Game Production Studies

Video games have entered the cultural mainstream and now rival established forms of entertainment such as film or television in terms of economic profits. As careers in video game development become more common, so do the stories about precarious working conditions and structural inequalities within...

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Format: Online
Sprog:engelsk
Udgivet: Taylor & Francis 2025
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collection Directory of Open Access Books
description Video games have entered the cultural mainstream and now rival established forms of entertainment such as film or television in terms of economic profits. As careers in video game development become more common, so do the stories about precarious working conditions and structural inequalities within the industry. In Game Production Studies, an international group of researchers takes a closer look at the everyday realities of video game production, ranging from commercial studios to independent creators. Across sixteen chapters, the authors deal with issues related to labour, production routines, or monetization, as well as local specificities. As the first edited collection dedicated solely to video game production, this volume provides a timely resource for anyone interested in how games are made and at what cost. The contributors present case studies from Canada, China, Finland, France, Germany, Poland, and the US among other countries. Considering how fast the video game production networks are evolving, the collection provides both timely discussion of new trends and phenomena such as boutique publishers, in-game monetization regulation, or game jam natives and also historical probes into particular industries, which address the wider socio-historical context of these changes.
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institution Directory of Open Access Books
language eng
publishDate 2025
publishDateRange 2025
publishDateSort 2025
publisher Taylor & Francis
publisherStr Taylor & Francis
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spelling doab-20.500.12854ir-1685342025-10-24T05:15:54Z Game Production Studies Sotamaa, Olli Svelch, Jan video games production studies game industry thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies thema EDItEUR::N History and Archaeology::NH History Video games have entered the cultural mainstream and now rival established forms of entertainment such as film or television in terms of economic profits. As careers in video game development become more common, so do the stories about precarious working conditions and structural inequalities within the industry. In Game Production Studies, an international group of researchers takes a closer look at the everyday realities of video game production, ranging from commercial studios to independent creators. Across sixteen chapters, the authors deal with issues related to labour, production routines, or monetization, as well as local specificities. As the first edited collection dedicated solely to video game production, this volume provides a timely resource for anyone interested in how games are made and at what cost. The contributors present case studies from Canada, China, Finland, France, Germany, Poland, and the US among other countries. Considering how fast the video game production networks are evolving, the collection provides both timely discussion of new trends and phenomena such as boutique publishers, in-game monetization regulation, or game jam natives and also historical probes into particular industries, which address the wider socio-historical context of these changes. 2025-10-24T05:15:53Z 2025-10-24T05:15:53Z 2025-10-23T08:33:07Z 2025 book ONIX_20251023T102741_9781040776025_40 https://library.oapen.org/handle/20.500.12657/107843 9781040776025 9789463725439 9781041179979 9781040787359 9781003696308 https://directory.doabooks.org/handle/20.500.12854/168534 eng Games and Play open access image/jpeg n/a https://library.oapen.org/bitstream/20.500.12657/107843/1/9781040776025.pdf Taylor & Francis Routledge 10.5117/9789463725439 10.5117/9789463725439 fa69b019-f4ee-4979-8d42-c6b6c476b5f0 9781040776025 9789463725439 9781041179979 9781040787359 9781003696308 Routledge 356 Oxford open access
spellingShingle video games
production studies
game industry
thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies
thema EDItEUR::N History and Archaeology::NH History
Game Production Studies
title Game Production Studies
title_full Game Production Studies
title_fullStr Game Production Studies
title_full_unstemmed Game Production Studies
title_short Game Production Studies
title_sort game production studies
topic video games
production studies
game industry
thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies
thema EDItEUR::N History and Archaeology::NH History
topic_facet video games
production studies
game industry
thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies
thema EDItEUR::N History and Archaeology::NH History
url ONIX_20251023T102741_9781040776025_40