Live Performance and Video Games

Narrative strategies, immersion, interaction, participation, identification, multimodality, characters and the connection between physical and fictional or virtual worlds: the fields of inquiry into the complex relationship between live performance and video games are numerous and diverse. For the f...

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Format: Online
Language:English
Published: transcript Verlag 2025
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Online Access:ONIX_20241218_9783839471739_20
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collection Directory of Open Access Books
description Narrative strategies, immersion, interaction, participation, identification, multimodality, characters and the connection between physical and fictional or virtual worlds: the fields of inquiry into the complex relationship between live performance and video games are numerous and diverse. For the first time, this collection brings together international researchers and artists to explore this relationship in a variety of essays. The contributors to this volume focus on reciprocal inspirations, appropriations and transfers applied by theatre artists, game designers and researchers. They analyze several artistic forms such as VR performance, immersive theatre, speedrunning or game theatre.
format Online
id doab-20.500.12854ir-150490
institution Directory of Open Access Books
language eng
publishDate 2025
publishDateRange 2025
publishDateSort 2025
publisher transcript Verlag
publisherStr transcript Verlag
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spelling doab-20.500.12854ir-1504902025-07-21T15:44:11Z Live Performance and Video Games Dreifuss, Réjane Hagemann, Simon Pluta, Izabella Performing Arts Video Games Immersion Participation Interactivity Theatre Media Internet Theatre Studies Computer Games thema EDItEUR::A The Arts::AT Performing arts::ATD Theatre studies thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies::JBCT1 Media studies: internet, digital media and society thema EDItEUR::A The Arts::AT Performing arts::ATD Theatre studies thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies::JBCT1 Media studies: internet, digital media and society Narrative strategies, immersion, interaction, participation, identification, multimodality, characters and the connection between physical and fictional or virtual worlds: the fields of inquiry into the complex relationship between live performance and video games are numerous and diverse. For the first time, this collection brings together international researchers and artists to explore this relationship in a variety of essays. The contributors to this volume focus on reciprocal inspirations, appropriations and transfers applied by theatre artists, game designers and researchers. They analyze several artistic forms such as VR performance, immersive theatre, speedrunning or game theatre. 2025-01-26T09:23:39Z 2025-01-26T09:23:39Z 2024-12-18T14:55:16Z 2024 book ONIX_20241218_9783839471739_20 https://library.oapen.org/handle/20.500.12657/95929 9783839471739 9783837671735 https://directory.doabooks.org/handle/20.500.12854/150490 eng Theater open access image/jpeg Attribution-NonCommercial-NoDerivatives 4.0 International https://library.oapen.org/bitstream/20.500.12657/95929/1/9783839471739.pdf transcript Verlag transcript Verlag 10.14361/9783839471739 10.14361/9783839471739 7e97f9b9-be2b-4d9c-a928-3c8ebdfa443c 9783839471739 9783837671735 transcript Verlag 268 open access
spellingShingle Performing Arts
Video Games
Immersion
Participation
Interactivity
Theatre
Media
Internet
Theatre Studies
Computer Games
thema EDItEUR::A The Arts::AT Performing arts::ATD Theatre studies
thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies::JBCT1 Media studies: internet, digital media and society
thema EDItEUR::A The Arts::AT Performing arts::ATD Theatre studies
thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies::JBCT1 Media studies: internet, digital media and society
Live Performance and Video Games
title Live Performance and Video Games
title_full Live Performance and Video Games
title_fullStr Live Performance and Video Games
title_full_unstemmed Live Performance and Video Games
title_short Live Performance and Video Games
title_sort live performance and video games
topic Performing Arts
Video Games
Immersion
Participation
Interactivity
Theatre
Media
Internet
Theatre Studies
Computer Games
thema EDItEUR::A The Arts::AT Performing arts::ATD Theatre studies
thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies::JBCT1 Media studies: internet, digital media and society
thema EDItEUR::A The Arts::AT Performing arts::ATD Theatre studies
thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies::JBCT1 Media studies: internet, digital media and society
topic_facet Performing Arts
Video Games
Immersion
Participation
Interactivity
Theatre
Media
Internet
Theatre Studies
Computer Games
thema EDItEUR::A The Arts::AT Performing arts::ATD Theatre studies
thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies::JBCT1 Media studies: internet, digital media and society
thema EDItEUR::A The Arts::AT Performing arts::ATD Theatre studies
thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies::JBCT1 Media studies: internet, digital media and society
url ONIX_20241218_9783839471739_20