Ludoliteracy

It seems like teaching about games should be easy. After all, students enjoy engaging with course content and have extensive experience with videogames. However, games education can be surprisingly complex. This book explores ludoliteracy, or the question of what it means to understand games, by loo...

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Detaylı Bibliyografya
Yazar: Zagal, José P.
Materyal Türü: Online
Dil:İngilizce
Baskı/Yayın Bilgisi: Play Story Press 2026
Konular:
Online Erişim:ONIX_20260529T152920_9781300472278_19
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author Zagal, José P.
author_browse Zagal, José P.
author_facet Zagal, José P.
author_sort Zagal, José P.
collection Directory of Open Access Books
description It seems like teaching about games should be easy. After all, students enjoy engaging with course content and have extensive experience with videogames. However, games education can be surprisingly complex. This book explores ludoliteracy, or the question of what it means to understand games, by looking at the challenges and problems faced by students taking games-related classes. In response to these challenges, this book then describes how online learning environments can be used to support learning about games by helping students get more from their experiences with games, and helping students use what they know to establish deeper understanding. Based on the findings from a series of research studies, Ludoliteracy examines the broader implications for supporting games education.
format Online
id doab-20.500.12854ir-176942
institution Directory of Open Access Books
language eng
publishDate 2026
publishDateRange 2026
publishDateSort 2026
publisher Play Story Press
publisherStr Play Story Press
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spelling doab-20.500.12854ir-1769422026-05-29T13:37:07Z Ludoliteracy Zagal, José P. Video games Learning Education Teaching Literacy thema EDItEUR::C Language and Linguistics::CF Linguistics::CFC Literacy It seems like teaching about games should be easy. After all, students enjoy engaging with course content and have extensive experience with videogames. However, games education can be surprisingly complex. This book explores ludoliteracy, or the question of what it means to understand games, by looking at the challenges and problems faced by students taking games-related classes. In response to these challenges, this book then describes how online learning environments can be used to support learning about games by helping students get more from their experiences with games, and helping students use what they know to establish deeper understanding. Based on the findings from a series of research studies, Ludoliteracy examines the broader implications for supporting games education. 2026-05-29T13:37:06Z 2026-05-29T13:37:06Z 2025 book ONIX_20260529T152920_9781300472278_19 9781300472278 https://directory.doabooks.org/handle/20.500.12854/176942 eng image/png Attribution-NonCommercial-NoDerivatives 4.0 International https://playstorypress.org/books/ludoliteracy/ https://works.hcommons.org/records/b811m-e6z31/files/Ludoliteracy-Repository.pdf?download=1 Play Story Press Play Story Press 10.17613/39830-hxy74 10.17613/39830-hxy74 b81bccd1-e4f6-45a3-a336-f32dd4e6af5d 9781300472278 Play Story Press Pittsburgh, PA open access
spellingShingle Video games
Learning
Education
Teaching
Literacy
thema EDItEUR::C Language and Linguistics::CF Linguistics::CFC Literacy
Zagal, José P.
Ludoliteracy
title Ludoliteracy
title_full Ludoliteracy
title_fullStr Ludoliteracy
title_full_unstemmed Ludoliteracy
title_short Ludoliteracy
title_sort ludoliteracy
topic Video games
Learning
Education
Teaching
Literacy
thema EDItEUR::C Language and Linguistics::CF Linguistics::CFC Literacy
topic_facet Video games
Learning
Education
Teaching
Literacy
thema EDItEUR::C Language and Linguistics::CF Linguistics::CFC Literacy
url ONIX_20260529T152920_9781300472278_19
work_keys_str_mv AT zagaljosep ludoliteracy