Dungeons & Dreamers
Before the multibillion computer game industry, there was Dungeons & Dragons, a tabletop game created by Gary Gygax and Dave Arneson in 1974. D&D captured the attention of a small but influential group of players, many of whom also gravitated to the computer networks that were then appearing on coll...
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| Main Authors: | , |
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| Format: | Online |
| Language: | English |
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Play Story Press
2026
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| Online Access: | ONIX_20260529T152920_9781300063988_8 |
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| _version_ | 1869518918448578560 |
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| author | King, Brad Borland, John |
| author_browse | Borland, John King, Brad |
| author_facet | King, Brad Borland, John |
| author_sort | King, Brad |
| collection | Directory of Open Access Books |
| description | Before the multibillion computer game industry, there was Dungeons & Dragons, a tabletop game created by Gary Gygax and Dave Arneson in 1974. D&D captured the attention of a small but influential group of players, many of whom also gravitated to the computer networks that were then appearing on college campuses around the globe.With the subsequent emergence of the personal computer, a generation of geeky storytellers arose that translated communal D&D playing experiences into the virtual world of computer games. The result of that 40-year journey is today’s massive global community of players who, through games, have forged very real friendships and built thriving lives in virtual worlds. Dungeons & Dreamers follows the designers, developers, and players who built the virtual games and communities that define today’s digital entertainment landscape and explores the nature of what it means to live and thrive in virtual communities. |
| format | Online |
| id | doab-20.500.12854ir-176931 |
| institution | Directory of Open Access Books |
| language | eng |
| publishDate | 2026 |
| publishDateRange | 2026 |
| publishDateSort | 2026 |
| publisher | Play Story Press |
| publisherStr | Play Story Press |
| record_format | ojs |
| spelling | doab-20.500.12854ir-1769312026-05-29T13:36:31Z Dungeons & Dreamers King, Brad Borland, John Games Tech Computers Role-playing thema EDItEUR::W Lifestyle, Hobbies and Leisure::WD Hobbies, quizzes and games::WDH Hobbies::WDHW Role-playing, war games and fantasy sports thema EDItEUR::W Lifestyle, Hobbies and Leisure::WD Hobbies, quizzes and games thema EDItEUR::K Economics, Finance, Business and Management::KN Industry and industrial studies::KNT Media, entertainment, information and communication industries::KNTX Information technology industries Before the multibillion computer game industry, there was Dungeons & Dragons, a tabletop game created by Gary Gygax and Dave Arneson in 1974. D&D captured the attention of a small but influential group of players, many of whom also gravitated to the computer networks that were then appearing on college campuses around the globe.With the subsequent emergence of the personal computer, a generation of geeky storytellers arose that translated communal D&D playing experiences into the virtual world of computer games. The result of that 40-year journey is today’s massive global community of players who, through games, have forged very real friendships and built thriving lives in virtual worlds. Dungeons & Dreamers follows the designers, developers, and players who built the virtual games and communities that define today’s digital entertainment landscape and explores the nature of what it means to live and thrive in virtual communities. 2026-05-29T13:36:30Z 2026-05-29T13:36:30Z 2024 book ONIX_20260529T152920_9781300063988_8 9781300063988 https://directory.doabooks.org/handle/20.500.12854/176931 eng image/png Attribution-NonCommercial-NoDerivatives 4.0 International https://playstorypress.org/books/dungeons-dreamers-a-story-of-how-computer-games-created-a-global-community/ https://works.hcommons.org/records/a5znj-bf983/files/Dungeons-and-Dreamers-Repository.pdf?download=1 Play Story Press Play Story Press 10.17613/2e9n8-3nm10 10.17613/2e9n8-3nm10 b81bccd1-e4f6-45a3-a336-f32dd4e6af5d 9781300063988 Play Story Press open access |
| spellingShingle | Games Tech Computers Role-playing thema EDItEUR::W Lifestyle, Hobbies and Leisure::WD Hobbies, quizzes and games::WDH Hobbies::WDHW Role-playing, war games and fantasy sports thema EDItEUR::W Lifestyle, Hobbies and Leisure::WD Hobbies, quizzes and games thema EDItEUR::K Economics, Finance, Business and Management::KN Industry and industrial studies::KNT Media, entertainment, information and communication industries::KNTX Information technology industries King, Brad Borland, John Dungeons & Dreamers |
| title | Dungeons & Dreamers |
| title_full | Dungeons & Dreamers |
| title_fullStr | Dungeons & Dreamers |
| title_full_unstemmed | Dungeons & Dreamers |
| title_short | Dungeons & Dreamers |
| title_sort | dungeons dreamers |
| topic | Games Tech Computers Role-playing thema EDItEUR::W Lifestyle, Hobbies and Leisure::WD Hobbies, quizzes and games::WDH Hobbies::WDHW Role-playing, war games and fantasy sports thema EDItEUR::W Lifestyle, Hobbies and Leisure::WD Hobbies, quizzes and games thema EDItEUR::K Economics, Finance, Business and Management::KN Industry and industrial studies::KNT Media, entertainment, information and communication industries::KNTX Information technology industries |
| topic_facet | Games Tech Computers Role-playing thema EDItEUR::W Lifestyle, Hobbies and Leisure::WD Hobbies, quizzes and games::WDH Hobbies::WDHW Role-playing, war games and fantasy sports thema EDItEUR::W Lifestyle, Hobbies and Leisure::WD Hobbies, quizzes and games thema EDItEUR::K Economics, Finance, Business and Management::KN Industry and industrial studies::KNT Media, entertainment, information and communication industries::KNTX Information technology industries |
| url | ONIX_20260529T152920_9781300063988_8 |
| work_keys_str_mv | AT kingbrad dungeonsdreamers AT borlandjohn dungeonsdreamers |