791221502893_116
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