Game-Based Learning, Gamification in Education and Serious Games 2023
In a world where video games are more than just entertainment, Current Advances in Serious Games, Game-based Learning and Gamification in Education explores the transformative power of games in shaping learning, awareness, and engagement. This collection highlights groundbreaking research on game-ba...
Zapisane w:
| Format: | Online |
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| Język: | angielski |
| Wydane: |
MDPI - Multidisciplinary Digital Publishing Institute
2025
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| Hasła przedmiotowe: | |
| Dostęp online: | ONIX_20250812T110751_9783725836000_91 |
| Etykiety: |
Nie ma etykietki, Dołącz pierwszą etykiete!
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| _version_ | 1869514580565164032 |
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| collection | Directory of Open Access Books |
| description | In a world where video games are more than just entertainment, Current Advances in Serious Games, Game-based Learning and Gamification in Education explores the transformative power of games in shaping learning, awareness, and engagement. This collection highlights groundbreaking research on game-based learning, digital intelligence, and adaptive gamification. Featuring insights from leading experts, it examines how serious games combat misinformation, enhance media literacy, promote cultural heritage, and personalize educational experiences. Whether you are an educator, researcher, developer, or game enthusiast, this book provides a compelling look at how games are revolutionizing education, training, and social awareness. Dive into the cutting-edge world where learning meets play! |
| format | Online |
| id | doab-20.500.12854ir-165335 |
| institution | Directory of Open Access Books |
| language | eng |
| publishDate | 2025 |
| publishDateRange | 2025 |
| publishDateSort | 2025 |
| publisher | MDPI - Multidisciplinary Digital Publishing Institute |
| publisherStr | MDPI - Multidisciplinary Digital Publishing Institute |
| record_format | ojs |
| spelling | doab-20.500.12854ir-1653352025-08-12T09:22:09Z Game-Based Learning, Gamification in Education and Serious Games 2023 Vaz de Carvalho, Carlos Tsalapatas, Hariklia Baptista, Ricardo literacy assessment reading comprehension educational games intelligent tutoring system preschool education metaphor digital game adaptive gamification science education adapted game elements students’ motivation FGPE pareto optimization gamified programming personalized learning adaptive learning progressive Web Applications (PWAs) mobile learning fake news media literacy video games media literacy skills serious games digital intelligence DQ Institute safe internet use SGDA framework evaluation augmented reality virtual reality location-based augmented reality tourism marketing educational tourism gamification software engineering education learning literature review competencies and skills “in-game” assessment cybersecurity escape rooms small and mid-sized enterprises procedural content generation (PCG) game development replayability algorithmic map generation computer games resource management dynamic content creation thema EDItEUR::J Society and Social Sciences In a world where video games are more than just entertainment, Current Advances in Serious Games, Game-based Learning and Gamification in Education explores the transformative power of games in shaping learning, awareness, and engagement. This collection highlights groundbreaking research on game-based learning, digital intelligence, and adaptive gamification. Featuring insights from leading experts, it examines how serious games combat misinformation, enhance media literacy, promote cultural heritage, and personalize educational experiences. Whether you are an educator, researcher, developer, or game enthusiast, this book provides a compelling look at how games are revolutionizing education, training, and social awareness. Dive into the cutting-edge world where learning meets play! 2025-08-12T09:22:07Z 2025-08-12T09:22:07Z 2025 book ONIX_20250812T110751_9783725836000_91 9783725836000 9783725835997 https://directory.doabooks.org/handle/20.500.12854/165335 eng image/jpeg Attribution 4.0 International https://mdpi.com/books https://mdpi.com/books/pdfview/book/10745 MDPI - Multidisciplinary Digital Publishing Institute 10.3390/books978-3-7258-3599-7 10.3390/books978-3-7258-3599-7 46cabcaa-dd94-4bfe-87b4-55023c1b36d0 9783725836000 9783725835997 252 open access |
| spellingShingle | literacy assessment reading comprehension educational games intelligent tutoring system preschool education metaphor digital game adaptive gamification science education adapted game elements students’ motivation FGPE pareto optimization gamified programming personalized learning adaptive learning progressive Web Applications (PWAs) mobile learning fake news media literacy video games media literacy skills serious games digital intelligence DQ Institute safe internet use SGDA framework evaluation augmented reality virtual reality location-based augmented reality tourism marketing educational tourism gamification software engineering education learning literature review competencies and skills “in-game” assessment cybersecurity escape rooms small and mid-sized enterprises procedural content generation (PCG) game development replayability algorithmic map generation computer games resource management dynamic content creation thema EDItEUR::J Society and Social Sciences Game-Based Learning, Gamification in Education and Serious Games 2023 |
| title | Game-Based Learning, Gamification in Education and Serious Games 2023 |
| title_full | Game-Based Learning, Gamification in Education and Serious Games 2023 |
| title_fullStr | Game-Based Learning, Gamification in Education and Serious Games 2023 |
| title_full_unstemmed | Game-Based Learning, Gamification in Education and Serious Games 2023 |
| title_short | Game-Based Learning, Gamification in Education and Serious Games 2023 |
| title_sort | game based learning gamification in education and serious games 2023 |
| topic | literacy assessment reading comprehension educational games intelligent tutoring system preschool education metaphor digital game adaptive gamification science education adapted game elements students’ motivation FGPE pareto optimization gamified programming personalized learning adaptive learning progressive Web Applications (PWAs) mobile learning fake news media literacy video games media literacy skills serious games digital intelligence DQ Institute safe internet use SGDA framework evaluation augmented reality virtual reality location-based augmented reality tourism marketing educational tourism gamification software engineering education learning literature review competencies and skills “in-game” assessment cybersecurity escape rooms small and mid-sized enterprises procedural content generation (PCG) game development replayability algorithmic map generation computer games resource management dynamic content creation thema EDItEUR::J Society and Social Sciences |
| topic_facet | literacy assessment reading comprehension educational games intelligent tutoring system preschool education metaphor digital game adaptive gamification science education adapted game elements students’ motivation FGPE pareto optimization gamified programming personalized learning adaptive learning progressive Web Applications (PWAs) mobile learning fake news media literacy video games media literacy skills serious games digital intelligence DQ Institute safe internet use SGDA framework evaluation augmented reality virtual reality location-based augmented reality tourism marketing educational tourism gamification software engineering education learning literature review competencies and skills “in-game” assessment cybersecurity escape rooms small and mid-sized enterprises procedural content generation (PCG) game development replayability algorithmic map generation computer games resource management dynamic content creation thema EDItEUR::J Society and Social Sciences |
| url | ONIX_20250812T110751_9783725836000_91 |