In-game Toponyms: Telling the Story and Building the Video Game World
This article deals with video game toponyms as a representation of a toponymic concept – a unit of onomastic knowledge concerning spatial and geographical characteristics of a location. The importance of toponyms in video games lies in the realm of storytelling, as parts of the story are connected t...
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| বিন্যাস: | Online |
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Wydawnictwo Uniwersytetu Jagiellońskiego
2025
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| অনলাইন ব্যবহার করুন: | https://directory.doabooks.org/handle/20.500.12854/159993 |
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| _version_ | 1869528803719512064 |
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| author | Kuzmenko, Oleksandra |
| author_browse | Kuzmenko, Oleksandra |
| author_facet | Kuzmenko, Oleksandra |
| author_sort | Kuzmenko, Oleksandra |
| collection | Directory of Open Access Books |
| description | This article deals with video game toponyms as a representation of a toponymic concept – a unit of onomastic knowledge concerning spatial and geographical characteristics of a location. The importance of toponyms in video games lies in the realm of storytelling, as parts of the story are connected to locations, which, in turn, are interlinked. Moreover, toponyms are viewed as a means of building a post-apocalyptic worldview due to their introductory and descriptive functions. Thus, the research issues to be covered are the functions of in-game toponyms in general, the correlation of naming patterns of real toponyms and in-game ones, as well as the role of toponyms in establishing interactivity. In the first part of the analysis, the functions of toponyms in video games are studied. Three main functions can be distinguished here: navigating, storytelling, and world-building. Special cases of intertextuality known as “easter-eggs” are described. The second part deals with the role of toponyms in building a post-apocalyptic worldview of the video game (“Fallout 4”), addressing the correlation of traditional and fictional naming patterns. This paper shows that real-life toponyms’ classifications can be applied to in-game toponyms, with the most frequent being descriptive ones. Special attention is paid to the interactivity and intertextuality of the video game. |
| format | Online |
| id | doab-20.500.12854ir-159993 |
| institution | Directory of Open Access Books |
| language | eng |
| publishDate | 2025 |
| publishDateRange | 2025 |
| publishDateSort | 2025 |
| publisher | Wydawnictwo Uniwersytetu Jagiellońskiego |
| publisherStr | Wydawnictwo Uniwersytetu Jagiellońskiego |
| record_format | ojs |
| spelling | doab-20.500.12854ir-1599932025-05-20T07:48:45Z In-game Toponyms: Telling the Story and Building the Video Game World Kuzmenko, Oleksandra onomastics cognitive onomastics video game toponyms post-apocalyptic thema EDItEUR::C Language and Linguistics This article deals with video game toponyms as a representation of a toponymic concept – a unit of onomastic knowledge concerning spatial and geographical characteristics of a location. The importance of toponyms in video games lies in the realm of storytelling, as parts of the story are connected to locations, which, in turn, are interlinked. Moreover, toponyms are viewed as a means of building a post-apocalyptic worldview due to their introductory and descriptive functions. Thus, the research issues to be covered are the functions of in-game toponyms in general, the correlation of naming patterns of real toponyms and in-game ones, as well as the role of toponyms in establishing interactivity. In the first part of the analysis, the functions of toponyms in video games are studied. Three main functions can be distinguished here: navigating, storytelling, and world-building. Special cases of intertextuality known as “easter-eggs” are described. The second part deals with the role of toponyms in building a post-apocalyptic worldview of the video game (“Fallout 4”), addressing the correlation of traditional and fictional naming patterns. This paper shows that real-life toponyms’ classifications can be applied to in-game toponyms, with the most frequent being descriptive ones. Special attention is paid to the interactivity and intertextuality of the video game. Published 2025-05-20T07:48:43Z 2025-05-20T07:48:43Z 2023-12-18 chapter 9788323374787 https://directory.doabooks.org/handle/20.500.12854/159993 eng image/jpeg Attribution 4.0 International https://wuj.pl/en/book/onomastics-in-interaction-with-other-branches-of-science-volume-3 https://wuj.pl/in-game-toponyms-telling-the-story-and-building-the-video-game-world Wydawnictwo Uniwersytetu Jagiellońskiego Onomastics in Interaction With Other Branches of Science. Volume 3. General and Applied Onomastics. Literary Onomastics. Chrematonomastics. Reports 10.4467/K7478.47/22.23.17741 10.4467/K7478.47/22.23.17741 b56389e6-bd6e-43b9-abc7-9af91c5afc6b c399a3f7-2b80-46ec-b511-77038f45ea82 9788323374787 307-326 open access |
| spellingShingle | onomastics cognitive onomastics video game toponyms post-apocalyptic thema EDItEUR::C Language and Linguistics Kuzmenko, Oleksandra In-game Toponyms: Telling the Story and Building the Video Game World |
| title | In-game Toponyms: Telling the Story and Building the Video Game World |
| title_full | In-game Toponyms: Telling the Story and Building the Video Game World |
| title_fullStr | In-game Toponyms: Telling the Story and Building the Video Game World |
| title_full_unstemmed | In-game Toponyms: Telling the Story and Building the Video Game World |
| title_short | In-game Toponyms: Telling the Story and Building the Video Game World |
| title_sort | in game toponyms telling the story and building the video game world |
| topic | onomastics cognitive onomastics video game toponyms post-apocalyptic thema EDItEUR::C Language and Linguistics |
| topic_facet | onomastics cognitive onomastics video game toponyms post-apocalyptic thema EDItEUR::C Language and Linguistics |
| url | https://directory.doabooks.org/handle/20.500.12854/159993 |
| work_keys_str_mv | AT kuzmenkooleksandra ingametoponymstellingthestoryandbuildingthevideogameworld |