Dungeons & Dreamers

Before the multibillion computer game industry, there was Dungeons & Dragons, a tabletop game created by Gary Gygax and Dave Arneson in 1974. D&D captured the attention of a small but influential group of players, many of whom also gravitated to the computer networks that were then appearing on coll...

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Main Authors: King, Brad, Borland, John
Format: Online
Language:English
Published: Play Story Press 2026
Subjects:
Online Access:ONIX_20260529T152920_9781300063988_8
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author King, Brad
Borland, John
author_browse Borland, John
King, Brad
author_facet King, Brad
Borland, John
author_sort King, Brad
collection Directory of Open Access Books
description Before the multibillion computer game industry, there was Dungeons & Dragons, a tabletop game created by Gary Gygax and Dave Arneson in 1974. D&D captured the attention of a small but influential group of players, many of whom also gravitated to the computer networks that were then appearing on college campuses around the globe.With the subsequent emergence of the personal computer, a generation of geeky storytellers arose that translated communal D&D playing experiences into the virtual world of computer games. The result of that 40-year journey is today’s massive global community of players who, through games, have forged very real friendships and built thriving lives in virtual worlds. Dungeons & Dreamers follows the designers, developers, and players who built the virtual games and communities that define today’s digital entertainment landscape and explores the nature of what it means to live and thrive in virtual communities.
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institution Directory of Open Access Books
language eng
publishDate 2026
publishDateRange 2026
publishDateSort 2026
publisher Play Story Press
publisherStr Play Story Press
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spelling doab-20.500.12854ir-1769312026-05-29T13:36:31Z Dungeons & Dreamers King, Brad Borland, John Games Tech Computers Role-playing thema EDItEUR::W Lifestyle, Hobbies and Leisure::WD Hobbies, quizzes and games::WDH Hobbies::WDHW Role-playing, war games and fantasy sports thema EDItEUR::W Lifestyle, Hobbies and Leisure::WD Hobbies, quizzes and games thema EDItEUR::K Economics, Finance, Business and Management::KN Industry and industrial studies::KNT Media, entertainment, information and communication industries::KNTX Information technology industries Before the multibillion computer game industry, there was Dungeons & Dragons, a tabletop game created by Gary Gygax and Dave Arneson in 1974. D&D captured the attention of a small but influential group of players, many of whom also gravitated to the computer networks that were then appearing on college campuses around the globe.With the subsequent emergence of the personal computer, a generation of geeky storytellers arose that translated communal D&D playing experiences into the virtual world of computer games. The result of that 40-year journey is today’s massive global community of players who, through games, have forged very real friendships and built thriving lives in virtual worlds. Dungeons & Dreamers follows the designers, developers, and players who built the virtual games and communities that define today’s digital entertainment landscape and explores the nature of what it means to live and thrive in virtual communities. 2026-05-29T13:36:30Z 2026-05-29T13:36:30Z 2024 book ONIX_20260529T152920_9781300063988_8 9781300063988 https://directory.doabooks.org/handle/20.500.12854/176931 eng image/png Attribution-NonCommercial-NoDerivatives 4.0 International https://playstorypress.org/books/dungeons-dreamers-a-story-of-how-computer-games-created-a-global-community/ https://works.hcommons.org/records/a5znj-bf983/files/Dungeons-and-Dreamers-Repository.pdf?download=1 Play Story Press Play Story Press 10.17613/2e9n8-3nm10 10.17613/2e9n8-3nm10 b81bccd1-e4f6-45a3-a336-f32dd4e6af5d 9781300063988 Play Story Press open access
spellingShingle Games
Tech
Computers
Role-playing
thema EDItEUR::W Lifestyle, Hobbies and Leisure::WD Hobbies, quizzes and games::WDH Hobbies::WDHW Role-playing, war games and fantasy sports
thema EDItEUR::W Lifestyle, Hobbies and Leisure::WD Hobbies, quizzes and games
thema EDItEUR::K Economics, Finance, Business and Management::KN Industry and industrial studies::KNT Media, entertainment, information and communication industries::KNTX Information technology industries
King, Brad
Borland, John
Dungeons & Dreamers
title Dungeons & Dreamers
title_full Dungeons & Dreamers
title_fullStr Dungeons & Dreamers
title_full_unstemmed Dungeons & Dreamers
title_short Dungeons & Dreamers
title_sort dungeons dreamers
topic Games
Tech
Computers
Role-playing
thema EDItEUR::W Lifestyle, Hobbies and Leisure::WD Hobbies, quizzes and games::WDH Hobbies::WDHW Role-playing, war games and fantasy sports
thema EDItEUR::W Lifestyle, Hobbies and Leisure::WD Hobbies, quizzes and games
thema EDItEUR::K Economics, Finance, Business and Management::KN Industry and industrial studies::KNT Media, entertainment, information and communication industries::KNTX Information technology industries
topic_facet Games
Tech
Computers
Role-playing
thema EDItEUR::W Lifestyle, Hobbies and Leisure::WD Hobbies, quizzes and games::WDH Hobbies::WDHW Role-playing, war games and fantasy sports
thema EDItEUR::W Lifestyle, Hobbies and Leisure::WD Hobbies, quizzes and games
thema EDItEUR::K Economics, Finance, Business and Management::KN Industry and industrial studies::KNT Media, entertainment, information and communication industries::KNTX Information technology industries
url ONIX_20260529T152920_9781300063988_8
work_keys_str_mv AT kingbrad dungeonsdreamers
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