The Rule Book
How games are built on the foundations of rules, and how rules—of which there are only five kinds—really work.Board games to sports, digital games to party games, gambling to role-playing games. They all share one thing in common: rules. Indeed, rules are the one and only thing game scholars agree i...
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| Principais autores: | , |
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| Formato: | Online |
| Idioma: | inglês |
| Publicado em: |
The MIT Press
2024
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| Acesso em linha: | ONIX_20241025_9780262377522_115 |
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| _version_ | 1869517568150077440 |
|---|---|
| author | Stenros, Jaakko Montola, Markus |
| author_browse | Montola, Markus Stenros, Jaakko |
| author_facet | Stenros, Jaakko Montola, Markus |
| author_sort | Stenros, Jaakko |
| collection | Directory of Open Access Books |
| description | How games are built on the foundations of rules, and how rules—of which there are only five kinds—really work.Board games to sports, digital games to party games, gambling to role-playing games. They all share one thing in common: rules. Indeed, rules are the one and only thing game scholars agree is central to games. But what, in fact, are rules? In The Rule Book, Jaakko Stenros and Markus Montola explore how different kinds of rules work as building blocks of games. Rules are constraints placed on us while we play, carving a limited possibility space for us. They also inject meaning into our play: without rules there is no queen in chess, no ball in Pong, and no hole in one in golf. Stenros and Montola discuss how rules constitute games through five foundational types: the explicit statements listed in the official rules, the private limitations and goals players place on themselves, the social and cultural norms that guide gameplay, the external regulation the surrounding society places on playing, and the material embodiments of rules. Depending on the game, rules can be formal, internal, social, external, or material. By considering the similarities and differences of wildly different games and rules within a shared theoretical framework, The Rule Book renders all games more legible. |
| format | Online |
| id | doab-20.500.12854ir-146737 |
| institution | Directory of Open Access Books |
| language | eng |
| publishDate | 2024 |
| publishDateRange | 2024 |
| publishDateSort | 2024 |
| publisher | The MIT Press |
| publisherStr | The MIT Press |
| record_format | ojs |
| spelling | doab-20.500.12854ir-1467372024-10-25T13:19:02Z The Rule Book Stenros, Jaakko Montola, Markus rules game rules formal rules social rules material rules internal rules external regulation creative constraints constructionist ludology digital game rules video game rules board game rules sports football soccer thema EDItEUR::W Lifestyle, Hobbies and Leisure::WD Hobbies, quizzes and games thema EDItEUR::A The Arts::AG The Arts: treatments and subjects::AGA History of art thema EDItEUR::6 Style qualifiers::6P Styles (P)::6PD Postmodernism thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBG Popular beliefs and controversial knowledge How games are built on the foundations of rules, and how rules—of which there are only five kinds—really work.Board games to sports, digital games to party games, gambling to role-playing games. They all share one thing in common: rules. Indeed, rules are the one and only thing game scholars agree is central to games. But what, in fact, are rules? In The Rule Book, Jaakko Stenros and Markus Montola explore how different kinds of rules work as building blocks of games. Rules are constraints placed on us while we play, carving a limited possibility space for us. They also inject meaning into our play: without rules there is no queen in chess, no ball in Pong, and no hole in one in golf. Stenros and Montola discuss how rules constitute games through five foundational types: the explicit statements listed in the official rules, the private limitations and goals players place on themselves, the social and cultural norms that guide gameplay, the external regulation the surrounding society places on playing, and the material embodiments of rules. Depending on the game, rules can be formal, internal, social, external, or material. By considering the similarities and differences of wildly different games and rules within a shared theoretical framework, The Rule Book renders all games more legible. 2024-10-25T13:19:00Z 2024-10-25T13:19:00Z 2024 book ONIX_20241025_9780262377522_115 9780262377522 9780262547444 https://directory.doabooks.org/handle/20.500.12854/146737 eng Playful Thinking image/jpeg n/a https://doi.org/10.7551/mitpress/14730.001.0001 The MIT Press The MIT Press 10.7551/mitpress/14730.001.0001 10.7551/mitpress/14730.001.0001 ae0cf962-f685-4933-93d1-916defa5123d 9780262377522 9780262547444 The MIT Press 252 Cambridge open access |
| spellingShingle | rules game rules formal rules social rules material rules internal rules external regulation creative constraints constructionist ludology digital game rules video game rules board game rules sports football soccer thema EDItEUR::W Lifestyle, Hobbies and Leisure::WD Hobbies, quizzes and games thema EDItEUR::A The Arts::AG The Arts: treatments and subjects::AGA History of art thema EDItEUR::6 Style qualifiers::6P Styles (P)::6PD Postmodernism thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBG Popular beliefs and controversial knowledge Stenros, Jaakko Montola, Markus The Rule Book |
| title | The Rule Book |
| title_full | The Rule Book |
| title_fullStr | The Rule Book |
| title_full_unstemmed | The Rule Book |
| title_short | The Rule Book |
| title_sort | rule book |
| topic | rules game rules formal rules social rules material rules internal rules external regulation creative constraints constructionist ludology digital game rules video game rules board game rules sports football soccer thema EDItEUR::W Lifestyle, Hobbies and Leisure::WD Hobbies, quizzes and games thema EDItEUR::A The Arts::AG The Arts: treatments and subjects::AGA History of art thema EDItEUR::6 Style qualifiers::6P Styles (P)::6PD Postmodernism thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBG Popular beliefs and controversial knowledge |
| topic_facet | rules game rules formal rules social rules material rules internal rules external regulation creative constraints constructionist ludology digital game rules video game rules board game rules sports football soccer thema EDItEUR::W Lifestyle, Hobbies and Leisure::WD Hobbies, quizzes and games thema EDItEUR::A The Arts::AG The Arts: treatments and subjects::AGA History of art thema EDItEUR::6 Style qualifiers::6P Styles (P)::6PD Postmodernism thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBG Popular beliefs and controversial knowledge |
| url | ONIX_20241025_9780262377522_115 |
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