Shadow Plays

Shadow Plays explores popular forms of entertainment used in the eighteenth and nineteenth centuries to transport viewers to a new world, foreshadowing present-day virtual, augmented, and extended reality experiences (VR, AR, and XR). Typically studied as part of the prehistory of cinema or the arch...

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Autore principale: Riva, Massimo
Natura: Online
Lingua:inglese
italiano
Pubblicazione: Stanford University Press 2024
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Accesso online:ONIX_20240912_9781503629875_11
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author Riva, Massimo
author_browse Riva, Massimo
author_facet Riva, Massimo
author_sort Riva, Massimo
collection Directory of Open Access Books
description Shadow Plays explores popular forms of entertainment used in the eighteenth and nineteenth centuries to transport viewers to a new world, foreshadowing present-day virtual, augmented, and extended reality experiences (VR, AR, and XR). Typically studied as part of the prehistory of cinema or the archaeology of media, analog technologies such as the mondo nuovo or cosmorama, the magic lantern, the moving panorama, and the stereoscope evoked shadow copies of our world long before the advent of digital technologies and exercised a powerful pull on minds and imaginations. Through six case histories and eight interactive simulations, Massimo Riva explores themes of virtual travel, social surveillance, and utopian imagination, shedding light on illustrious or, in some instances, forgotten figures and inventions from Italy's past. Arguing for the continuity of experience and imagination, Riva adopts the term virtual realism, an experience marked by the virtualization of the real and the realization of the virtual. At a time when the gap between simulations and "real" experiences is getting ever smaller, a cultural-historical exploration of the prehistory of virtual reality can help us better understand the present in light of the past while exploring the past using the tools forged in the present.
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spelling doab-20.500.12854ir-1440312024-09-12T07:42:07Z Shadow Plays Riva, Massimo mondo nuovo magic lantern cosmorama media history Italian art thema EDItEUR::A The Arts::AG The Arts: treatments and subjects::AGA History of art thema EDItEUR::N History and Archaeology::NH History::NHD European history thema EDItEUR::1 Place qualifiers::1D Europe::1DD Western Europe thema EDItEUR::A The Arts::AT Performing arts::ATF Films, cinema::ATFA Film history, theory or criticism thema EDItEUR::U Computing and Information Technology::UY Computer science::UYW Augmented reality (AR) thema EDItEUR::U Computing and Information Technology::UY Computer science::UYV Virtual reality Shadow Plays explores popular forms of entertainment used in the eighteenth and nineteenth centuries to transport viewers to a new world, foreshadowing present-day virtual, augmented, and extended reality experiences (VR, AR, and XR). Typically studied as part of the prehistory of cinema or the archaeology of media, analog technologies such as the mondo nuovo or cosmorama, the magic lantern, the moving panorama, and the stereoscope evoked shadow copies of our world long before the advent of digital technologies and exercised a powerful pull on minds and imaginations. Through six case histories and eight interactive simulations, Massimo Riva explores themes of virtual travel, social surveillance, and utopian imagination, shedding light on illustrious or, in some instances, forgotten figures and inventions from Italy's past. Arguing for the continuity of experience and imagination, Riva adopts the term virtual realism, an experience marked by the virtualization of the real and the realization of the virtual. At a time when the gap between simulations and "real" experiences is getting ever smaller, a cultural-historical exploration of the prehistory of virtual reality can help us better understand the present in light of the past while exploring the past using the tools forged in the present. 2024-09-12T07:42:05Z 2024-09-12T07:42:05Z 2022 book ONIX_20240912_9781503629875_11 9781503629875 https://directory.doabooks.org/handle/20.500.12854/144031 eng ita image/jpeg Attribution-NonCommercial-NoDerivatives 4.0 International https://shadow-plays.org https://shadow-plays.org Stanford University Press 10.21627/2022sp 10.21627/2022sp e1c5a643-9287-4a26-84e2-83547f3c823b 9781503629875 open access
spellingShingle mondo nuovo
magic lantern
cosmorama
media history
Italian art
thema EDItEUR::A The Arts::AG The Arts: treatments and subjects::AGA History of art
thema EDItEUR::N History and Archaeology::NH History::NHD European history
thema EDItEUR::1 Place qualifiers::1D Europe::1DD Western Europe
thema EDItEUR::A The Arts::AT Performing arts::ATF Films, cinema::ATFA Film history, theory or criticism
thema EDItEUR::U Computing and Information Technology::UY Computer science::UYW Augmented reality (AR)
thema EDItEUR::U Computing and Information Technology::UY Computer science::UYV Virtual reality
Riva, Massimo
Shadow Plays
title Shadow Plays
title_full Shadow Plays
title_fullStr Shadow Plays
title_full_unstemmed Shadow Plays
title_short Shadow Plays
title_sort shadow plays
topic mondo nuovo
magic lantern
cosmorama
media history
Italian art
thema EDItEUR::A The Arts::AG The Arts: treatments and subjects::AGA History of art
thema EDItEUR::N History and Archaeology::NH History::NHD European history
thema EDItEUR::1 Place qualifiers::1D Europe::1DD Western Europe
thema EDItEUR::A The Arts::AT Performing arts::ATF Films, cinema::ATFA Film history, theory or criticism
thema EDItEUR::U Computing and Information Technology::UY Computer science::UYW Augmented reality (AR)
thema EDItEUR::U Computing and Information Technology::UY Computer science::UYV Virtual reality
topic_facet mondo nuovo
magic lantern
cosmorama
media history
Italian art
thema EDItEUR::A The Arts::AG The Arts: treatments and subjects::AGA History of art
thema EDItEUR::N History and Archaeology::NH History::NHD European history
thema EDItEUR::1 Place qualifiers::1D Europe::1DD Western Europe
thema EDItEUR::A The Arts::AT Performing arts::ATF Films, cinema::ATFA Film history, theory or criticism
thema EDItEUR::U Computing and Information Technology::UY Computer science::UYW Augmented reality (AR)
thema EDItEUR::U Computing and Information Technology::UY Computer science::UYV Virtual reality
url ONIX_20240912_9781503629875_11
work_keys_str_mv AT rivamassimo shadowplays