Chapter 11 Photogrammetric Race‑Making in the MetaHuman Creator

This book is the first dedicated edited collection that explores the virtualisation of screen-making processes from pre-production to post-production, while attuning to the aesthetic, ideological and performative contexts upended by these integrated technologies. This book explores what is real in v...

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Autor principal: Chia, Aleena
Formato: Online
Idioma:inglês
Publicado em: Taylor & Francis 2025
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Acesso em linha:https://library.oapen.org/handle/20.500.12657/100177
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author Chia, Aleena
author_browse Chia, Aleena
author_facet Chia, Aleena
author_sort Chia, Aleena
collection Directory of Open Access Books
description This book is the first dedicated edited collection that explores the virtualisation of screen-making processes from pre-production to post-production, while attuning to the aesthetic, ideological and performative contexts upended by these integrated technologies. This book explores what is real in virtual production, as a provocative one, implicitly drawing on the philosophies of the moving image and the recent work on new forms of post-human perceptual realism.This edited collection is divided into the following four themed sections. Section One, It’s Always Been Real: Contemporising Virtual Production, addresses the histories of film realism in relationship to visual technologies, providing both a theoretical and philosophical ‘anchor’ point for the collection, and a necessary genealogy. Section Two, The Body Becomes You: Performing Virtual Production, examines the transformation that occurs in immersive virtual worlds, while also exploring how the body is itself virtualised. Section Three, Skin Deep: Gazing with Virtual Production, addresses the way race, ethnicity, gender and environment are supposedly equalised, and yet are still found to reproduce the colonised looking regimes of western, mainstream screen culture. Section Four, Whose Work? Labouring with Virtual Production, draws together writing that examines the way production processes have been transformed, affecting not only work patterns but also the way aesthetics, form and function, operate. This book encompasses many production themes and will appeal to media students and professionals interested in the production of film.
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spelling doab-20.500.12854ir-1575892025-06-24T06:36:10Z Chapter 11 Photogrammetric Race‑Making in the MetaHuman Creator Chia, Aleena Race,Diversity,Digital Humans,Game Engines,Photogrammetry,Real-Time 3D thema EDItEUR::A The Arts::AT Performing arts::ATF Films, cinema thema EDItEUR::A The Arts::AT Performing arts::ATJ Television thema EDItEUR::A The Arts::AT Performing arts::ATF Films, cinema::ATFX Filmmaking and production: technical and background skills thema EDItEUR::C Language and Linguistics::CB Language: reference and general::CBV Creative writing and creative writing guides::CBVS Screenwriting techniques This book is the first dedicated edited collection that explores the virtualisation of screen-making processes from pre-production to post-production, while attuning to the aesthetic, ideological and performative contexts upended by these integrated technologies. This book explores what is real in virtual production, as a provocative one, implicitly drawing on the philosophies of the moving image and the recent work on new forms of post-human perceptual realism.This edited collection is divided into the following four themed sections. Section One, It’s Always Been Real: Contemporising Virtual Production, addresses the histories of film realism in relationship to visual technologies, providing both a theoretical and philosophical ‘anchor’ point for the collection, and a necessary genealogy. Section Two, The Body Becomes You: Performing Virtual Production, examines the transformation that occurs in immersive virtual worlds, while also exploring how the body is itself virtualised. Section Three, Skin Deep: Gazing with Virtual Production, addresses the way race, ethnicity, gender and environment are supposedly equalised, and yet are still found to reproduce the colonised looking regimes of western, mainstream screen culture. Section Four, Whose Work? Labouring with Virtual Production, draws together writing that examines the way production processes have been transformed, affecting not only work patterns but also the way aesthetics, form and function, operate. This book encompasses many production themes and will appeal to media students and professionals interested in the production of film. 2025-03-21T02:41:42Z 2025-03-21T02:41:42Z 2025-03-19T11:10:46Z 2025 chapter https://library.oapen.org/handle/20.500.12657/100177 9781032732176 9781032730721 https://directory.doabooks.org/handle/20.500.12854/157589 eng open access image/jpeg image/jpeg Attribution-NoDerivatives 4.0 International Attribution-NoDerivatives 4.0 International https://library.oapen.org/bitstream/20.500.12657/100177/1/9781003463139_10.4324_9781003463139-15.pdf https://library.oapen.org/bitstream/20.500.12657/100177/1/9781003463139_10.4324_9781003463139-15.pdf Taylor & Francis Routledge 10.4324/9781003463139-15 10.4324/9781003463139-15 fa69b019-f4ee-4979-8d42-c6b6c476b5f0 The Screens of Virtual Production 9781032732176 9781032730721 Routledge 21 open access
spellingShingle Race,Diversity,Digital Humans,Game Engines,Photogrammetry,Real-Time 3D
thema EDItEUR::A The Arts::AT Performing arts::ATF Films, cinema
thema EDItEUR::A The Arts::AT Performing arts::ATJ Television
thema EDItEUR::A The Arts::AT Performing arts::ATF Films, cinema::ATFX Filmmaking and production: technical and background skills
thema EDItEUR::C Language and Linguistics::CB Language: reference and general::CBV Creative writing and creative writing guides::CBVS Screenwriting techniques
Chia, Aleena
Chapter 11 Photogrammetric Race‑Making in the MetaHuman Creator
title Chapter 11 Photogrammetric Race‑Making in the MetaHuman Creator
title_full Chapter 11 Photogrammetric Race‑Making in the MetaHuman Creator
title_fullStr Chapter 11 Photogrammetric Race‑Making in the MetaHuman Creator
title_full_unstemmed Chapter 11 Photogrammetric Race‑Making in the MetaHuman Creator
title_short Chapter 11 Photogrammetric Race‑Making in the MetaHuman Creator
title_sort chapter 11 photogrammetric race making in the metahuman creator
topic Race,Diversity,Digital Humans,Game Engines,Photogrammetry,Real-Time 3D
thema EDItEUR::A The Arts::AT Performing arts::ATF Films, cinema
thema EDItEUR::A The Arts::AT Performing arts::ATJ Television
thema EDItEUR::A The Arts::AT Performing arts::ATF Films, cinema::ATFX Filmmaking and production: technical and background skills
thema EDItEUR::C Language and Linguistics::CB Language: reference and general::CBV Creative writing and creative writing guides::CBVS Screenwriting techniques
topic_facet Race,Diversity,Digital Humans,Game Engines,Photogrammetry,Real-Time 3D
thema EDItEUR::A The Arts::AT Performing arts::ATF Films, cinema
thema EDItEUR::A The Arts::AT Performing arts::ATJ Television
thema EDItEUR::A The Arts::AT Performing arts::ATF Films, cinema::ATFX Filmmaking and production: technical and background skills
thema EDItEUR::C Language and Linguistics::CB Language: reference and general::CBV Creative writing and creative writing guides::CBVS Screenwriting techniques
url https://library.oapen.org/handle/20.500.12657/100177
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