Playthrough Poetics
Game streamers and live commentators are producing increasingly comprehensive analyses of gameplay, yet scholarship still tends to flatten the experiential media of video games into text for close reading. By shifting focus toward the immersiveness of video games, Playthrough Poetics makes the case...
Wedi'i Gadw mewn:
| Fformat: | Online |
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| Iaith: | Saesneg |
| Cyhoeddwyd: |
Amherst College Press
2024
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| Pynciau: | |
| Mynediad Ar-lein: | https://library.oapen.org/handle/20.500.12657/93983 |
| Tagiau: |
Dim Tagiau, Byddwch y cyntaf i dagio'r cofnod hwn!
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| _version_ | 1869529416919416832 |
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| collection | Directory of Open Access Books |
| description | Game streamers and live commentators are producing increasingly comprehensive analyses of gameplay, yet scholarship still tends to flatten the experiential media of video games into text for close reading. By shifting focus toward the immersiveness of video games, Playthrough Poetics makes the case for gameplay as a necessary, alternate method. Contributors to this volume engage widely with the activity of play through autoethnographies, meta-analyses of self-broadcasting, new procedural methods like gamespace soundwalking, as well as the affective aspects of games research. In doing so, they model new possibilities for academic players and gamers alike.
Rigorous scholarship meets cultural practice in this innovative, multi-modal edited collection that includes video essays and offers transcripts of the playthroughs themselves. Readers (and viewers) will come away with a toolkit of models, case studies, and conceptual frameworks for analyzing video games through gameplay. This volume is a fresh return to the joy of play: the poetics of games as contemporary forms of storytelling and interactivity.
With contributions from Ashlee Bird, Brandon Blackburn, Milena Droumeva, Kishonna Gray, Robyn Hope, Ben Scholl, Maria Sommers, Ashlyn Sparrow, Christine Tran, and Aaron Trammell. |
| format | Online |
| id | doab-20.500.12854ir-146820 |
| institution | Directory of Open Access Books |
| language | eng |
| publishDate | 2024 |
| publishDateRange | 2024 |
| publishDateSort | 2024 |
| publisher | Amherst College Press |
| publisherStr | Amherst College Press |
| record_format | ojs |
| spelling | doab-20.500.12854ir-1468202024-11-12T04:12:40Z Playthrough Poetics Droumeva, Milena Hobbies, quizzes and games;Computer games / online games: strategy guides;Media studies;Computer game art thema EDItEUR::W Lifestyle, Hobbies and Leisure::WD Hobbies, quizzes and games thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDX Computer games / online games: strategy guides thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies Game streamers and live commentators are producing increasingly comprehensive analyses of gameplay, yet scholarship still tends to flatten the experiential media of video games into text for close reading. By shifting focus toward the immersiveness of video games, Playthrough Poetics makes the case for gameplay as a necessary, alternate method. Contributors to this volume engage widely with the activity of play through autoethnographies, meta-analyses of self-broadcasting, new procedural methods like gamespace soundwalking, as well as the affective aspects of games research. In doing so, they model new possibilities for academic players and gamers alike. Rigorous scholarship meets cultural practice in this innovative, multi-modal edited collection that includes video essays and offers transcripts of the playthroughs themselves. Readers (and viewers) will come away with a toolkit of models, case studies, and conceptual frameworks for analyzing video games through gameplay. This volume is a fresh return to the joy of play: the poetics of games as contemporary forms of storytelling and interactivity. With contributions from Ashlee Bird, Brandon Blackburn, Milena Droumeva, Kishonna Gray, Robyn Hope, Ben Scholl, Maria Sommers, Ashlyn Sparrow, Christine Tran, and Aaron Trammell. 2024-10-26T04:06:10Z 2024-10-26T04:06:10Z 2024-10-25T12:06:51Z 2025 book https://library.oapen.org/handle/20.500.12657/93983 9781943208814 https://directory.doabooks.org/handle/20.500.12854/146820 eng open access image/jpeg image/jpeg Attribution-NonCommercial-NoDerivatives 4.0 International Attribution-NonCommercial-NoDerivatives 4.0 International https://library.oapen.org/bitstream/20.500.12657/93983/1/9781943208821.epub https://library.oapen.org/bitstream/20.500.12657/93983/1/9781943208821.epub Amherst College Press 10.3998/mpub.14464860 10.3998/mpub.14464860 5132feb1-7b65-4dec-a06f-4162a0f6c93f 9781943208814 185 open access |
| spellingShingle | Hobbies, quizzes and games;Computer games / online games: strategy guides;Media studies;Computer game art thema EDItEUR::W Lifestyle, Hobbies and Leisure::WD Hobbies, quizzes and games thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDX Computer games / online games: strategy guides thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies Playthrough Poetics |
| title | Playthrough Poetics |
| title_full | Playthrough Poetics |
| title_fullStr | Playthrough Poetics |
| title_full_unstemmed | Playthrough Poetics |
| title_short | Playthrough Poetics |
| title_sort | playthrough poetics |
| topic | Hobbies, quizzes and games;Computer games / online games: strategy guides;Media studies;Computer game art thema EDItEUR::W Lifestyle, Hobbies and Leisure::WD Hobbies, quizzes and games thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDX Computer games / online games: strategy guides thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies |
| topic_facet | Hobbies, quizzes and games;Computer games / online games: strategy guides;Media studies;Computer game art thema EDItEUR::W Lifestyle, Hobbies and Leisure::WD Hobbies, quizzes and games thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDX Computer games / online games: strategy guides thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies |
| url | https://library.oapen.org/handle/20.500.12657/93983 |