Time and Space in Video Games
Video games are temporal artifacts: They change with time as players interact with them in accordance with rules. In this study, Federico Alvarez Igarzábal investigates the formal aspects of video games that determine how these changes are produced and sequenced. Theories of time perception drawn fr...
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| Format: | Online |
| Language: | English |
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transcript Verlag
2026
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| Online Access: | https://library.oapen.org/handle/20.500.12657/111326 |
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| _version_ | 1869527606224748544 |
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| author | Alvarez Igarzabal, Federico |
| author_browse | Alvarez Igarzabal, Federico |
| author_facet | Alvarez Igarzabal, Federico |
| author_sort | Alvarez Igarzabal, Federico |
| collection | Directory of Open Access Books |
| description | Video games are temporal artifacts: They change with time as players interact with them in accordance with rules. In this study, Federico Alvarez Igarzábal investigates the formal aspects of video games that determine how these changes are produced and sequenced. Theories of time perception drawn from the cognitive sciences lay the groundwork for an in-depth analysis of these features, making for a comprehensive account of time in this novel medium. This book-length study dedicated to time perception and video games is an indispensable resource for game scholars and game developers alike. Its reader-friendly style makes it readily accessible to the interested layperson. |
| format | Online |
| id | doab-20.500.12854ir-173928 |
| institution | Directory of Open Access Books |
| language | eng |
| publishDate | 2026 |
| publishDateRange | 2026 |
| publishDateSort | 2026 |
| publisher | transcript Verlag |
| publisherStr | transcript Verlag |
| record_format | ojs |
| spelling | doab-20.500.12854ir-1739282026-03-19T14:27:32Z Time and Space in Video Games Alvarez Igarzabal, Federico Computer Games Time Video Games Sequencing Space Aesthetics Cognitive Science Time Perception Media Popular Culture Computer Games Media Aesthetics Digital Media Media Studies thema EDItEUR::A The Arts::AK Design, Industrial and commercial arts, illustration Video games are temporal artifacts: They change with time as players interact with them in accordance with rules. In this study, Federico Alvarez Igarzábal investigates the formal aspects of video games that determine how these changes are produced and sequenced. Theories of time perception drawn from the cognitive sciences lay the groundwork for an in-depth analysis of these features, making for a comprehensive account of time in this novel medium. This book-length study dedicated to time perception and video games is an indispensable resource for game scholars and game developers alike. Its reader-friendly style makes it readily accessible to the interested layperson. 2026-03-19T14:27:31Z 2026-03-19T14:27:31Z 2026-03-06T15:03:40Z 2023 book https://library.oapen.org/handle/20.500.12657/111326 9783839447130 9783837647136 https://directory.doabooks.org/handle/20.500.12854/173928 eng Bild und Bit. Studien zur digitalen Medienkultur open access image/jpeg n/a https://library.oapen.org/bitstream/20.500.12657/111326/1/9783839447130.pdf transcript Verlag transcript 10.14361/9783839447130 10.14361/9783839447130 7e97f9b9-be2b-4d9c-a928-3c8ebdfa443c 9783839447130 9783837647136 transcript 232 open access |
| spellingShingle | Computer Games Time Video Games Sequencing Space Aesthetics Cognitive Science Time Perception Media Popular Culture Computer Games Media Aesthetics Digital Media Media Studies thema EDItEUR::A The Arts::AK Design, Industrial and commercial arts, illustration Alvarez Igarzabal, Federico Time and Space in Video Games |
| title | Time and Space in Video Games |
| title_full | Time and Space in Video Games |
| title_fullStr | Time and Space in Video Games |
| title_full_unstemmed | Time and Space in Video Games |
| title_short | Time and Space in Video Games |
| title_sort | time and space in video games |
| topic | Computer Games Time Video Games Sequencing Space Aesthetics Cognitive Science Time Perception Media Popular Culture Computer Games Media Aesthetics Digital Media Media Studies thema EDItEUR::A The Arts::AK Design, Industrial and commercial arts, illustration |
| topic_facet | Computer Games Time Video Games Sequencing Space Aesthetics Cognitive Science Time Perception Media Popular Culture Computer Games Media Aesthetics Digital Media Media Studies thema EDItEUR::A The Arts::AK Design, Industrial and commercial arts, illustration |
| url | https://library.oapen.org/handle/20.500.12657/111326 |
| work_keys_str_mv | AT alvarezigarzabalfederico timeandspaceinvideogames |