Videogames and Metareference

Videogames and Metareference is the first edited collection to investigate the rise of metareference in videogames from an interdisciplinary perspective. Bringing together a group of distinguished scholars from various geographic and disciplinary backgrounds, the book combines in-depth theoreti...

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Formaat: Online
Taal:Engels
Gepubliceerd in: Taylor & Francis 2025
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collection Directory of Open Access Books
description Videogames and Metareference is the first edited collection to investigate the rise of metareference in videogames from an interdisciplinary perspective. Bringing together a group of distinguished scholars from various geographic and disciplinary backgrounds, the book combines in-depth theoretical reflection with a diverse selection of case studies in order to explore how metareference manifests itself in and around a broad range of videogames (from indie to AAA), while also asking what cultural work the videogames in question accomplish in the process. The carefully curated chapters not only provide much-needed expansions and revisions of a concept that was at least initially derived mainly from literary studies but also cover a broad range of videogame genres, discuss the evolution of metareference across videogame history as well as the functions it fulfills in different sociocultural contexts, and scrutinize metareferential elements and examples that have hitherto received little attention. This book with its interdisciplinary scope will appeal to scholars and students within game studies and game design as well as, more broadly, scholars and students within literary studies, media studies, popular culture studies, and digital culture studies.
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publishDate 2025
publishDateRange 2025
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spelling doab-20.500.12854ir-1617022025-07-31T05:31:09Z Videogames and Metareference Krampe, Theresa Thon, Jan-Noël Metalepsis;Metareference;self-reflexivity;transmedial narratology;Metareferentiality;Semiotic;Indie Horror Games;Indie Games;Layers of Fear;Alan Wake Series;Metareferential Reality;Metareferential Play;Posthuman Subjectivities;Pentiment;Comics Games;Metamuseum;Postdigital Aesthetics;Inscryption;literary metafiction;digital games;metalanguage;multimodality;Imscared: A Pixelated Nightmare;Archimedes;Metaproceduralism;Postdigital;Post-digital;Postdigitality;Lumino City;Card Hunter thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCC Cultural studies::JBCC1 Popular culture thema EDItEUR::A The Arts::AB The arts: general topics thema EDItEUR::U Computing and Information Technology::UG Graphical and digital media applications::UGN Digital animation thema EDItEUR::U Computing and Information Technology::UM Computer programming / software engineering::UMK Games development and programming thema EDItEUR::Q Philosophy and Religion::QD Philosophy thema EDItEUR::C Language and Linguistics::CF Linguistics thema EDItEUR::D Biography, Literature and Literary studies::DS Literature: history and criticism::DSB Literary studies: general Videogames and Metareference is the first edited collection to investigate the rise of metareference in videogames from an interdisciplinary perspective. Bringing together a group of distinguished scholars from various geographic and disciplinary backgrounds, the book combines in-depth theoretical reflection with a diverse selection of case studies in order to explore how metareference manifests itself in and around a broad range of videogames (from indie to AAA), while also asking what cultural work the videogames in question accomplish in the process. The carefully curated chapters not only provide much-needed expansions and revisions of a concept that was at least initially derived mainly from literary studies but also cover a broad range of videogame genres, discuss the evolution of metareference across videogame history as well as the functions it fulfills in different sociocultural contexts, and scrutinize metareferential elements and examples that have hitherto received little attention. This book with its interdisciplinary scope will appeal to scholars and students within game studies and game design as well as, more broadly, scholars and students within literary studies, media studies, popular culture studies, and digital culture studies. 2025-06-24T05:50:52Z 2025-06-24T05:50:52Z 2025-06-23T12:58:10Z 2025 book https://admin.library.oapen.org/handle/20.500.12657/103774 9781032882949 9781003538592 9781040392492 https://directory.doabooks.org/handle/20.500.12854/161702 eng Routledge Advances in Game Studies open access image/jpeg image/jpeg Attribution-NonCommercial-NoDerivatives 4.0 International Attribution-NonCommercial-NoDerivatives 4.0 International https://library.oapen.org/bitstream/20.500.12657/103774/1/9781040392447.pdf https://library.oapen.org/bitstream/20.500.12657/103774/1/9781040392447.pdf Taylor & Francis Routledge 10.4324/9781003538592 10.4324/9781003538592 fa69b019-f4ee-4979-8d42-c6b6c476b5f0 9781032882949 9781003538592 9781040392492 Routledge 303 open access
