Shadow Plays
Shadow Plays explores popular forms of entertainment used in the eighteenth and nineteenth centuries to transport viewers to a new world, foreshadowing present-day virtual, augmented, and extended reality experiences (VR, AR, and XR). Typically studied as part of the prehistory of cinema or the arch...
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| Autore principale: | |
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| Natura: | Online |
| Lingua: | inglese italiano |
| Pubblicazione: |
Stanford University Press
2024
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| Soggetti: | |
| Accesso online: | ONIX_20240912_9781503629875_11 |
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| _version_ | 1869522584315363328 |
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| author | Riva, Massimo |
| author_browse | Riva, Massimo |
| author_facet | Riva, Massimo |
| author_sort | Riva, Massimo |
| collection | Directory of Open Access Books |
| description | Shadow Plays explores popular forms of entertainment used in the eighteenth and nineteenth centuries to transport viewers to a new world, foreshadowing present-day virtual, augmented, and extended reality experiences (VR, AR, and XR). Typically studied as part of the prehistory of cinema or the archaeology of media, analog technologies such as the mondo nuovo or cosmorama, the magic lantern, the moving panorama, and the stereoscope evoked shadow copies of our world long before the advent of digital technologies and exercised a powerful pull on minds and imaginations. Through six case histories and eight interactive simulations, Massimo Riva explores themes of virtual travel, social surveillance, and utopian imagination, shedding light on illustrious or, in some instances, forgotten figures and inventions from Italy's past. Arguing for the continuity of experience and imagination, Riva adopts the term virtual realism, an experience marked by the virtualization of the real and the realization of the virtual. At a time when the gap between simulations and "real" experiences is getting ever smaller, a cultural-historical exploration of the prehistory of virtual reality can help us better understand the present in light of the past while exploring the past using the tools forged in the present. |
| format | Online |
| id | doab-20.500.12854ir-144031 |
| institution | Directory of Open Access Books |
| language | eng ita |
| publishDate | 2024 |
| publishDateRange | 2024 |
| publishDateSort | 2024 |
| publisher | Stanford University Press |
| publisherStr | Stanford University Press |
| record_format | ojs |
| spelling | doab-20.500.12854ir-1440312024-09-12T07:42:07Z Shadow Plays Riva, Massimo mondo nuovo magic lantern cosmorama media history Italian art thema EDItEUR::A The Arts::AG The Arts: treatments and subjects::AGA History of art thema EDItEUR::N History and Archaeology::NH History::NHD European history thema EDItEUR::1 Place qualifiers::1D Europe::1DD Western Europe thema EDItEUR::A The Arts::AT Performing arts::ATF Films, cinema::ATFA Film history, theory or criticism thema EDItEUR::U Computing and Information Technology::UY Computer science::UYW Augmented reality (AR) thema EDItEUR::U Computing and Information Technology::UY Computer science::UYV Virtual reality Shadow Plays explores popular forms of entertainment used in the eighteenth and nineteenth centuries to transport viewers to a new world, foreshadowing present-day virtual, augmented, and extended reality experiences (VR, AR, and XR). Typically studied as part of the prehistory of cinema or the archaeology of media, analog technologies such as the mondo nuovo or cosmorama, the magic lantern, the moving panorama, and the stereoscope evoked shadow copies of our world long before the advent of digital technologies and exercised a powerful pull on minds and imaginations. Through six case histories and eight interactive simulations, Massimo Riva explores themes of virtual travel, social surveillance, and utopian imagination, shedding light on illustrious or, in some instances, forgotten figures and inventions from Italy's past. Arguing for the continuity of experience and imagination, Riva adopts the term virtual realism, an experience marked by the virtualization of the real and the realization of the virtual. At a time when the gap between simulations and "real" experiences is getting ever smaller, a cultural-historical exploration of the prehistory of virtual reality can help us better understand the present in light of the past while exploring the past using the tools forged in the present. 2024-09-12T07:42:05Z 2024-09-12T07:42:05Z 2022 book ONIX_20240912_9781503629875_11 9781503629875 https://directory.doabooks.org/handle/20.500.12854/144031 eng ita image/jpeg Attribution-NonCommercial-NoDerivatives 4.0 International https://shadow-plays.org https://shadow-plays.org Stanford University Press 10.21627/2022sp 10.21627/2022sp e1c5a643-9287-4a26-84e2-83547f3c823b 9781503629875 open access |
| spellingShingle | mondo nuovo magic lantern cosmorama media history Italian art thema EDItEUR::A The Arts::AG The Arts: treatments and subjects::AGA History of art thema EDItEUR::N History and Archaeology::NH History::NHD European history thema EDItEUR::1 Place qualifiers::1D Europe::1DD Western Europe thema EDItEUR::A The Arts::AT Performing arts::ATF Films, cinema::ATFA Film history, theory or criticism thema EDItEUR::U Computing and Information Technology::UY Computer science::UYW Augmented reality (AR) thema EDItEUR::U Computing and Information Technology::UY Computer science::UYV Virtual reality Riva, Massimo Shadow Plays |
| title | Shadow Plays |
| title_full | Shadow Plays |
| title_fullStr | Shadow Plays |
| title_full_unstemmed | Shadow Plays |
| title_short | Shadow Plays |
| title_sort | shadow plays |
| topic | mondo nuovo magic lantern cosmorama media history Italian art thema EDItEUR::A The Arts::AG The Arts: treatments and subjects::AGA History of art thema EDItEUR::N History and Archaeology::NH History::NHD European history thema EDItEUR::1 Place qualifiers::1D Europe::1DD Western Europe thema EDItEUR::A The Arts::AT Performing arts::ATF Films, cinema::ATFA Film history, theory or criticism thema EDItEUR::U Computing and Information Technology::UY Computer science::UYW Augmented reality (AR) thema EDItEUR::U Computing and Information Technology::UY Computer science::UYV Virtual reality |
| topic_facet | mondo nuovo magic lantern cosmorama media history Italian art thema EDItEUR::A The Arts::AG The Arts: treatments and subjects::AGA History of art thema EDItEUR::N History and Archaeology::NH History::NHD European history thema EDItEUR::1 Place qualifiers::1D Europe::1DD Western Europe thema EDItEUR::A The Arts::AT Performing arts::ATF Films, cinema::ATFA Film history, theory or criticism thema EDItEUR::U Computing and Information Technology::UY Computer science::UYW Augmented reality (AR) thema EDItEUR::U Computing and Information Technology::UY Computer science::UYV Virtual reality |
| url | ONIX_20240912_9781503629875_11 |
| work_keys_str_mv | AT rivamassimo shadowplays |