Chapter 31: Serious games for evaluation

This chapter discusses experiences with and prospects for applying serious games in program evaluation in four sections. We start by discussing the origins of serious games in public policy and administration and unique characteristics that make games valuable for evaluative inquiries. In section tw...

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Hoofdauteurs: Olejniczak, Karol, Widawski, Igor
Formaat: Online
Taal:Engels
Gepubliceerd in: Edward Elgar Publishing 2024
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Online toegang:https://directory.doabooks.org/handle/20.500.12854/138925
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author Olejniczak, Karol
Widawski, Igor
author_browse Olejniczak, Karol
Widawski, Igor
author_facet Olejniczak, Karol
Widawski, Igor
author_sort Olejniczak, Karol
collection Directory of Open Access Books
description This chapter discusses experiences with and prospects for applying serious games in program evaluation in four sections. We start by discussing the origins of serious games in public policy and administration and unique characteristics that make games valuable for evaluative inquiries. In section two, we present a typology organizing game applications along crucial aspects of evaluation: the game purpose and the nature of the evaluand. We offer examples of successfully implemented games for each type of use: adjusting behaviors, assessing behaviors, crash-testing mechanisms, and exploring systems. In the third section, we provide a novel ABC framework (Architecture - Behavior - Change) for public policy practitioners who plan to use individual games for their work. The framework can be used to adapt existing commercial games, or prepare a blueprint for designing new games. We close with prospects for advancing serious games as an innovative, high-impact method for public policy and program evaluation practitioners.
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spelling doab-20.500.12854ir-1389252024-06-19T14:01:34Z Chapter 31: Serious games for evaluation Olejniczak, Karol Widawski, Igor Serious games; Program evaluation; Public policy; Game design framework; Behavior change JPP This chapter discusses experiences with and prospects for applying serious games in program evaluation in four sections. We start by discussing the origins of serious games in public policy and administration and unique characteristics that make games valuable for evaluative inquiries. In section two, we present a typology organizing game applications along crucial aspects of evaluation: the game purpose and the nature of the evaluand. We offer examples of successfully implemented games for each type of use: adjusting behaviors, assessing behaviors, crash-testing mechanisms, and exploring systems. In the third section, we provide a novel ABC framework (Architecture - Behavior - Change) for public policy practitioners who plan to use individual games for their work. The framework can be used to adapt existing commercial games, or prepare a blueprint for designing new games. We close with prospects for advancing serious games as an innovative, high-impact method for public policy and program evaluation practitioners. Published 2024-06-19T14:01:30Z 2024-06-19T14:01:30Z 2024-06-14 chapter 9781803928289 https://directory.doabooks.org/handle/20.500.12854/138925 eng image/jpeg Attribution-NonCommercial-NoDerivatives 4.0 International https://www.e-elgar.com/shop/gbp/research-handbook-on-program-evaluation-9781803928272.html https://www.elgaronline.com/edcollchap-oa/book/9781803928289/book-part-9781803928289-41.xml Edward Elgar Publishing Edward Elgar Publishing 10.4337/9781803928289.00041 10.4337/9781803928289.00041 01ceac28-75b4-492a-8eec-f9b98bc6b28c https://creativecommons.org/licenses/by-nc-nd/4.0/ 9781803928289 Edward Elgar Publishing Cheltenham, UK open access
spellingShingle Serious games; Program evaluation; Public policy; Game design framework; Behavior change
JPP
Olejniczak, Karol
Widawski, Igor
Chapter 31: Serious games for evaluation
title Chapter 31: Serious games for evaluation
title_full Chapter 31: Serious games for evaluation
title_fullStr Chapter 31: Serious games for evaluation
title_full_unstemmed Chapter 31: Serious games for evaluation
title_short Chapter 31: Serious games for evaluation
title_sort chapter 31 serious games for evaluation
topic Serious games; Program evaluation; Public policy; Game design framework; Behavior change
JPP
topic_facet Serious games; Program evaluation; Public policy; Game design framework; Behavior change
JPP
url https://directory.doabooks.org/handle/20.500.12854/138925
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