Live Performance and Video Games
Narrative strategies, immersion, interaction, participation, identification, multimodality, characters and the connection between physical and fictional or virtual worlds: the fields of inquiry into the complex relationship between live performance and video games are numerous and diverse. For the f...
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| Format: | Online |
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| Language: | English |
| Published: |
transcript Verlag
2025
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| Online Access: | ONIX_20241218_9783839471739_20 |
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| _version_ | 1869518955743281152 |
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| collection | Directory of Open Access Books |
| description | Narrative strategies, immersion, interaction, participation, identification, multimodality, characters and the connection between physical and fictional or virtual worlds: the fields of inquiry into the complex relationship between live performance and video games are numerous and diverse. For the first time, this collection brings together international researchers and artists to explore this relationship in a variety of essays. The contributors to this volume focus on reciprocal inspirations, appropriations and transfers applied by theatre artists, game designers and researchers. They analyze several artistic forms such as VR performance, immersive theatre, speedrunning or game theatre. |
| format | Online |
| id | doab-20.500.12854ir-150490 |
| institution | Directory of Open Access Books |
| language | eng |
| publishDate | 2025 |
| publishDateRange | 2025 |
| publishDateSort | 2025 |
| publisher | transcript Verlag |
| publisherStr | transcript Verlag |
| record_format | ojs |
| spelling | doab-20.500.12854ir-1504902025-07-21T15:44:11Z Live Performance and Video Games Dreifuss, Réjane Hagemann, Simon Pluta, Izabella Performing Arts Video Games Immersion Participation Interactivity Theatre Media Internet Theatre Studies Computer Games thema EDItEUR::A The Arts::AT Performing arts::ATD Theatre studies thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies::JBCT1 Media studies: internet, digital media and society thema EDItEUR::A The Arts::AT Performing arts::ATD Theatre studies thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies::JBCT1 Media studies: internet, digital media and society Narrative strategies, immersion, interaction, participation, identification, multimodality, characters and the connection between physical and fictional or virtual worlds: the fields of inquiry into the complex relationship between live performance and video games are numerous and diverse. For the first time, this collection brings together international researchers and artists to explore this relationship in a variety of essays. The contributors to this volume focus on reciprocal inspirations, appropriations and transfers applied by theatre artists, game designers and researchers. They analyze several artistic forms such as VR performance, immersive theatre, speedrunning or game theatre. 2025-01-26T09:23:39Z 2025-01-26T09:23:39Z 2024-12-18T14:55:16Z 2024 book ONIX_20241218_9783839471739_20 https://library.oapen.org/handle/20.500.12657/95929 9783839471739 9783837671735 https://directory.doabooks.org/handle/20.500.12854/150490 eng Theater open access image/jpeg Attribution-NonCommercial-NoDerivatives 4.0 International https://library.oapen.org/bitstream/20.500.12657/95929/1/9783839471739.pdf transcript Verlag transcript Verlag 10.14361/9783839471739 10.14361/9783839471739 7e97f9b9-be2b-4d9c-a928-3c8ebdfa443c 9783839471739 9783837671735 transcript Verlag 268 open access |
| spellingShingle | Performing Arts Video Games Immersion Participation Interactivity Theatre Media Internet Theatre Studies Computer Games thema EDItEUR::A The Arts::AT Performing arts::ATD Theatre studies thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies::JBCT1 Media studies: internet, digital media and society thema EDItEUR::A The Arts::AT Performing arts::ATD Theatre studies thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies::JBCT1 Media studies: internet, digital media and society Live Performance and Video Games |
| title | Live Performance and Video Games |
| title_full | Live Performance and Video Games |
| title_fullStr | Live Performance and Video Games |
| title_full_unstemmed | Live Performance and Video Games |
| title_short | Live Performance and Video Games |
| title_sort | live performance and video games |
| topic | Performing Arts Video Games Immersion Participation Interactivity Theatre Media Internet Theatre Studies Computer Games thema EDItEUR::A The Arts::AT Performing arts::ATD Theatre studies thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies::JBCT1 Media studies: internet, digital media and society thema EDItEUR::A The Arts::AT Performing arts::ATD Theatre studies thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies::JBCT1 Media studies: internet, digital media and society |
| topic_facet | Performing Arts Video Games Immersion Participation Interactivity Theatre Media Internet Theatre Studies Computer Games thema EDItEUR::A The Arts::AT Performing arts::ATD Theatre studies thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies::JBCT1 Media studies: internet, digital media and society thema EDItEUR::A The Arts::AT Performing arts::ATD Theatre studies thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies::JBCT1 Media studies: internet, digital media and society |
| url | ONIX_20241218_9783839471739_20 |