Chapter 11 Photogrammetric Race‑Making in the MetaHuman Creator
This book is the first dedicated edited collection that explores the virtualisation of screen-making processes from pre-production to post-production, while attuning to the aesthetic, ideological and performative contexts upended by these integrated technologies. This book explores what is real in v...
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| Formato: | Online |
| Idioma: | inglês |
| Publicado em: |
Taylor & Francis
2025
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| Acesso em linha: | https://library.oapen.org/handle/20.500.12657/100177 |
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| _version_ | 1869522923321032704 |
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| author | Chia, Aleena |
| author_browse | Chia, Aleena |
| author_facet | Chia, Aleena |
| author_sort | Chia, Aleena |
| collection | Directory of Open Access Books |
| description | This book is the first dedicated edited collection that explores the virtualisation of screen-making processes from pre-production to post-production, while attuning to the aesthetic, ideological and performative contexts upended by these integrated technologies. This book explores what is real in virtual production, as a provocative one, implicitly drawing on the philosophies of the moving image and the recent work on new forms of post-human perceptual realism.This edited collection is divided into the following four themed sections. Section One, It’s Always Been Real: Contemporising Virtual Production, addresses the histories of film realism in relationship to visual technologies, providing both a theoretical and philosophical ‘anchor’ point for the collection, and a necessary genealogy. Section Two, The Body Becomes You: Performing Virtual Production, examines the transformation that occurs in immersive virtual worlds, while also exploring how the body is itself virtualised. Section Three, Skin Deep: Gazing with Virtual Production, addresses the way race, ethnicity, gender and environment are supposedly equalised, and yet are still found to reproduce the colonised looking regimes of western, mainstream screen culture. Section Four, Whose Work? Labouring with Virtual Production, draws together writing that examines the way production processes have been transformed, affecting not only work patterns but also the way aesthetics, form and function, operate. This book encompasses many production themes and will appeal to media students and professionals interested in the production of film. |
| format | Online |
| id | doab-20.500.12854ir-157589 |
| institution | Directory of Open Access Books |
| language | eng |
| publishDate | 2025 |
| publishDateRange | 2025 |
| publishDateSort | 2025 |
| publisher | Taylor & Francis |
| publisherStr | Taylor & Francis |
| record_format | ojs |
| spelling | doab-20.500.12854ir-1575892025-06-24T06:36:10Z Chapter 11 Photogrammetric Race‑Making in the MetaHuman Creator Chia, Aleena Race,Diversity,Digital Humans,Game Engines,Photogrammetry,Real-Time 3D thema EDItEUR::A The Arts::AT Performing arts::ATF Films, cinema thema EDItEUR::A The Arts::AT Performing arts::ATJ Television thema EDItEUR::A The Arts::AT Performing arts::ATF Films, cinema::ATFX Filmmaking and production: technical and background skills thema EDItEUR::C Language and Linguistics::CB Language: reference and general::CBV Creative writing and creative writing guides::CBVS Screenwriting techniques This book is the first dedicated edited collection that explores the virtualisation of screen-making processes from pre-production to post-production, while attuning to the aesthetic, ideological and performative contexts upended by these integrated technologies. This book explores what is real in virtual production, as a provocative one, implicitly drawing on the philosophies of the moving image and the recent work on new forms of post-human perceptual realism.This edited collection is divided into the following four themed sections. Section One, It’s Always Been Real: Contemporising Virtual Production, addresses the histories of film realism in relationship to visual technologies, providing both a theoretical and philosophical ‘anchor’ point for the collection, and a necessary genealogy. Section Two, The Body Becomes You: Performing Virtual Production, examines the transformation that occurs in immersive virtual worlds, while also exploring how the body is itself virtualised. Section Three, Skin Deep: Gazing with Virtual Production, addresses the way race, ethnicity, gender and environment are supposedly equalised, and yet are still found to reproduce the colonised looking regimes of western, mainstream screen culture. Section Four, Whose Work? Labouring with Virtual Production, draws together writing that examines the way production processes have been transformed, affecting not only work patterns but also the way aesthetics, form and function, operate. This book encompasses many production themes and will appeal to media students and professionals interested in the production of film. 2025-03-21T02:41:42Z 2025-03-21T02:41:42Z 2025-03-19T11:10:46Z 2025 chapter https://library.oapen.org/handle/20.500.12657/100177 9781032732176 9781032730721 https://directory.doabooks.org/handle/20.500.12854/157589 eng open access image/jpeg image/jpeg Attribution-NoDerivatives 4.0 International Attribution-NoDerivatives 4.0 International https://library.oapen.org/bitstream/20.500.12657/100177/1/9781003463139_10.4324_9781003463139-15.pdf https://library.oapen.org/bitstream/20.500.12657/100177/1/9781003463139_10.4324_9781003463139-15.pdf Taylor & Francis Routledge 10.4324/9781003463139-15 10.4324/9781003463139-15 fa69b019-f4ee-4979-8d42-c6b6c476b5f0 The Screens of Virtual Production 9781032732176 9781032730721 Routledge 21 open access |
| spellingShingle | Race,Diversity,Digital Humans,Game Engines,Photogrammetry,Real-Time 3D thema EDItEUR::A The Arts::AT Performing arts::ATF Films, cinema thema EDItEUR::A The Arts::AT Performing arts::ATJ Television thema EDItEUR::A The Arts::AT Performing arts::ATF Films, cinema::ATFX Filmmaking and production: technical and background skills thema EDItEUR::C Language and Linguistics::CB Language: reference and general::CBV Creative writing and creative writing guides::CBVS Screenwriting techniques Chia, Aleena Chapter 11 Photogrammetric Race‑Making in the MetaHuman Creator |
| title | Chapter 11 Photogrammetric Race‑Making in the MetaHuman Creator |
| title_full | Chapter 11 Photogrammetric Race‑Making in the MetaHuman Creator |
| title_fullStr | Chapter 11 Photogrammetric Race‑Making in the MetaHuman Creator |
| title_full_unstemmed | Chapter 11 Photogrammetric Race‑Making in the MetaHuman Creator |
| title_short | Chapter 11 Photogrammetric Race‑Making in the MetaHuman Creator |
| title_sort | chapter 11 photogrammetric race making in the metahuman creator |
| topic | Race,Diversity,Digital Humans,Game Engines,Photogrammetry,Real-Time 3D thema EDItEUR::A The Arts::AT Performing arts::ATF Films, cinema thema EDItEUR::A The Arts::AT Performing arts::ATJ Television thema EDItEUR::A The Arts::AT Performing arts::ATF Films, cinema::ATFX Filmmaking and production: technical and background skills thema EDItEUR::C Language and Linguistics::CB Language: reference and general::CBV Creative writing and creative writing guides::CBVS Screenwriting techniques |
| topic_facet | Race,Diversity,Digital Humans,Game Engines,Photogrammetry,Real-Time 3D thema EDItEUR::A The Arts::AT Performing arts::ATF Films, cinema thema EDItEUR::A The Arts::AT Performing arts::ATJ Television thema EDItEUR::A The Arts::AT Performing arts::ATF Films, cinema::ATFX Filmmaking and production: technical and background skills thema EDItEUR::C Language and Linguistics::CB Language: reference and general::CBV Creative writing and creative writing guides::CBVS Screenwriting techniques |
| url | https://library.oapen.org/handle/20.500.12657/100177 |
| work_keys_str_mv | AT chiaaleena chapter11photogrammetricracemakinginthemetahumancreator |