Chapter Bikini nel bakumatsu, intimi anacronismi. Il caso di Ōka Sabaki
Japanese Adult Computer Games feature a plethora of setting and themes, ranging from science fiction and fantasy to romantic comedies set in present-day Japan. A subset of these video games features historical or pseudo-historical backdrops for their narratives. An illustrative instance of this appr...
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| Glavni autor: | |
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| Format: | Online |
| Jezik: | talijanski |
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Firenze University Press
2025
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| Teme: | |
| Online pristup: | ONIX_20241220_9791221504224_405 |
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| Sažetak: | Japanese Adult Computer Games feature a plethora of setting and themes, ranging from science fiction and fantasy to romantic comedies set in present-day Japan. A subset of these video games features historical or pseudo-historical backdrops for their narratives. An illustrative instance of this approach is the bakumatsu period in Japan, characterized by its unique societal mores and representational affordances. Despite such a setup, this video games remain firmly entrenched in anime-manga industry conventions. This brief contribution explores how these industry practices take precedence over strict adherence to historical accuracy, and what this means for approaches based in Japanese studies. |
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