Enacting Platforms
An analysis of the game engine Unreal through feminist, race, and queer theories of technology and media, as well as a critique of the platform studies framework itself.In this first scholarly book on the Unreal game engine, James Malazita explores one of the major contemporary game development plat...
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| Format: | Online |
| Idioma: | anglès |
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The MIT Press
2024
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| Accés en línia: | ONIX_20241025_9780262379076_145 |
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| _version_ | 1869522263519264768 |
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| author | Malazita, James |
| author_browse | Malazita, James |
| author_facet | Malazita, James |
| author_sort | Malazita, James |
| collection | Directory of Open Access Books |
| description | An analysis of the game engine Unreal through feminist, race, and queer theories of technology and media, as well as a critique of the platform studies framework itself.In this first scholarly book on the Unreal game engine, James Malazita explores one of the major contemporary game development platforms through feminist, race, and queer theories of technology and media, revealing how Unreal produces, and is produced by, broader intersections of power. Enacting Platforms takes a novel critical platform studies approach, raising deeper questions: what are the material and cultural limits of platforms themselves? What is the relationship between the analyst and the platform of study, and how does that relationship in part determine what “counts” as the platform itself? Malazita also offers a forward-looking critique of the platform studies framework itself.The Unreal platform serves as a kind of technical and political archive of the games industry, highlighting how the techniques and concerns of games have shifted and accreted over the past 30 years. Today, Unreal is also used in contexts far beyond games, including in public communication, biomedical research, civil engineering, and military simulation and training. The author's depth of technical analysis, combined with new archival findings, contributes to discussions of topics rarely covered in games studies (such as the politics of graphical rendering algorithms), as well as new readings of previously “closed” case studies (such as the engine's entanglement with the US military and American masculinity in America's Army). Culture, Malazita writes, is not “built into” software but emerges through human practices with code. |
| format | Online |
| id | doab-20.500.12854ir-146767 |
| institution | Directory of Open Access Books |
| language | eng |
| publishDate | 2024 |
| publishDateRange | 2024 |
| publishDateSort | 2024 |
| publisher | The MIT Press |
| publisherStr | The MIT Press |
| record_format | ojs |
| spelling | doab-20.500.12854ir-1467672024-10-25T13:20:17Z Enacting Platforms Malazita, James Unreal Engine Games Studies STS Gender Race Platform Studies Graphics Agency Military Game Technologies thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDX Computer games / online games: strategy guides thema EDItEUR::U Computing and Information Technology::UM Computer programming / software engineering::UMK Games development and programming::UMKL Level design: games programming thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBG Popular beliefs and controversial knowledge An analysis of the game engine Unreal through feminist, race, and queer theories of technology and media, as well as a critique of the platform studies framework itself.In this first scholarly book on the Unreal game engine, James Malazita explores one of the major contemporary game development platforms through feminist, race, and queer theories of technology and media, revealing how Unreal produces, and is produced by, broader intersections of power. Enacting Platforms takes a novel critical platform studies approach, raising deeper questions: what are the material and cultural limits of platforms themselves? What is the relationship between the analyst and the platform of study, and how does that relationship in part determine what “counts” as the platform itself? Malazita also offers a forward-looking critique of the platform studies framework itself.The Unreal platform serves as a kind of technical and political archive of the games industry, highlighting how the techniques and concerns of games have shifted and accreted over the past 30 years. Today, Unreal is also used in contexts far beyond games, including in public communication, biomedical research, civil engineering, and military simulation and training. The author's depth of technical analysis, combined with new archival findings, contributes to discussions of topics rarely covered in games studies (such as the politics of graphical rendering algorithms), as well as new readings of previously “closed” case studies (such as the engine's entanglement with the US military and American masculinity in America's Army). Culture, Malazita writes, is not “built into” software but emerges through human practices with code. 2024-10-25T13:20:15Z 2024-10-25T13:20:15Z 2024 book ONIX_20241025_9780262379076_145 9780262379076 9780262548243 https://directory.doabooks.org/handle/20.500.12854/146767 eng Platform Studies image/jpeg n/a https://doi.org/10.7551/mitpress/14978.001.0001 The MIT Press The MIT Press 10.7551/mitpress/14978.001.0001 10.7551/mitpress/14978.001.0001 ae0cf962-f685-4933-93d1-916defa5123d 9780262379076 9780262548243 The MIT Press 244 Cambridge open access |
| spellingShingle | Unreal Engine Games Studies STS Gender Race Platform Studies Graphics Agency Military Game Technologies thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDX Computer games / online games: strategy guides thema EDItEUR::U Computing and Information Technology::UM Computer programming / software engineering::UMK Games development and programming::UMKL Level design: games programming thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBG Popular beliefs and controversial knowledge Malazita, James Enacting Platforms |
| title | Enacting Platforms |
| title_full | Enacting Platforms |
| title_fullStr | Enacting Platforms |
| title_full_unstemmed | Enacting Platforms |
| title_short | Enacting Platforms |
| title_sort | enacting platforms |
| topic | Unreal Engine Games Studies STS Gender Race Platform Studies Graphics Agency Military Game Technologies thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDX Computer games / online games: strategy guides thema EDItEUR::U Computing and Information Technology::UM Computer programming / software engineering::UMK Games development and programming::UMKL Level design: games programming thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBG Popular beliefs and controversial knowledge |
| topic_facet | Unreal Engine Games Studies STS Gender Race Platform Studies Graphics Agency Military Game Technologies thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDX Computer games / online games: strategy guides thema EDItEUR::U Computing and Information Technology::UM Computer programming / software engineering::UMK Games development and programming::UMKL Level design: games programming thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBG Popular beliefs and controversial knowledge |
| url | ONIX_20241025_9780262379076_145 |
| work_keys_str_mv | AT malazitajames enactingplatforms |