Gaming and Extremism

Charting the increase in the use of games for the dissemination of extremist propaganda, radicalization, recruitment, and mobilization, this book examines the "gamification of extremism." Editors Linda Schlegel and Rachel Kowert bring together a range of insights from world-leading experts in the fi...

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प्रकाशित: Taylor & Francis 2025
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ऑनलाइन पहुंच:ONIX_20250519T091213_9781003850397_97
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collection Directory of Open Access Books
description Charting the increase in the use of games for the dissemination of extremist propaganda, radicalization, recruitment, and mobilization, this book examines the "gamification of extremism." Editors Linda Schlegel and Rachel Kowert bring together a range of insights from world-leading experts in the field to provide the first comprehensive overview of gaming and extremism. The potential nexus between gaming and extremism has become a key area of concern for researchers, policymakers, and practitioners seeking to prevent and counter radicalization and this book offers insights into key trends and debates, future directions, and potential prevention efforts. This includes the exploration of how games and game adjacent spaces, such as Discord, Twitch, Steam, and DLive, are being leveraged by extremists for the purposes of radicalization, recruitment, and mobilization. Additionally, the book presents the latest counterterrorism techniques, surveys promising preventing/countering violent extremism (P/CVE) measures currently being utilized in the gaming sphere, and examines the ongoing challenges, controversies, and current gaps in knowledge in the field. This text will be of interest to students and scholars of gaming and gaming culture, as well as an essential resource for researchers and practitioners working in prevention and counter-extremism, professionals working at gaming-related tech companies, and policymakers. The Open Access version of this book, available at www.taylorfrancis.com, has been made available under a Creative Commons Attribution-Non Commercial-No Derivatives 4.0 license.
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spelling doab-20.500.12854ir-1598902025-07-29T14:30:07Z Gaming and Extremism Schlegel, Linda Kowert, Rachel Gaming video games digital games extremism video game ecosystems video game culture gaming platforms streaming platforms Discord Twitch Steam DLive thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies thema EDItEUR::U Computing and Information Technology::UM Computer programming / software engineering::UMK Games development and programming thema EDItEUR::A The Arts thema EDItEUR::U Computing and Information Technology::UG Graphical and digital media applications::UGN Digital animation thema EDItEUR::N History and Archaeology::NH History thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCC Cultural studies thema EDItEUR::J Society and Social Sciences::JP Politics and government::JPH Political structure and processes thema EDItEUR::J Society and Social Sciences::JP Politics and government::JPW Political activism / Political engagement::JPWL Terrorism, armed struggle Charting the increase in the use of games for the dissemination of extremist propaganda, radicalization, recruitment, and mobilization, this book examines the "gamification of extremism." Editors Linda Schlegel and Rachel Kowert bring together a range of insights from world-leading experts in the field to provide the first comprehensive overview of gaming and extremism. The potential nexus between gaming and extremism has become a key area of concern for researchers, policymakers, and practitioners seeking to prevent and counter radicalization and this book offers insights into key trends and debates, future directions, and potential prevention efforts. This includes the exploration of how games and game adjacent spaces, such as Discord, Twitch, Steam, and DLive, are being leveraged by extremists for the purposes of radicalization, recruitment, and mobilization. Additionally, the book presents the latest counterterrorism techniques, surveys promising preventing/countering violent extremism (P/CVE) measures currently being utilized in the gaming sphere, and examines the ongoing challenges, controversies, and current gaps in knowledge in the field. This text will be of interest to students and scholars of gaming and gaming culture, as well as an essential resource for researchers and practitioners working in prevention and counter-extremism, professionals working at gaming-related tech companies, and policymakers. The Open Access version of this book, available at www.taylorfrancis.com, has been made available under a Creative Commons Attribution-Non Commercial-No Derivatives 4.0 license. 2025-05-20T05:26:23Z 2025-05-20T05:26:23Z 2025-05-19T07:35:31Z 2024 book ONIX_20250519T091213_9781003850397_97 https://library.oapen.org/handle/20.500.12657/102180 9781003850397 9781032483016 9781032482996 9781003388371 9781003850533 https://directory.doabooks.org/handle/20.500.12854/159890 eng open access image/jpeg image/jpeg Attribution-NonCommercial-NoDerivatives 4.0 International Attribution-NonCommercial-NoDerivatives 4.0 International https://library.oapen.org/bitstream/20.500.12657/102180/1/9781003850397.pdf https://library.oapen.org/bitstream/20.500.12657/102180/1/9781003850397.pdf Taylor & Francis Routledge 10.4324/9781003388371 10.4324/9781003388371 fa69b019-f4ee-4979-8d42-c6b6c476b5f0 Knowledge Unlatched b818ba9d-2dd9-4fd7-a364-7f305aef7ee9 9781003850397 9781032483016 9781032482996 9781003388371 9781003850533 Knowledge Unlatched (KU) KU Select 2024 SDG Books Routledge 234 Oxford [...] open access
spellingShingle Gaming
video games
digital games
extremism
video game ecosystems
video game culture
gaming platforms
streaming platforms
Discord
Twitch
Steam
DLive
thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies
thema EDItEUR::U Computing and Information Technology::UM Computer programming / software engineering::UMK Games development and programming
thema EDItEUR::A The Arts
thema EDItEUR::U Computing and Information Technology::UG Graphical and digital media applications::UGN Digital animation
thema EDItEUR::N History and Archaeology::NH History
thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCC Cultural studies
thema EDItEUR::J Society and Social Sciences::JP Politics and government::JPH Political structure and processes
thema EDItEUR::J Society and Social Sciences::JP Politics and government::JPW Political activism / Political engagement::JPWL Terrorism, armed struggle
Gaming and Extremism
title Gaming and Extremism
title_full Gaming and Extremism
title_fullStr Gaming and Extremism
title_full_unstemmed Gaming and Extremism
title_short Gaming and Extremism
title_sort gaming and extremism
topic Gaming
video games
digital games
extremism
video game ecosystems
video game culture
gaming platforms
streaming platforms
Discord
Twitch
Steam
DLive
thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies
thema EDItEUR::U Computing and Information Technology::UM Computer programming / software engineering::UMK Games development and programming
thema EDItEUR::A The Arts
thema EDItEUR::U Computing and Information Technology::UG Graphical and digital media applications::UGN Digital animation
thema EDItEUR::N History and Archaeology::NH History
thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCC Cultural studies
thema EDItEUR::J Society and Social Sciences::JP Politics and government::JPH Political structure and processes
thema EDItEUR::J Society and Social Sciences::JP Politics and government::JPW Political activism / Political engagement::JPWL Terrorism, armed struggle
topic_facet Gaming
video games
digital games
extremism
video game ecosystems
video game culture
gaming platforms
streaming platforms
Discord
Twitch
Steam
DLive
thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies
thema EDItEUR::U Computing and Information Technology::UM Computer programming / software engineering::UMK Games development and programming
thema EDItEUR::A The Arts
thema EDItEUR::U Computing and Information Technology::UG Graphical and digital media applications::UGN Digital animation
thema EDItEUR::N History and Archaeology::NH History
thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCC Cultural studies
thema EDItEUR::J Society and Social Sciences::JP Politics and government::JPH Political structure and processes
thema EDItEUR::J Society and Social Sciences::JP Politics and government::JPW Political activism / Political engagement::JPWL Terrorism, armed struggle
url ONIX_20250519T091213_9781003850397_97