Toward a Gameic World
Toward a Gameic World bridges the gap between Japanese popular culture studies and game studies by encouraging a dialogue centered around Japanese-designed video games and social issues. It examines four contemporary Japanese video games in terms of how they engage with some of Japan’s biggest socia...
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| 第一著者: | |
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| フォーマット: | Online |
| 言語: | 英語 |
| 出版事項: |
Michigan State University Press
2026
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| 主題: | |
| オンライン・アクセス: | https://library.oapen.org/handle/20.500.12657/110790 |
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| _version_ | 1869517379314122752 |
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| author | Whaley, Ben |
| author_browse | Whaley, Ben |
| author_facet | Whaley, Ben |
| author_sort | Whaley, Ben |
| collection | Directory of Open Access Books |
| description | Toward a Gameic World bridges the gap between Japanese popular culture studies and game studies by encouraging a dialogue centered around Japanese-designed video games and social issues. It examines four contemporary Japanese video games in terms of how they engage with some of Japan’s biggest social and personal issues, including traumas: natural disasters ( Disaster Report ), a declining birthrate and aging population ( Catherine ), nuclear proliferation ( Metal Gear Solid V ); and youth social withdrawal ( The World Ends with You ). This book asks what some of the positive benefits are of working through a site of trauma from within a video game, and how games might teach us about Japanese culture and society through new kinds of interactive narratives, different from literature and film. The book proposes four new strategies of engagement with video games to explore the productive tensions that emerge at the boundaries of virtual reality, augmented reality, and gamification in contemporary Japan. |
| format | Online |
| id | doab-20.500.12854ir-173673 |
| institution | Directory of Open Access Books |
| language | eng |
| publishDate | 2026 |
| publishDateRange | 2026 |
| publishDateSort | 2026 |
| publisher | Michigan State University Press |
| publisherStr | Michigan State University Press |
| record_format | ojs |
| spelling | doab-20.500.12854ir-1736732026-03-19T13:31:35Z Toward a Gameic World Whaley, Ben Video game Japan Game studies Trauma Japanese Engagement Empathy Simulation Affective engagement Nintendo Sony PlayStation Earthquakes Childbirth Nuclear war Hikikomori Social issues Manga Anime Media thema EDItEUR::J Society and Social Sciences::JB Society and culture: general thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBS Social groups, communities and identities::JBSL Ethnic studies::JBSL1 Ethnic groups and multicultural studies Toward a Gameic World bridges the gap between Japanese popular culture studies and game studies by encouraging a dialogue centered around Japanese-designed video games and social issues. It examines four contemporary Japanese video games in terms of how they engage with some of Japan’s biggest social and personal issues, including traumas: natural disasters ( Disaster Report ), a declining birthrate and aging population ( Catherine ), nuclear proliferation ( Metal Gear Solid V ); and youth social withdrawal ( The World Ends with You ). This book asks what some of the positive benefits are of working through a site of trauma from within a video game, and how games might teach us about Japanese culture and society through new kinds of interactive narratives, different from literature and film. The book proposes four new strategies of engagement with video games to explore the productive tensions that emerge at the boundaries of virtual reality, augmented reality, and gamification in contemporary Japan. 2026-03-19T13:31:34Z 2026-03-19T13:31:34Z 2026-03-02T17:49:28Z 2026 book https://library.oapen.org/handle/20.500.12657/110790 9780472906239 9780472221103 https://directory.doabooks.org/handle/20.500.12854/173673 eng Michigan Monograph Series in Japanese Studies open access image/jpeg Attribution-NonCommercial-NoDerivatives 4.0 International https://library.oapen.org/bitstream/20.500.12657/110790/1/9780472906239.pdf Michigan State University Press University of Michigan Press 10.3998/mpub.11946212 10.3998/mpub.11946212 aa7f6664-5117-41d8-90f8-c3af56526b92 9780472906239 9780472221103 University of Michigan Press 186 open access |
| spellingShingle | Video game Japan Game studies Trauma Japanese Engagement Empathy Simulation Affective engagement Nintendo Sony PlayStation Earthquakes Childbirth Nuclear war Hikikomori Social issues Manga Anime Media thema EDItEUR::J Society and Social Sciences::JB Society and culture: general thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBS Social groups, communities and identities::JBSL Ethnic studies::JBSL1 Ethnic groups and multicultural studies Whaley, Ben Toward a Gameic World |
| title | Toward a Gameic World |
| title_full | Toward a Gameic World |
| title_fullStr | Toward a Gameic World |
| title_full_unstemmed | Toward a Gameic World |
| title_short | Toward a Gameic World |
| title_sort | toward a gameic world |
| topic | Video game Japan Game studies Trauma Japanese Engagement Empathy Simulation Affective engagement Nintendo Sony PlayStation Earthquakes Childbirth Nuclear war Hikikomori Social issues Manga Anime Media thema EDItEUR::J Society and Social Sciences::JB Society and culture: general thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBS Social groups, communities and identities::JBSL Ethnic studies::JBSL1 Ethnic groups and multicultural studies |
| topic_facet | Video game Japan Game studies Trauma Japanese Engagement Empathy Simulation Affective engagement Nintendo Sony PlayStation Earthquakes Childbirth Nuclear war Hikikomori Social issues Manga Anime Media thema EDItEUR::J Society and Social Sciences::JB Society and culture: general thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBS Social groups, communities and identities::JBSL Ethnic studies::JBSL1 Ethnic groups and multicultural studies |
| url | https://library.oapen.org/handle/20.500.12657/110790 |
| work_keys_str_mv | AT whaleyben towardagameicworld |