Old World Blues

Since the late 1990s, the US digital role-playing game series »Fallout« has not only been characterized by the popularity and economic success of its five-part main series and its five series spin-offs. It also features profound and complex narratives, depicts moral dilemmas, presents alternative hi...

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Format: Online
Language:German
Published: Büchner-Verlag 2024
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Online Access:https://library.oapen.org/handle/20.500.12657/93339
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collection Directory of Open Access Books
description Since the late 1990s, the US digital role-playing game series »Fallout« has not only been characterized by the popularity and economic success of its five-part main series and its five series spin-offs. It also features profound and complex narratives, depicts moral dilemmas, presents alternative histories and allows players to explore extensive post-apocalyptic scenarios. This research anthology offers the opportunity to comprehensively analyze these narratives as well as their game mechanics and aesthetics and – more broadly – to understand their impact on the gaming experience. The contributions take a deliberately broad thematic approach to the »Fallout« series and can be assigned to established analytical approaches from media studies: production, product and reception analysis. The 22 authors are proven digital game and »Fallout« experts and, with their different perspectives, penetrate the complex, transmedia material that has given rise to this franchise over the years. This volume is the first German-language digital game studies classification of the Fallout series and represents the overdue and promising prelude to a specialist study.
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institution Directory of Open Access Books
language ger
publishDate 2024
publishDateRange 2024
publishDateSort 2024
publisher Büchner-Verlag
publisherStr Büchner-Verlag
record_format ojs
spelling doab-20.500.12854ir-1456412024-09-19T04:10:48Z Old World Blues Görgen, Arno Inderst, Rudolf Thomas computer role-playing game; nuclear war; post-apocalypse; vision of the future; Fallout 2; Fallout 3; television production; television series; digital game series; digital games; computer game; popular culture; gaming; video; programming; digital game research; AI; robots; Game Studies; Media Studies thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies::JBCT1 Media studies: internet, digital media and society thema EDItEUR::A The Arts::AK Design, Industrial and commercial arts, illustration::AKL Illustration and commercial art::AKLF Computer game art thema EDItEUR::W Lifestyle, Hobbies and Leisure::WD Hobbies, quizzes and games::WDH Hobbies::WDHW Role-playing, war games and fantasy sports thema EDItEUR::U Computing and Information Technology::UG Graphical and digital media applications::UGG Computer games design thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDX Computer games / online games: strategy guides Since the late 1990s, the US digital role-playing game series »Fallout« has not only been characterized by the popularity and economic success of its five-part main series and its five series spin-offs. It also features profound and complex narratives, depicts moral dilemmas, presents alternative histories and allows players to explore extensive post-apocalyptic scenarios. This research anthology offers the opportunity to comprehensively analyze these narratives as well as their game mechanics and aesthetics and – more broadly – to understand their impact on the gaming experience. The contributions take a deliberately broad thematic approach to the »Fallout« series and can be assigned to established analytical approaches from media studies: production, product and reception analysis. The 22 authors are proven digital game and »Fallout« experts and, with their different perspectives, penetrate the complex, transmedia material that has given rise to this franchise over the years. This volume is the first German-language digital game studies classification of the Fallout series and represents the overdue and promising prelude to a specialist study. 2024-09-19T04:10:47Z 2024-09-19T04:10:47Z 2024-09-18T11:57:11Z 2024 book https://library.oapen.org/handle/20.500.12657/93339 9783963173905 https://directory.doabooks.org/handle/20.500.12854/145641 ger open access image/jpeg Attribution-NonCommercial 4.0 International https://library.oapen.org/bitstream/20.500.12657/93339/1/9783963179525_oa.pdf Büchner-Verlag 10.14631/978-3-96317-952-5 10.14631/978-3-96317-952-5 2057a33c-abe5-474a-b271-9acaf528f719 07f61e34-5b96-49f0-9860-c87dd8228f26 c9fff097-a6b0-4c97-afcd-d033f5f27a3d 9783963173905 Swiss National Science Foundation (SNF) 405 Marburg Schweizerischer Nationalfonds zur Förderung der Wissenschaftlichen Forschung Swiss National Science Foundation 10.13039/501100001711 open access
spellingShingle computer role-playing game; nuclear war; post-apocalypse; vision of the future; Fallout 2; Fallout 3; television production; television series; digital game series; digital games; computer game; popular culture; gaming; video; programming; digital game research; AI; robots; Game Studies; Media Studies
thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies::JBCT1 Media studies: internet, digital media and society
thema EDItEUR::A The Arts::AK Design, Industrial and commercial arts, illustration::AKL Illustration and commercial art::AKLF Computer game art
thema EDItEUR::W Lifestyle, Hobbies and Leisure::WD Hobbies, quizzes and games::WDH Hobbies::WDHW Role-playing, war games and fantasy sports
thema EDItEUR::U Computing and Information Technology::UG Graphical and digital media applications::UGG Computer games design
thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDX Computer games / online games: strategy guides
Old World Blues
title Old World Blues
title_full Old World Blues
title_fullStr Old World Blues
title_full_unstemmed Old World Blues
title_short Old World Blues
title_sort old world blues
topic computer role-playing game; nuclear war; post-apocalypse; vision of the future; Fallout 2; Fallout 3; television production; television series; digital game series; digital games; computer game; popular culture; gaming; video; programming; digital game research; AI; robots; Game Studies; Media Studies
thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies::JBCT1 Media studies: internet, digital media and society
thema EDItEUR::A The Arts::AK Design, Industrial and commercial arts, illustration::AKL Illustration and commercial art::AKLF Computer game art
thema EDItEUR::W Lifestyle, Hobbies and Leisure::WD Hobbies, quizzes and games::WDH Hobbies::WDHW Role-playing, war games and fantasy sports
thema EDItEUR::U Computing and Information Technology::UG Graphical and digital media applications::UGG Computer games design
thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDX Computer games / online games: strategy guides
topic_facet computer role-playing game; nuclear war; post-apocalypse; vision of the future; Fallout 2; Fallout 3; television production; television series; digital game series; digital games; computer game; popular culture; gaming; video; programming; digital game research; AI; robots; Game Studies; Media Studies
thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies::JBCT1 Media studies: internet, digital media and society
thema EDItEUR::A The Arts::AK Design, Industrial and commercial arts, illustration::AKL Illustration and commercial art::AKLF Computer game art
thema EDItEUR::W Lifestyle, Hobbies and Leisure::WD Hobbies, quizzes and games::WDH Hobbies::WDHW Role-playing, war games and fantasy sports
thema EDItEUR::U Computing and Information Technology::UG Graphical and digital media applications::UGG Computer games design
thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDX Computer games / online games: strategy guides
url https://library.oapen.org/handle/20.500.12657/93339