Ludic Images
»Ludic Images« explores the dynamic interplay of moving images, games, and interactive media. In the wake of the digital turn, playful and game-related aesthetics have emerged as central forces in shaping contemporary image cultures—from cinematic cut scenes and augmented reality games to virtual re...
שמור ב:
| פורמט: | Online |
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| שפה: | אנגלית |
| יצא לאור: |
Büchner-Verlag
2026
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| נושאים: | |
| גישה מקוונת: | ONIX_20260106T101655_9783755210184_3 |
| תגים: |
אין תגיות, היה/י הראשונ/ה לתייג את הרשומה!
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| _version_ | 1869528707183411200 |
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| collection | Directory of Open Access Books |
| description | »Ludic Images« explores the dynamic interplay of moving images, games, and interactive media. In the wake of the digital turn, playful and game-related aesthetics have emerged as central forces in shaping contemporary image cultures—from cinematic cut scenes and augmented reality games to virtual reality environments and mobile interfaces. This volume investigates the technological, aesthetic, and narrative dimensions of ludic images, connecting game design, digital scenography, and interactive media practices with approaches from media theory, philosophy, art and design, perceptual studies, semiotics, computer graphics, and image science. By examining the sensory, cultural, and cognitive conditions of playful images, »Ludic Images« contributes to a deeper understanding of how games, interactivity, and digital imagery transform our modes of perception, narration, and participation in the postmodern image era. |
| format | Online |
| id | doab-20.500.12854ir-170795 |
| institution | Directory of Open Access Books |
| language | eng |
| publishDate | 2026 |
| publishDateRange | 2026 |
| publishDateSort | 2026 |
| publisher | Büchner-Verlag |
| publisherStr | Büchner-Verlag |
| record_format | ojs |
| spelling | doab-20.500.12854ir-1707952026-01-07T05:19:36Z Ludic Images Schmitz, Norbert M. Grabbe, Lars C. Rupert-Kruse, Patrick playful images digital games interactive media moving image digital turn game design image cultures computer graphics Migration Studies image science immersion media technologies virtual images Action-Images Artificial Intelligence AI Charles S. Peirce semiotics perceptual studies media theory wargames thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies::JBCT1 Media studies: internet, digital media and society thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies::JBCT2 Media studies: TV and society thema EDItEUR::A The Arts::AF The Arts: art forms::AFK Non-graphic and electronic art forms::AFKV Digital, video and new media arts »Ludic Images« explores the dynamic interplay of moving images, games, and interactive media. In the wake of the digital turn, playful and game-related aesthetics have emerged as central forces in shaping contemporary image cultures—from cinematic cut scenes and augmented reality games to virtual reality environments and mobile interfaces. This volume investigates the technological, aesthetic, and narrative dimensions of ludic images, connecting game design, digital scenography, and interactive media practices with approaches from media theory, philosophy, art and design, perceptual studies, semiotics, computer graphics, and image science. By examining the sensory, cultural, and cognitive conditions of playful images, »Ludic Images« contributes to a deeper understanding of how games, interactivity, and digital imagery transform our modes of perception, narration, and participation in the postmodern image era. 2026-01-07T05:19:35Z 2026-01-07T05:19:35Z 2026-01-06T09:23:40Z 2025 book ONIX_20260106T101655_9783755210184_3 2698-3222 https://library.oapen.org/handle/20.500.12657/109564 9783755210184 9783963174384 https://directory.doabooks.org/handle/20.500.12854/170795 eng Yearbook of Moving Image Studies open access image/jpeg Attribution-ShareAlike 4.0 International https://library.oapen.org/bitstream/20.500.12657/109564/1/9783755210184.pdf Büchner-Verlag 10.14631/978-3-7552-1018-4 10.14631/978-3-7552-1018-4 2057a33c-abe5-474a-b271-9acaf528f719 9783755210184 9783963174384 220 Marburg open access |
| spellingShingle | playful images digital games interactive media moving image digital turn game design image cultures computer graphics Migration Studies image science immersion media technologies virtual images Action-Images Artificial Intelligence AI Charles S. Peirce semiotics perceptual studies media theory wargames thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies::JBCT1 Media studies: internet, digital media and society thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies::JBCT2 Media studies: TV and society thema EDItEUR::A The Arts::AF The Arts: art forms::AFK Non-graphic and electronic art forms::AFKV Digital, video and new media arts Ludic Images |
| title | Ludic Images |
| title_full | Ludic Images |
| title_fullStr | Ludic Images |
| title_full_unstemmed | Ludic Images |
| title_short | Ludic Images |
| title_sort | ludic images |
| topic | playful images digital games interactive media moving image digital turn game design image cultures computer graphics Migration Studies image science immersion media technologies virtual images Action-Images Artificial Intelligence AI Charles S. Peirce semiotics perceptual studies media theory wargames thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies::JBCT1 Media studies: internet, digital media and society thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies::JBCT2 Media studies: TV and society thema EDItEUR::A The Arts::AF The Arts: art forms::AFK Non-graphic and electronic art forms::AFKV Digital, video and new media arts |
| topic_facet | playful images digital games interactive media moving image digital turn game design image cultures computer graphics Migration Studies image science immersion media technologies virtual images Action-Images Artificial Intelligence AI Charles S. Peirce semiotics perceptual studies media theory wargames thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies::JBCT1 Media studies: internet, digital media and society thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies::JBCT2 Media studies: TV and society thema EDItEUR::A The Arts::AF The Arts: art forms::AFK Non-graphic and electronic art forms::AFKV Digital, video and new media arts |
| url | ONIX_20260106T101655_9783755210184_3 |