Ludic Images

»Ludic Images« explores the dynamic interplay of moving images, games, and interactive media. In the wake of the digital turn, playful and game-related aesthetics have emerged as central forces in shaping contemporary image cultures—from cinematic cut scenes and augmented reality games to virtual re...

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פורמט: Online
שפה:אנגלית
יצא לאור: Büchner-Verlag 2026
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גישה מקוונת:ONIX_20260106T101655_9783755210184_3
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collection Directory of Open Access Books
description »Ludic Images« explores the dynamic interplay of moving images, games, and interactive media. In the wake of the digital turn, playful and game-related aesthetics have emerged as central forces in shaping contemporary image cultures—from cinematic cut scenes and augmented reality games to virtual reality environments and mobile interfaces. This volume investigates the technological, aesthetic, and narrative dimensions of ludic images, connecting game design, digital scenography, and interactive media practices with approaches from media theory, philosophy, art and design, perceptual studies, semiotics, computer graphics, and image science. By examining the sensory, cultural, and cognitive conditions of playful images, »Ludic Images« contributes to a deeper understanding of how games, interactivity, and digital imagery transform our modes of perception, narration, and participation in the postmodern image era.
format Online
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institution Directory of Open Access Books
language eng
publishDate 2026
publishDateRange 2026
publishDateSort 2026
publisher Büchner-Verlag
publisherStr Büchner-Verlag
record_format ojs
spelling doab-20.500.12854ir-1707952026-01-07T05:19:36Z Ludic Images Schmitz, Norbert M. Grabbe, Lars C. Rupert-Kruse, Patrick playful images digital games interactive media moving image digital turn game design image cultures computer graphics Migration Studies image science immersion media technologies virtual images Action-Images Artificial Intelligence AI Charles S. Peirce semiotics perceptual studies media theory wargames thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies::JBCT1 Media studies: internet, digital media and society thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies::JBCT2 Media studies: TV and society thema EDItEUR::A The Arts::AF The Arts: art forms::AFK Non-graphic and electronic art forms::AFKV Digital, video and new media arts »Ludic Images« explores the dynamic interplay of moving images, games, and interactive media. In the wake of the digital turn, playful and game-related aesthetics have emerged as central forces in shaping contemporary image cultures—from cinematic cut scenes and augmented reality games to virtual reality environments and mobile interfaces. This volume investigates the technological, aesthetic, and narrative dimensions of ludic images, connecting game design, digital scenography, and interactive media practices with approaches from media theory, philosophy, art and design, perceptual studies, semiotics, computer graphics, and image science. By examining the sensory, cultural, and cognitive conditions of playful images, »Ludic Images« contributes to a deeper understanding of how games, interactivity, and digital imagery transform our modes of perception, narration, and participation in the postmodern image era. 2026-01-07T05:19:35Z 2026-01-07T05:19:35Z 2026-01-06T09:23:40Z 2025 book ONIX_20260106T101655_9783755210184_3 2698-3222 https://library.oapen.org/handle/20.500.12657/109564 9783755210184 9783963174384 https://directory.doabooks.org/handle/20.500.12854/170795 eng Yearbook of Moving Image Studies open access image/jpeg Attribution-ShareAlike 4.0 International https://library.oapen.org/bitstream/20.500.12657/109564/1/9783755210184.pdf Büchner-Verlag 10.14631/978-3-7552-1018-4 10.14631/978-3-7552-1018-4 2057a33c-abe5-474a-b271-9acaf528f719 9783755210184 9783963174384 220 Marburg open access
spellingShingle playful images
digital games
interactive media
moving image
digital turn
game design
image cultures
computer graphics
Migration Studies
image science
immersion
media technologies
virtual images
Action-Images
Artificial Intelligence
AI
Charles S. Peirce
semiotics
perceptual studies
media theory
wargames
thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies::JBCT1 Media studies: internet, digital media and society
thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies::JBCT2 Media studies: TV and society
thema EDItEUR::A The Arts::AF The Arts: art forms::AFK Non-graphic and electronic art forms::AFKV Digital, video and new media arts
Ludic Images
title Ludic Images
title_full Ludic Images
title_fullStr Ludic Images
title_full_unstemmed Ludic Images
title_short Ludic Images
title_sort ludic images
topic playful images
digital games
interactive media
moving image
digital turn
game design
image cultures
computer graphics
Migration Studies
image science
immersion
media technologies
virtual images
Action-Images
Artificial Intelligence
AI
Charles S. Peirce
semiotics
perceptual studies
media theory
wargames
thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies::JBCT1 Media studies: internet, digital media and society
thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies::JBCT2 Media studies: TV and society
thema EDItEUR::A The Arts::AF The Arts: art forms::AFK Non-graphic and electronic art forms::AFKV Digital, video and new media arts
topic_facet playful images
digital games
interactive media
moving image
digital turn
game design
image cultures
computer graphics
Migration Studies
image science
immersion
media technologies
virtual images
Action-Images
Artificial Intelligence
AI
Charles S. Peirce
semiotics
perceptual studies
media theory
wargames
thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies::JBCT1 Media studies: internet, digital media and society
thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies::JBCT2 Media studies: TV and society
thema EDItEUR::A The Arts::AF The Arts: art forms::AFK Non-graphic and electronic art forms::AFKV Digital, video and new media arts
url ONIX_20260106T101655_9783755210184_3