spellingShingle Metalepsis;Metareference;self-reflexivity;transmedial narratology;Metareferentiality;Semiotic;Indie Horror Games;Indie Games;Layers of Fear;Alan Wake Series;Metareferential Reality;Metareferential Play;Posthuman Subjectivities;Pentiment;Comics Games;Metamuseum;Postdigital Aesthetics;Inscryption;literary metafiction;digital games;metalanguage;multimodality;Imscared: A Pixelated Nightmare;Archimedes;Metaproceduralism;Postdigital;Post-digital;Postdigitality;Lumino City;Card Hunter
thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies
thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCC Cultural studies::JBCC1 Popular culture
thema EDItEUR::A The Arts::AB The arts: general topics
thema EDItEUR::U Computing and Information Technology::UG Graphical and digital media applications::UGN Digital animation
thema EDItEUR::U Computing and Information Technology::UM Computer programming / software engineering::UMK Games development and programming
thema EDItEUR::Q Philosophy and Religion::QD Philosophy
thema EDItEUR::C Language and Linguistics::CF Linguistics
thema EDItEUR::D Biography, Literature and Literary studies::DS Literature: history and criticism::DSB Literary studies: general
Videogames and Metareference
title Videogames and Metareference
title_full Videogames and Metareference
title_fullStr Videogames and Metareference
title_full_unstemmed Videogames and Metareference
title_short Videogames and Metareference
title_sort videogames and metareference
topic Metalepsis;Metareference;self-reflexivity;transmedial narratology;Metareferentiality;Semiotic;Indie Horror Games;Indie Games;Layers of Fear;Alan Wake Series;Metareferential Reality;Metareferential Play;Posthuman Subjectivities;Pentiment;Comics Games;Metamuseum;Postdigital Aesthetics;Inscryption;literary metafiction;digital games;metalanguage;multimodality;Imscared: A Pixelated Nightmare;Archimedes;Metaproceduralism;Postdigital;Post-digital;Postdigitality;Lumino City;Card Hunter
thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies
thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCC Cultural studies::JBCC1 Popular culture
thema EDItEUR::A The Arts::AB The arts: general topics
thema EDItEUR::U Computing and Information Technology::UG Graphical and digital media applications::UGN Digital animation
thema EDItEUR::U Computing and Information Technology::UM Computer programming / software engineering::UMK Games development and programming
thema EDItEUR::Q Philosophy and Religion::QD Philosophy
thema EDItEUR::C Language and Linguistics::CF Linguistics
thema EDItEUR::D Biography, Literature and Literary studies::DS Literature: history and criticism::DSB Literary studies: general
topic_facet Metalepsis;Metareference;self-reflexivity;transmedial narratology;Metareferentiality;Semiotic;Indie Horror Games;Indie Games;Layers of Fear;Alan Wake Series;Metareferential Reality;Metareferential Play;Posthuman Subjectivities;Pentiment;Comics Games;Metamuseum;Postdigital Aesthetics;Inscryption;literary metafiction;digital games;metalanguage;multimodality;Imscared: A Pixelated Nightmare;Archimedes;Metaproceduralism;Postdigital;Post-digital;Postdigitality;Lumino City;Card Hunter
thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies
thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCC Cultural studies::JBCC1 Popular culture
thema EDItEUR::A The Arts::AB The arts: general topics
thema EDItEUR::U Computing and Information Technology::UG Graphical and digital media applications::UGN Digital animation
thema EDItEUR::U Computing and Information Technology::UM Computer programming / software engineering::UMK Games development and programming
thema EDItEUR::Q Philosophy and Religion::QD Philosophy
thema EDItEUR::C Language and Linguistics::CF Linguistics
thema EDItEUR::D Biography, Literature and Literary studies::DS Literature: history and criticism::DSB Literary studies: general
url https://admin.library.oapen.org/handle/20.500.12657/103774