Chapter Transitioning from 2D to VR in Design Review – Resistance to Engagement
Although immersive virtual reality (VR) has been shown to facilitate collaborative understanding of a design, many users remain resistant to its use. Moreover, there is currently a lack of real-world studies investigating why certain users (e.g., architects) are resistant to use VR during design rev...
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| 格式: | Online |
| 語言: | 英语 |
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Firenze University Press
2024
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| 主題: | |
| 在線閱讀: | ONIX_20240402_9791221502893_118 |
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| _version_ | 1869531148026118144 |
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| author | Sateei, Shahin Roupé, Mattias Johansson, Mikael |
| author_browse | Johansson, Mikael Roupé, Mattias Sateei, Shahin |
| author_facet | Sateei, Shahin Roupé, Mattias Johansson, Mikael |
| author_sort | Sateei, Shahin |
| collection | Directory of Open Access Books |
| description | Although immersive virtual reality (VR) has been shown to facilitate collaborative understanding of a design, many users remain resistant to its use. Moreover, there is currently a lack of real-world studies investigating why certain users (e.g., architects) are resistant to use VR during design reviews. The aim of this study is to understand the resistance that influence client representatives’ and architects’ interaction with a VR-system that supports both fully- and non-immersive experiences of the virtual environment. Data were gathered from three VR-workshops, which were part of 3 design review sessions of a new elementary school. Additional data were gathered from four semi-structured interviews with both the architects and client representatives participating in all workshop sessions, the interior architect involved in the project as well as an additional six semi-structured interviews. These additional six interviews involved exterior architects from different firms, who had previously used VR for both informative and design review purposes. The findings suggest that client representatives and the architects had initially been resistant to use VR during the design reviews, but their attitudes changed progressively during the three workshops, in particular that of the architects. The findings also indicate that interactive features in VR (e.g., object manipulation, multi-user) help end users negotiate design requests more efficiently and make informed decision-making. This paper highlights how immersive VR could improve the design review process |
| format | Online |
| id | doab-20.500.12854ir-137984 |
| institution | Directory of Open Access Books |
| language | eng |
| publishDate | 2024 |
| publishDateRange | 2024 |
| publishDateSort | 2024 |
| publisher | Firenze University Press |
| publisherStr | Firenze University Press |
| record_format | ojs |
| spelling | doab-20.500.12854ir-1379842024-05-14T23:49:36Z Chapter Transitioning from 2D to VR in Design Review – Resistance to Engagement Sateei, Shahin Roupé, Mattias Johansson, Mikael Virtual Reality HMD VR design process design review spatial understanding end-users thema EDItEUR::U Computing and Information Technology::UT Computer networking and communications::UTV Virtualization Although immersive virtual reality (VR) has been shown to facilitate collaborative understanding of a design, many users remain resistant to its use. Moreover, there is currently a lack of real-world studies investigating why certain users (e.g., architects) are resistant to use VR during design reviews. The aim of this study is to understand the resistance that influence client representatives’ and architects’ interaction with a VR-system that supports both fully- and non-immersive experiences of the virtual environment. Data were gathered from three VR-workshops, which were part of 3 design review sessions of a new elementary school. Additional data were gathered from four semi-structured interviews with both the architects and client representatives participating in all workshop sessions, the interior architect involved in the project as well as an additional six semi-structured interviews. These additional six interviews involved exterior architects from different firms, who had previously used VR for both informative and design review purposes. The findings suggest that client representatives and the architects had initially been resistant to use VR during the design reviews, but their attitudes changed progressively during the three workshops, in particular that of the architects. The findings also indicate that interactive features in VR (e.g., object manipulation, multi-user) help end users negotiate design requests more efficiently and make informed decision-making. This paper highlights how immersive VR could improve the design review process 2024-05-14T23:49:35Z 2024-05-14T23:49:35Z 2024-04-02T15:48:01Z 2023 chapter ONIX_20240402_9791221502893_118 2704-5846 https://library.oapen.org/handle/20.500.12657/89149 9791221502893 https://directory.doabooks.org/handle/20.500.12854/137984 eng Proceedings e report open access image/jpeg n/a https://library.oapen.org/bitstream/20.500.12657/89149/1/9791221502893_07.pdf Firenze University Press 10.36253/979-12-215-0289-3.07 10.36253/979-12-215-0289-3.07 2ec4474d-93b1-4cfa-b313-9c6019b51b1a 9791221502893 12 Florence open access |
| spellingShingle | Virtual Reality HMD VR design process design review spatial understanding end-users thema EDItEUR::U Computing and Information Technology::UT Computer networking and communications::UTV Virtualization Sateei, Shahin Roupé, Mattias Johansson, Mikael Chapter Transitioning from 2D to VR in Design Review – Resistance to Engagement |
| title | Chapter Transitioning from 2D to VR in Design Review – Resistance to Engagement |
| title_full | Chapter Transitioning from 2D to VR in Design Review – Resistance to Engagement |
| title_fullStr | Chapter Transitioning from 2D to VR in Design Review – Resistance to Engagement |
| title_full_unstemmed | Chapter Transitioning from 2D to VR in Design Review – Resistance to Engagement |
| title_short | Chapter Transitioning from 2D to VR in Design Review – Resistance to Engagement |
| title_sort | chapter transitioning from 2d to vr in design review resistance to engagement |
| topic | Virtual Reality HMD VR design process design review spatial understanding end-users thema EDItEUR::U Computing and Information Technology::UT Computer networking and communications::UTV Virtualization |
| topic_facet | Virtual Reality HMD VR design process design review spatial understanding end-users thema EDItEUR::U Computing and Information Technology::UT Computer networking and communications::UTV Virtualization |
| url | ONIX_20240402_9791221502893_118 |
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