Chapter Improving Sense-Making for Construction Planning Tasks Using Visual and Haptic Stimuli in Virtual Reality Environments

Design documents, drawings, and specifications are visual representations that are fundamental and prevalent in today’s construction engineering practice. Construction specialties (e.g., structural, mechanical) rely on these visual representations to express and draw meaning during collaborations. C...

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Main Authors: Mutis, Ivan, Oberemok, Marina, Purushotham, Nishanth
Format: Online
Sprog:engelsk
Udgivet: Firenze University Press 2024
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Online adgang:ONIX_20240402_9791221502893_87
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author Mutis, Ivan
Oberemok, Marina
Purushotham, Nishanth
author_browse Mutis, Ivan
Oberemok, Marina
Purushotham, Nishanth
author_facet Mutis, Ivan
Oberemok, Marina
Purushotham, Nishanth
author_sort Mutis, Ivan
collection Directory of Open Access Books
description Design documents, drawings, and specifications are visual representations that are fundamental and prevalent in today’s construction engineering practice. Construction specialties (e.g., structural, mechanical) rely on these visual representations to express and draw meaning during collaborations. Construction engineering and management (CEM) students must acquire the knowledge, skills, and abilities — a key example of which is perceptual competence —for interpreting visual representations to facilitate efficient task execution, such as planning. Empowering learners with new technology using robust real-world immersion and interactive features is a significant step towards this target. The presented research explores new human-machine interactions to determine the best way for CEM students to learn through the combined senses of sight and touch. The approach merges visual and haptic interactions within an immersive environment to enhance perception and reasoning skills. The research demonstrates how CEM learners interact with and interpret the meanings of information within a planning task. It explores how VR and haptic technology augment the ability to recognize meanings — a new type of representational competency — for improved interpretation of information related to components with respect to engineering disciplines and sub-systems in a CEM, and investigates learners’ problem-solving ability by using perception-rich enhanced virtual reality (VR) and haptic affordances
format Online
id doab-20.500.12854ir-137060
institution Directory of Open Access Books
language eng
publishDate 2024
publishDateRange 2024
publishDateSort 2024
publisher Firenze University Press
publisherStr Firenze University Press
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spelling doab-20.500.12854ir-1370602024-05-11T20:18:05Z Chapter Improving Sense-Making for Construction Planning Tasks Using Visual and Haptic Stimuli in Virtual Reality Environments Mutis, Ivan Oberemok, Marina Purushotham, Nishanth haptic cues human-computer-interaction design interpretations thema EDItEUR::U Computing and Information Technology Design documents, drawings, and specifications are visual representations that are fundamental and prevalent in today’s construction engineering practice. Construction specialties (e.g., structural, mechanical) rely on these visual representations to express and draw meaning during collaborations. Construction engineering and management (CEM) students must acquire the knowledge, skills, and abilities — a key example of which is perceptual competence —for interpreting visual representations to facilitate efficient task execution, such as planning. Empowering learners with new technology using robust real-world immersion and interactive features is a significant step towards this target. The presented research explores new human-machine interactions to determine the best way for CEM students to learn through the combined senses of sight and touch. The approach merges visual and haptic interactions within an immersive environment to enhance perception and reasoning skills. The research demonstrates how CEM learners interact with and interpret the meanings of information within a planning task. It explores how VR and haptic technology augment the ability to recognize meanings — a new type of representational competency — for improved interpretation of information related to components with respect to engineering disciplines and sub-systems in a CEM, and investigates learners’ problem-solving ability by using perception-rich enhanced virtual reality (VR) and haptic affordances 2024-05-11T20:18:02Z 2024-05-11T20:18:02Z 2024-04-02T15:47:05Z 2023 chapter ONIX_20240402_9791221502893_87 2704-5846 https://library.oapen.org/handle/20.500.12657/89118 9791221502893 https://directory.doabooks.org/handle/20.500.12854/137060 eng Proceedings e report open access image/jpeg n/a https://library.oapen.org/bitstream/20.500.12657/89118/1/9791221502893_14.pdf Firenze University Press 10.36253/979-12-215-0289-3.14 10.36253/979-12-215-0289-3.14 2ec4474d-93b1-4cfa-b313-9c6019b51b1a 9791221502893 13 Florence open access
spellingShingle haptic cues
human-computer-interaction
design interpretations
thema EDItEUR::U Computing and Information Technology
Mutis, Ivan
Oberemok, Marina
Purushotham, Nishanth
Chapter Improving Sense-Making for Construction Planning Tasks Using Visual and Haptic Stimuli in Virtual Reality Environments
title Chapter Improving Sense-Making for Construction Planning Tasks Using Visual and Haptic Stimuli in Virtual Reality Environments
title_full Chapter Improving Sense-Making for Construction Planning Tasks Using Visual and Haptic Stimuli in Virtual Reality Environments
title_fullStr Chapter Improving Sense-Making for Construction Planning Tasks Using Visual and Haptic Stimuli in Virtual Reality Environments
title_full_unstemmed Chapter Improving Sense-Making for Construction Planning Tasks Using Visual and Haptic Stimuli in Virtual Reality Environments
title_short Chapter Improving Sense-Making for Construction Planning Tasks Using Visual and Haptic Stimuli in Virtual Reality Environments
title_sort chapter improving sense making for construction planning tasks using visual and haptic stimuli in virtual reality environments
topic haptic cues
human-computer-interaction
design interpretations
thema EDItEUR::U Computing and Information Technology
topic_facet haptic cues
human-computer-interaction
design interpretations
thema EDItEUR::U Computing and Information Technology
url ONIX_20240402_9791221502893_87
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AT oberemokmarina chapterimprovingsensemakingforconstructionplanningtasksusingvisualandhapticstimuliinvirtualrealityenvironments
AT purushothamnishanth chapterimprovingsensemakingforconstructionplanningtasksusingvisualandhapticstimuliinvirtualrealityenvironments