Creative Technologies Education

This book is a groundbreaking exploration of how to empower students as innovative creators in an increasingly technology-driven world. With rapid advancements in Artificial Intelligence and other technologies reshaping society, this text champions the critical role of creativity in education,...

詳細記述

保存先:
書誌詳細
フォーマット: Online
言語:英語
出版事項: Taylor & Francis 2025
主題:
オンライン・アクセス:https://library.oapen.org/handle/20.500.12657/104007
タグ: タグ追加
タグなし, このレコードへの初めてのタグを付けませんか!
_version_ 1869520147893452800
collection Directory of Open Access Books
description This book is a groundbreaking exploration of how to empower students as innovative creators in an increasingly technology-driven world. With rapid advancements in Artificial Intelligence and other technologies reshaping society, this text champions the critical role of creativity in education, explaining how teachers can equip learners with skills for the future workplace and foster their enjoyment of learning through design. Bridging theory and practice, this collaborative work synthesises global research to provide actionable strategies for teachers. From multimedia and game design to Augmented Reality, robotics, 3D fabrication and more, it offers practical insights into how students can use cutting-edge technologies to design, invent, and solve problems creatively. The constructively sequenced and interconnected chapters feature evidence-based principles and real-world vignettes across all levels of schooling. Written by a team of academic experts, this open-access resource is a must-read for educators, researchers, and anyone passionate about unlocking the creative potential of the next generation using technology.
format Online
id doab-20.500.12854ir-162639
institution Directory of Open Access Books
language eng
publishDate 2025
publishDateRange 2025
publishDateSort 2025
publisher Taylor & Francis
publisherStr Taylor & Francis
record_format ojs
spelling doab-20.500.12854ir-1626392025-07-31T10:22:32Z Creative Technologies Education Bower, Matt von Mengersen, Belinda technologies;design;education;digital;creative;students;teachers;secondary;primary;pedagogy;innovation;multimedia;augmented reality;games;robotics;makers;science;STEM;engineering thema EDItEUR::J Society and Social Sciences::JN Education::JNL Schools and pre-schools::JNLB Primary and middle schools thema EDItEUR::J Society and Social Sciences::JN Education::JNL Schools and pre-schools::JNLC Secondary schools thema EDItEUR::J Society and Social Sciences::JN Education::JNU Teaching of a specific subject thema EDItEUR::J Society and Social Sciences::JN Education::JNM Higher education, tertiary education::JNMT Teacher training This book is a groundbreaking exploration of how to empower students as innovative creators in an increasingly technology-driven world. With rapid advancements in Artificial Intelligence and other technologies reshaping society, this text champions the critical role of creativity in education, explaining how teachers can equip learners with skills for the future workplace and foster their enjoyment of learning through design. Bridging theory and practice, this collaborative work synthesises global research to provide actionable strategies for teachers. From multimedia and game design to Augmented Reality, robotics, 3D fabrication and more, it offers practical insights into how students can use cutting-edge technologies to design, invent, and solve problems creatively. The constructively sequenced and interconnected chapters feature evidence-based principles and real-world vignettes across all levels of schooling. Written by a team of academic experts, this open-access resource is a must-read for educators, researchers, and anyone passionate about unlocking the creative potential of the next generation using technology. 2025-07-09T05:34:14Z 2025-07-09T05:34:14Z 2025-07-08T08:41:00Z 2025 book https://library.oapen.org/handle/20.500.12657/104007 9781003490715 9781032785295 9781040396087 9781032785288 https://directory.doabooks.org/handle/20.500.12854/162639 eng open access image/jpeg image/jpeg Attribution-NonCommercial-NoDerivatives 4.0 International Attribution-NonCommercial-NoDerivatives 4.0 International https://library.oapen.org/bitstream/20.500.12657/104007/1/9781040396025.pdf https://library.oapen.org/bitstream/20.500.12657/104007/1/9781040396025.pdf Taylor & Francis Routledge 10.4324/9781003490715 10.4324/9781003490715 fa69b019-f4ee-4979-8d42-c6b6c476b5f0 9781003490715 9781032785295 9781040396087 9781032785288 Routledge 280 open access
spellingShingle technologies;design;education;digital;creative;students;teachers;secondary;primary;pedagogy;innovation;multimedia;augmented reality;games;robotics;makers;science;STEM;engineering
thema EDItEUR::J Society and Social Sciences::JN Education::JNL Schools and pre-schools::JNLB Primary and middle schools
thema EDItEUR::J Society and Social Sciences::JN Education::JNL Schools and pre-schools::JNLC Secondary schools
thema EDItEUR::J Society and Social Sciences::JN Education::JNU Teaching of a specific subject
thema EDItEUR::J Society and Social Sciences::JN Education::JNM Higher education, tertiary education::JNMT Teacher training
Creative Technologies Education
title Creative Technologies Education
title_full Creative Technologies Education
title_fullStr Creative Technologies Education
title_full_unstemmed Creative Technologies Education
title_short Creative Technologies Education
title_sort creative technologies education
topic technologies;design;education;digital;creative;students;teachers;secondary;primary;pedagogy;innovation;multimedia;augmented reality;games;robotics;makers;science;STEM;engineering
thema EDItEUR::J Society and Social Sciences::JN Education::JNL Schools and pre-schools::JNLB Primary and middle schools
thema EDItEUR::J Society and Social Sciences::JN Education::JNL Schools and pre-schools::JNLC Secondary schools
thema EDItEUR::J Society and Social Sciences::JN Education::JNU Teaching of a specific subject
thema EDItEUR::J Society and Social Sciences::JN Education::JNM Higher education, tertiary education::JNMT Teacher training
topic_facet technologies;design;education;digital;creative;students;teachers;secondary;primary;pedagogy;innovation;multimedia;augmented reality;games;robotics;makers;science;STEM;engineering
thema EDItEUR::J Society and Social Sciences::JN Education::JNL Schools and pre-schools::JNLB Primary and middle schools
thema EDItEUR::J Society and Social Sciences::JN Education::JNL Schools and pre-schools::JNLC Secondary schools
thema EDItEUR::J Society and Social Sciences::JN Education::JNU Teaching of a specific subject
thema EDItEUR::J Society and Social Sciences::JN Education::JNM Higher education, tertiary education::JNMT Teacher training
url https://library.oapen.org/handle/20.500.12657/104007