Games and Play in Chinese and Sinophone Cultures

Games as global and connected phenomena have been examined in the rising scholarly field of game studies, but relatively little has been published on the history of games and gaming in China. Weiqi (a.k.a. Go), one of the world’s oldest board games, originated in China; a variety of Chinese card, di...

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Formato: Online
Idioma:inglês
Publicado em: University of Washington Press 2024
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collection Directory of Open Access Books
description Games as global and connected phenomena have been examined in the rising scholarly field of game studies, but relatively little has been published on the history of games and gaming in China. Weiqi (a.k.a. Go), one of the world’s oldest board games, originated in China; a variety of Chinese card, dice, board, sport, and performance games have been developed over the millennia; and China is quickly becoming a major player in the contemporary digital game industry. In exploring games and practices of play across social and historical contexts, this volume examines representations of gender, class, materiality, and imaginations of the nation in Chinese and Sinophone contexts, while addressing ways in which games inhabit, represent, disrupt, or transform cultural and social practices. Both analog and computer games are represented in analyses that draw connections between the traditional and the modern and between local or regional and higher-order economic, cultural, and political structures. Among the topics explored are rock carvings of board games, weiqi cultures, scholars’ and courtesans’ games, gambling, games based on literature, video-game politics, and appropriation of Chinese culture in video games. The open access publication of this book was made possible by a grant from the James P. Geiss and Margaret Y. Hsu Foundation.
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publishDate 2024
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publisher University of Washington Press
publisherStr University of Washington Press
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spelling doab-20.500.12854ir-1424012024-07-23T04:01:35Z Games and Play in Chinese and Sinophone Cultures Guo, Li Eyman, Douglas Sun, Hongmei gaming, youxi, analog games, digital games, ludic agency, gendered gameplay, game ethics, translation of games thema EDItEUR::W Lifestyle, Hobbies and Leisure::WD Hobbies, quizzes and games thema EDItEUR::N History and Archaeology::NH History::NHF Asian history Games as global and connected phenomena have been examined in the rising scholarly field of game studies, but relatively little has been published on the history of games and gaming in China. Weiqi (a.k.a. Go), one of the world’s oldest board games, originated in China; a variety of Chinese card, dice, board, sport, and performance games have been developed over the millennia; and China is quickly becoming a major player in the contemporary digital game industry. In exploring games and practices of play across social and historical contexts, this volume examines representations of gender, class, materiality, and imaginations of the nation in Chinese and Sinophone contexts, while addressing ways in which games inhabit, represent, disrupt, or transform cultural and social practices. Both analog and computer games are represented in analyses that draw connections between the traditional and the modern and between local or regional and higher-order economic, cultural, and political structures. Among the topics explored are rock carvings of board games, weiqi cultures, scholars’ and courtesans’ games, gambling, games based on literature, video-game politics, and appropriation of Chinese culture in video games. The open access publication of this book was made possible by a grant from the James P. Geiss and Margaret Y. Hsu Foundation. 2024-07-23T04:01:33Z 2024-07-23T04:01:33Z 2024-07-22T12:58:51Z 2024 book https://library.oapen.org/handle/20.500.12657/92419 9780295752396 https://directory.doabooks.org/handle/20.500.12854/142401 eng open access image/jpeg Attribution-NonCommercial-NoDerivatives 4.0 International https://library.oapen.org/bitstream/20.500.12657/92419/1/9780295752419.pdf University of Washington Press 05b43d6c-b025-4c47-9778-32ac09131cc4 9780295752396 304 open access
spellingShingle gaming, youxi, analog games, digital games, ludic agency, gendered gameplay, game ethics, translation of games
thema EDItEUR::W Lifestyle, Hobbies and Leisure::WD Hobbies, quizzes and games
thema EDItEUR::N History and Archaeology::NH History::NHF Asian history
Games and Play in Chinese and Sinophone Cultures
title Games and Play in Chinese and Sinophone Cultures
title_full Games and Play in Chinese and Sinophone Cultures
title_fullStr Games and Play in Chinese and Sinophone Cultures
title_full_unstemmed Games and Play in Chinese and Sinophone Cultures
title_short Games and Play in Chinese and Sinophone Cultures
title_sort games and play in chinese and sinophone cultures
topic gaming, youxi, analog games, digital games, ludic agency, gendered gameplay, game ethics, translation of games
thema EDItEUR::W Lifestyle, Hobbies and Leisure::WD Hobbies, quizzes and games
thema EDItEUR::N History and Archaeology::NH History::NHF Asian history
topic_facet gaming, youxi, analog games, digital games, ludic agency, gendered gameplay, game ethics, translation of games
thema EDItEUR::W Lifestyle, Hobbies and Leisure::WD Hobbies, quizzes and games
thema EDItEUR::N History and Archaeology::NH History::NHF Asian history
url https://library.oapen.org/handle/20.500.12657/92419