The Game That Never Ends

A guide to the fascinating legal history of the videogame industry, written for nonlawyers.Why did a judge recall FIFA 15, a nonviolent soccer game, from French shelves in 2014? Why was Vodka Drunkenski, a character in Nintendo-Japan's Punch-Out!, renamed Soda Popinski in the US and then in Western...

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Huvudupphov: Mailland, Julien
Materialtyp: Online
Språk:engelska
Utgiven: The MIT Press 2024
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Länkar:ONIX_20241025_9780262380294_155
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author Mailland, Julien
author_browse Mailland, Julien
author_facet Mailland, Julien
author_sort Mailland, Julien
collection Directory of Open Access Books
description A guide to the fascinating legal history of the videogame industry, written for nonlawyers.Why did a judge recall FIFA 15, a nonviolent soccer game, from French shelves in 2014? Why was Vodka Drunkenski, a character in Nintendo-Japan's Punch-Out!, renamed Soda Popinski in the US and then in Western Europe, where the pun made no sense? Why was a Dutch-American company barred by US courts from distributing a clone of Pac-Man? Julien Mailland answers all these questions and more in The Game That Never Ends, an inside look at the legal history that undergirds our favorite videogames. Drawing on a series of case studies as vignettes of the human comedy, Mailland sheds light on why and how the role of lawyers is key for understanding the videogame industry.Each chapter in The Game That Never Ends is a mini-puzzle that pieces together how an important legal issue arose, was resolved, and impacted the industry and the experience of gamers in real time. These chapters are interspersed with shorter chapters called “The Lawyer's Corner,” opportunities to dive deeper into individual cases. Lightly footnoted, these interludes connect the previous chapters together by providing a conceptual meta-analysis. Offering a comprehensive overview of the global legal history of videogames, The Game That Never Ends will leave readers with a nuanced, in-depth, and more global understanding of the videogame industry.
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spelling doab-20.500.12854ir-1467772024-10-25T13:20:38Z The Game That Never Ends Mailland, Julien Videogame law games and the law videogame history videogame industry global videogame market global videogaming technology law technology history technology industry intellectual property law and history First Amendment history free speech and videogames thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDX Computer games / online games: strategy guides thema EDItEUR::P Mathematics and Science::PD Science: general issues::PDK Science funding and policy thema EDItEUR::P Mathematics and Science::PD Science: general issues::PDM Scientific research thema EDItEUR::L Law::LA Jurisprudence and general issues::LAZ Legal history A guide to the fascinating legal history of the videogame industry, written for nonlawyers.Why did a judge recall FIFA 15, a nonviolent soccer game, from French shelves in 2014? Why was Vodka Drunkenski, a character in Nintendo-Japan's Punch-Out!, renamed Soda Popinski in the US and then in Western Europe, where the pun made no sense? Why was a Dutch-American company barred by US courts from distributing a clone of Pac-Man? Julien Mailland answers all these questions and more in The Game That Never Ends, an inside look at the legal history that undergirds our favorite videogames. Drawing on a series of case studies as vignettes of the human comedy, Mailland sheds light on why and how the role of lawyers is key for understanding the videogame industry.Each chapter in The Game That Never Ends is a mini-puzzle that pieces together how an important legal issue arose, was resolved, and impacted the industry and the experience of gamers in real time. These chapters are interspersed with shorter chapters called “The Lawyer's Corner,” opportunities to dive deeper into individual cases. Lightly footnoted, these interludes connect the previous chapters together by providing a conceptual meta-analysis. Offering a comprehensive overview of the global legal history of videogames, The Game That Never Ends will leave readers with a nuanced, in-depth, and more global understanding of the videogame industry. 2024-10-25T13:20:36Z 2024-10-25T13:20:36Z 2024 book ONIX_20241025_9780262380294_155 9780262380294 9780262549394 https://directory.doabooks.org/handle/20.500.12854/146777 eng Game Histories image/jpeg n/a https://doi.org/10.7551/mitpress/13395.001.0001 The MIT Press The MIT Press 10.7551/mitpress/13395.001.0001 10.7551/mitpress/13395.001.0001 ae0cf962-f685-4933-93d1-916defa5123d 9780262380294 9780262549394 The MIT Press 350 Cambridge open access
spellingShingle Videogame law
games and the law
videogame history
videogame industry
global videogame market
global videogaming
technology law
technology history
technology industry
intellectual property law and history
First Amendment history
free speech and videogames
thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDX Computer games / online games: strategy guides
thema EDItEUR::P Mathematics and Science::PD Science: general issues::PDK Science funding and policy
thema EDItEUR::P Mathematics and Science::PD Science: general issues::PDM Scientific research
thema EDItEUR::L Law::LA Jurisprudence and general issues::LAZ Legal history
Mailland, Julien
The Game That Never Ends
title The Game That Never Ends
title_full The Game That Never Ends
title_fullStr The Game That Never Ends
title_full_unstemmed The Game That Never Ends
title_short The Game That Never Ends
title_sort game that never ends
topic Videogame law
games and the law
videogame history
videogame industry
global videogame market
global videogaming
technology law
technology history
technology industry
intellectual property law and history
First Amendment history
free speech and videogames
thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDX Computer games / online games: strategy guides
thema EDItEUR::P Mathematics and Science::PD Science: general issues::PDK Science funding and policy
thema EDItEUR::P Mathematics and Science::PD Science: general issues::PDM Scientific research
thema EDItEUR::L Law::LA Jurisprudence and general issues::LAZ Legal history
topic_facet Videogame law
games and the law
videogame history
videogame industry
global videogame market
global videogaming
technology law
technology history
technology industry
intellectual property law and history
First Amendment history
free speech and videogames
thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDX Computer games / online games: strategy guides
thema EDItEUR::P Mathematics and Science::PD Science: general issues::PDK Science funding and policy
thema EDItEUR::P Mathematics and Science::PD Science: general issues::PDM Scientific research
thema EDItEUR::L Law::LA Jurisprudence and general issues::LAZ Legal history
url ONIX_20241025_9780262380294_155
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