Time and Space in Video Games

Video games are temporal artifacts: They change with time as players interact with them in accordance with rules. In this study, Federico Alvarez Igarzábal investigates the formal aspects of video games that determine how these changes are produced and sequenced. Theories of time perception drawn fr...

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Main Author: Alvarez Igarzabal, Federico
Format: Online
Language:English
Published: transcript Verlag 2026
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Online Access:https://library.oapen.org/handle/20.500.12657/111326
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author Alvarez Igarzabal, Federico
author_browse Alvarez Igarzabal, Federico
author_facet Alvarez Igarzabal, Federico
author_sort Alvarez Igarzabal, Federico
collection Directory of Open Access Books
description Video games are temporal artifacts: They change with time as players interact with them in accordance with rules. In this study, Federico Alvarez Igarzábal investigates the formal aspects of video games that determine how these changes are produced and sequenced. Theories of time perception drawn from the cognitive sciences lay the groundwork for an in-depth analysis of these features, making for a comprehensive account of time in this novel medium. This book-length study dedicated to time perception and video games is an indispensable resource for game scholars and game developers alike. Its reader-friendly style makes it readily accessible to the interested layperson.
format Online
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institution Directory of Open Access Books
language eng
publishDate 2026
publishDateRange 2026
publishDateSort 2026
publisher transcript Verlag
publisherStr transcript Verlag
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spelling doab-20.500.12854ir-1739282026-03-19T14:27:32Z Time and Space in Video Games Alvarez Igarzabal, Federico Computer Games Time Video Games Sequencing Space Aesthetics Cognitive Science Time Perception Media Popular Culture Computer Games Media Aesthetics Digital Media Media Studies thema EDItEUR::A The Arts::AK Design, Industrial and commercial arts, illustration Video games are temporal artifacts: They change with time as players interact with them in accordance with rules. In this study, Federico Alvarez Igarzábal investigates the formal aspects of video games that determine how these changes are produced and sequenced. Theories of time perception drawn from the cognitive sciences lay the groundwork for an in-depth analysis of these features, making for a comprehensive account of time in this novel medium. This book-length study dedicated to time perception and video games is an indispensable resource for game scholars and game developers alike. Its reader-friendly style makes it readily accessible to the interested layperson. 2026-03-19T14:27:31Z 2026-03-19T14:27:31Z 2026-03-06T15:03:40Z 2023 book https://library.oapen.org/handle/20.500.12657/111326 9783839447130 9783837647136 https://directory.doabooks.org/handle/20.500.12854/173928 eng Bild und Bit. Studien zur digitalen Medienkultur open access image/jpeg n/a https://library.oapen.org/bitstream/20.500.12657/111326/1/9783839447130.pdf transcript Verlag transcript 10.14361/9783839447130 10.14361/9783839447130 7e97f9b9-be2b-4d9c-a928-3c8ebdfa443c 9783839447130 9783837647136 transcript 232 open access
spellingShingle Computer
Games
Time
Video Games
Sequencing
Space
Aesthetics
Cognitive Science
Time Perception
Media
Popular Culture
Computer Games
Media Aesthetics
Digital Media
Media Studies
thema EDItEUR::A The Arts::AK Design, Industrial and commercial arts, illustration
Alvarez Igarzabal, Federico
Time and Space in Video Games
title Time and Space in Video Games
title_full Time and Space in Video Games
title_fullStr Time and Space in Video Games
title_full_unstemmed Time and Space in Video Games
title_short Time and Space in Video Games
title_sort time and space in video games
topic Computer
Games
Time
Video Games
Sequencing
Space
Aesthetics
Cognitive Science
Time Perception
Media
Popular Culture
Computer Games
Media Aesthetics
Digital Media
Media Studies
thema EDItEUR::A The Arts::AK Design, Industrial and commercial arts, illustration
topic_facet Computer
Games
Time
Video Games
Sequencing
Space
Aesthetics
Cognitive Science
Time Perception
Media
Popular Culture
Computer Games
Media Aesthetics
Digital Media
Media Studies
thema EDItEUR::A The Arts::AK Design, Industrial and commercial arts, illustration
url https://library.oapen.org/handle/20.500.12657/111326
work_keys_str_mv AT alvarezigarzabalfederico timeandspaceinvideogames