Chapter Digital Shogun and Electronic Imperialism: Japanese History through the Lens of Historical Videogames

This chapter looks at how Japanese history is represented in videogames. The focus is on the difference between historical videogames produced in the Western world and those produced in Japan. I am going to highlight how videogames are often influenced by Orientalism and Eurocentrism and how this is...

תיאור מלא

שמור ב:
מידע ביבליוגרפי
מחבר ראשי: Scarselli, Aldo Giuseppe
פורמט: Online
שפה:אנגלית
יצא לאור: Firenze University Press 2024
נושאים:
גישה מקוונת:ONIX_20240402_9791221502428_185
תגים: הוספת תג
אין תגיות, היה/י הראשונ/ה לתייג את הרשומה!
_version_ 1869528853893873664
author Scarselli, Aldo Giuseppe
author_browse Scarselli, Aldo Giuseppe
author_facet Scarselli, Aldo Giuseppe
author_sort Scarselli, Aldo Giuseppe
collection Directory of Open Access Books
description This chapter looks at how Japanese history is represented in videogames. The focus is on the difference between historical videogames produced in the Western world and those produced in Japan. I am going to highlight how videogames are often influenced by Orientalism and Eurocentrism and how this is quite evident for Western products set in historical Japan. After that, my focus will be on how Japanese game developers re-imagine their history, moving away from concepts of historical authenticity towards a freer and more elastic representation of the past.
format Online
id doab-20.500.12854ir-137138
institution Directory of Open Access Books
language eng
publishDate 2024
publishDateRange 2024
publishDateSort 2024
publisher Firenze University Press
publisherStr Firenze University Press
record_format ojs
spelling doab-20.500.12854ir-1371382024-05-12T10:28:46Z Chapter Digital Shogun and Electronic Imperialism: Japanese History through the Lens of Historical Videogames Scarselli, Aldo Giuseppe Historical videogames History of Japan Samurai Cultural Representations thema EDItEUR::N History and Archaeology::NH History This chapter looks at how Japanese history is represented in videogames. The focus is on the difference between historical videogames produced in the Western world and those produced in Japan. I am going to highlight how videogames are often influenced by Orientalism and Eurocentrism and how this is quite evident for Western products set in historical Japan. After that, my focus will be on how Japanese game developers re-imagine their history, moving away from concepts of historical authenticity towards a freer and more elastic representation of the past. 2024-05-12T10:28:44Z 2024-05-12T10:28:44Z 2024-04-02T15:49:54Z 2023 chapter ONIX_20240402_9791221502428_185 2975-0261 https://library.oapen.org/handle/20.500.12657/89216 9791221502428 https://directory.doabooks.org/handle/20.500.12854/137138 eng Connessioni. Studies in Transcultural History open access image/jpeg n/a https://library.oapen.org/bitstream/20.500.12657/89216/1/9791221502428_15.pdf Firenze University Press 10.36253/979-12-215-0242-8.15 10.36253/979-12-215-0242-8.15 2ec4474d-93b1-4cfa-b313-9c6019b51b1a 9791221502428 10 Florence open access
spellingShingle Historical videogames
History of Japan
Samurai
Cultural Representations
thema EDItEUR::N History and Archaeology::NH History
Scarselli, Aldo Giuseppe
Chapter Digital Shogun and Electronic Imperialism: Japanese History through the Lens of Historical Videogames
title Chapter Digital Shogun and Electronic Imperialism: Japanese History through the Lens of Historical Videogames
title_full Chapter Digital Shogun and Electronic Imperialism: Japanese History through the Lens of Historical Videogames
title_fullStr Chapter Digital Shogun and Electronic Imperialism: Japanese History through the Lens of Historical Videogames
title_full_unstemmed Chapter Digital Shogun and Electronic Imperialism: Japanese History through the Lens of Historical Videogames
title_short Chapter Digital Shogun and Electronic Imperialism: Japanese History through the Lens of Historical Videogames
title_sort chapter digital shogun and electronic imperialism japanese history through the lens of historical videogames
topic Historical videogames
History of Japan
Samurai
Cultural Representations
thema EDItEUR::N History and Archaeology::NH History
topic_facet Historical videogames
History of Japan
Samurai
Cultural Representations
thema EDItEUR::N History and Archaeology::NH History
url ONIX_20240402_9791221502428_185
work_keys_str_mv AT scarsellialdogiuseppe chapterdigitalshogunandelectronicimperialismjapanesehistorythroughthelensofhistoricalvideogames